Less focused than volume one, this one seems to be more a collection of mostly-unrelated short stories. The humor's still there, and Kazuma seems to make a better effort to become a more appropriate Adventurer, so it's all okay, I guess. As is somewhat typical for light novels, the characters introduced in the initial volume barely get much more development in this sequel, despite having more time to flesh them out, with the introductions being out of the way. Megumin and Darkness are barely relevant in this novel, with Wiz getting a bit more spotlight, but we still pretend everyone has a moment to shine. At the very least, Megumin gets to use Explosion twice in one day, and Darkness seems to tease some big secret concerning her background, but I suppose it will be saved for volume three.
The novel begins with Kazuma having died again, getting sent to the goddess Eris, an acquaintance of Aqua, with the only real purpose seeming to be the introduction of that other goddess. There is an encounter with a monster known as "General Winter," a nature spirit taking corporeal form based on the cognition of human minds, particularly that of the Japanese Kazuma, so that's a somewhat neat little piece of world-building, but it seems to be mostly irrelevant. Kazuma considers Eris a potential love interest, but we later seem him show some possible affection for Darkness, with Eris not making any other appearance throughout the novel.
Most interestingly, this first story introduces a couple new male characters, to balance the cast away from falling too deeply into the trappings of the harem genre. Believing Kazuma to be a worthless leech for his otherwise apparently powerful party of cute girls, a fellow adventurer named Dust challenges Kazuma to switch parties for a day, mostly just as a bit of drunken banter. Bothered by his annoying friends, Kazuma meets Dust's challenge head-on, freaking him out, but not really to Dust's absolute displeasure; after all, Dust thinks he gets to get close to some qts. Kazuma then teams up with the Wizard Rin, the Archer Keith, and the Crusader Taylor, on a small quest to kill some goblins. Kazuma proves his lowly Adventurer class (a jack-of-all-trades seen to be as vaguely worthless as the beginning "Freelancer" class in Final Fantasy III, or the basic "Hero" class throughout the Dragon Quest series) to be increasingly useful, what with his mastery of simple Thief skills and Basic Magic spells, allowing the party to bypass the dreadful "Beginner's Bane" monster and incapacitate a horde of goblins. In contrast, it appears Dust and the girls get fucked over by the "Bane."
Aqua gets plenty of "screen-time" during the story of Kazuma's first dungeon crawl. Attempting to put his Thief skills to the test, Kazuma tries to burglarize a dungeon without encountering any monsters, but Aqua forces herself in with the excuse that dungeons are host to many undead enemies, weak to Aqua's powers as a goddess and Arch-priest. Aqua proves to be extremely useful in the dungeon crawl, impressing Kazuma to great extent, until he realizes the undead are all drawn to the magnificent holy energy of Aqua's spirit, making her a magnet for zombie and ghost swarms. This thus ties into the next story, where Kazuma and co. are tasked with exorcising the evil spirits dwelling within a great mansion, when it seems many evil spirits have been plaguing abandoned buildings throughout town. The mission is given when Kazuma goes to visit Wiz's magic shop in order to learn a Lich skill that could be of better offensive use for his party, having long since decided he's gonna have to carry the entire party on his own. Having learned the "Drain Touch" skill, the crew set out to live in the mansion, and after Aqua hunts down all the ghosts, we find out the town's problem was actually originally caused by Aqua shirking the duties bestowed on her by Wiz, back in the first volume, with Aqua having been too lazy to actually exorcise the spirits of the recently-deceased in the city's graveyard. Wiz, by the way, is still cute as fuck.
The best story in this book concerns a group of Kazuma, Dust, and Keith going to visit a cafe run by succubi. As it happens, many adventurers are forced to sleep in horse stables, gathered in groups, unable to find solitude in which they might masturbate (though, of course, the novel isn't so explicit) (there was a joke earlier in the novel about how Aqua, with her ability to naturally see in the dark, simply faces the other way to sleep when she hears a rustling coming from Kazuma's side of the stable, obviously tugging his pud). Succubi, of course, feed off the energy of men's sexual vitality, bluntly stated here as "horniness," only needing the barest minimal of funds in order to make ends meet. Therefore, the succubi have a small shop, known only to male adventurers, where they offer sexy dreams for low prices. The succubi provide men with a questionnaire, from which they construct dreams based on their clients' sexual interests, then later sneak into their rooms at night to feed them these dreams, gaining strength from their climax - though it isn't quite sure whether the men are actually cumming in their pants, or if the succubi are somehow absorbing the power of the orgasm before it realizes itself. Anyway, the most important part is that the shop's hostess succubus as seen in the color illustrations at this volume's beginning seems to resemble Jibril from No Game No Life, quite a positive comparison, and a quick Google Images search of the DEEN anime adaptation shows that the newbie succubus who intends to visit Kazuma has got some ass. Truly, this is God's blessing in this wonderful world.
Eh, anyway, the novel concludes with a big battle, as one should expect from any light novel, regardless of how much this series focuses on comedy (hell, even Hataraku Maou-sama has fight scenes). Unlike with the previous volume, this battle isn't set up quite so nicely, but at the very least there are a few references to the eventual boss enemy throughout earlier chapters. The monster in question is the "Mobile Fortress Destroyer," a giant Metal Gear of a spider robot. Despite the commotion during the Guild members' planning session, the actual fight doesn't last too long at all. But then, you can tell by the page count that the fight isn't going to be nearly as big as the fight against Beldia. Basically, Aqua destroys the Destroyer's magic barrier, then Wiz and Megumin use Explosion to destroy its legs, then every adventurer rushes the robot to take care of its core, which threatens to self-destruct and cause significant damage to the town. At the end, it seems Wiz accidentally teleports the Destroyer's core to the home of a nobleman, blowing it up, and getting Kazuma arrested, setting up the third novel. Google Image searching the Destroyer's appearance in the anime suggests that Wiz's tits look great when she uses Explosion, which is obviously important. Why do we hate DEEN again?
In short, this volume is alright, but it suffers some of the same issues as The Boredom of Haruhi Suzumiya, relying too much on being a collection of short stories with no great consequence, not really encouraging the reader to read on. But the girls are qt, and that's kind of all that really matters. Kurone Mishima really knows what she's doing when she draws, I tell you what.