Somewhere in the latter part of the '80s I was working summers in the maintenance department at the residence halls at the University of Houston, where I was an anthropology major. One day I wandered over to the carpentry shop to grab something, and found Rick the carpenter dude finishing up this book. He and I liked to talk books, and he ended up giving me that battered little paperback copy of “Master of the Five Magics.” I read it over the next few days, enjoyed it, and then pretty much forgot about it for the next 30 years or so.
As I have gotten older, though, I have found some value in rereading books that I had read when I was younger. It’s interesting to discover what 30 years of perspective can do to a literary experience. And thus it was that I wandered across Lyndon Hardy’s durable fantasy one day in the racks at Half-Price Books. The first thing I noticed was that the original book had spawned two sequels, “Secret of the Sixth Magic,” and “Riddle of the Seven Realms.” I plucked all three off of the shelf and checked out with a satisfied smile.
Hardy’s novel had created a bit of a stir when it was first published back in 1980. It was a popular enough book that it influenced a song by Megadeth called “Five Magics.” Author Pat Rothfuss gave it some love as an influence on his own “Kingkiller Chronicles” series. The five color magic code in the “Magic: The Gathering” card games was also inspired by “Master of the Five Magics.” That’s a pretty fair amount of pop cultural credibility for a book that isn’t going to replace “Lord of the Rings” on anyone's bookshelf at any point in time.
The other big calling card for this book was its very detailed system of magical laws that defined and directed the storyline. It was logical and solid and served as the backbone of the universe that Hardy had created for his characters. Thaumaturgy was the simplest of the magics, the engineering hub of the world, practical and simple. Alchemy was also reasonably useful on a day-to-day basis, creating everything from potions to salves in a sort of assembly-line style. Sorcery was a darker art, concerned with glamours and mind-control. Magic was an art of perfection that could take years to yield results. And the darkest art of all was Wizardry, which meant controlling demons, or conversely being controlled BY demons.
The main hero, Alodar, must master all five of the arts in order to restore his family’s honor and standing. He strives to become a suitor to the Queen of Procolon, the busty and vivacious Vendora. But Vendora has a comely court adviser, Aerial, who truly makes an impression on our hero and makes his decisions a bit more difficult as the pace proceeds. Alodar must eventually do battle with the Demon Prince as the fate of his world hangs in the balance. It’s a straightforward plotline with a couple of neat surprises that manages to stay away from a few of the more common sword and sorcery tropes.
My impression reading this 30 years ago was that it was fun but mostly forgettable. I was playing a lot of Dungeons and Dragons at the time, and it kind of seemed like it was tailor-made for the D&D crowd, which was really not a bad thing at all. It didn’t have much depth of character, but that was okay as the main calling-card for this book was its detailed system of magic. From a D&D perspective, that was awesome in and of itself.
My thinking now is that “Master of the Five Magics” is a better read than I remembered it to be. Part of that 30-year perspective is that a lot of truly AWFUL and derivative fantasy has been released in the interim. Yes, there has been something of a renaissance the last few years, but for a while there, things looked bleak, and I mostly abandoned fantasy as a genre because of the dearth of good material.
Overall, though, the book was an enjoyable reread. I was able to get a more cinematic view in my head this time, and the plot worked better for me because of it. The characters are still kind of wooden and stock, but they function perfectly well in the context of the story. The big star is still the intricately designed magical system, and you can tell that this is where Hardy really wanted to expend his effort. It does pay off, though, as I really wanted to know how this universe worked and reacted for each different class of the arts. At its heart, this is a fun novel that manages to deliver the basic sword and sorcery goods. The action really picks up in the final stages of the story as Alodar takes on the role of Archimage to do battle with the dreaded Demon Prince whose machinations have been revealed as the driver for all that has come before. In the end, its essentially genre-pulp fiction, but it’s pretty damn GOOD genre-pulp fiction. I will ultimately judge and rate a book like this by whether or not I enjoyed it and had fun reading it, and I definitely had fun with “Master of the Five Magics.”
I’m currently reading the follow-up, “Secret of the Sixth Magic.” So far it’s a worthy successor to the original. Stay tuned for my review when I finish that volume.