David Mealing's "Soul of the World" is something of a surprise for me. I was completely unaware of it until it came out, but was intrigued by the premise, and pulled in by a review response that was overwhelmingly positive. While the book hit all the right notes for me, it ultimately came down feeling too "safe" for me to say it's a great book. It almost gets there, but just falls short.
"Soul of the World" takes place in an analogue of New World North America, focusing on the Sarresant (read: French) colonies, whom are currently at war with the Gand (English) colonies. These colonies survive within a great barrier of magic that protects them from the beasts living in the wilds. Also living in the wilds are native tribes mired in tradition, who employ great spiritual protectors to protect themselves. These tribes have an uneasy peace with the "fairskins" living beyond the barrier, and far more complicated relationships between tribes. I'm all for fantasy settings that stray away from medieval Europe, and what Mealing has constructed here is solid, and not exactly the focus of the book. Worldbuilding takes something of a backseat, allowing more room for the plot and characters.
The book follows three main characters, as you can see in the blurb. Sarine, the resident "orphan with great power" living in New Sarresant; Erris, a commander in the Sarresant military; and Arak'Jur, a tribesman and guardian to his people. The three are distinct from one another, and are likable and interesting to follow, but they are the first hurdle where "Soul of the World" fell short to me. Like many of this book's features, they're passable but don't excel. Vessels for the story, but they never feel like they drive the story forward. Instead they are almost wholly reactionary to the plots and ploys of the book's villains. I also don't feel like Mealing every goes far enough with developing them, especially as they exist outside of the plot. He seems to have put the most effort into Sarine, as I could picture her living a life if the plot of the book hadn't started, but Erris and Arak'Jur are singular creatures, and I feel like I've barely gotten to know them.
The side characters are interesting, but there are only a few stand-outs. I particularly liked the side characters in Arak'Jur's chapters, but I generally favoured his scenes over the others anyway. The villains are appropriately menacing, but again did little to distinguish themselves from many of the other dastardly villains of Fantasy fiction.
One of the book's stronger aspects is its magic, though I suspect this will be a point of contention for some people. There are three distinct magic systems here (at least as far as the main characters employ; there are definitely more) that feel similar enough to plausibly exist in the same universe, including some powers that overlaps, while also mechanically being varied and visually interesting. Sarine and Erris both employ the most common magic that involves manipulating leylines to different affects, depending on one's gifts; Sarine also has a mysterious spectral colour-changing reptilian companion (by the way) who seems to channel powersthrough her, although this magic is the one Mealing plays closest to the chest; Arak'Jur takes on key powers of the spirits of the Great Beasts that he protects his people from. It seems like a lot to keep track of, but since the end results of the magic are so similar it's easy to keep track of, and Mealing usually reminds the reader what each leyline/colour/spirit does. For example, all three have a power that make them physically stronger and faster. Some people, I think, will be turned off by this, but I think it works here; there's also good in-universe justification for more than one magic system.
The magic allows itself for fun, easy-to-follow action scenes. The war scenes that Erris oversees were competently done, but the real star for me were the sequences where Arak'Jur would unleash his spirit magic to go toe-to-toe with a Great Beast or an equally threatening human. Well-described, easy to visualize, and not bogged down with too much detail.
The plot of the novel is, ultimately, lacklustre. You've probably read several books with the same broad strokes. Once again, it's serviceable, but it never really caught my attention. Like I said, the characters just felt too passive for me, without many active goals other than maintaining a status quo, so I didn't feel a momentum to the book. I went into this book ready to love it, but it never took itself one step further, didn't really employ any risks. It played its plot pretty safe, and so it just feels safe.
That said, one thing Mealing does do that I'm surprised his editor let him get away with is using multiple POV breaks in interludes. There are four parts to this novel, and sandwiched between each part are three interlude chapters each. That means there are twelve interludes, as well as two or three epilogues, each of these told from a perspective of a character we otherwise don't get perspective chapters from. This is ambitious for a debut novel, and I think it pays off. I, for one, love multiple perspectives, and these were my favourite parts of the book. I sat and read far longer than I had planned to once because I reached an interlude and wanted to see these chapters. Each interlude feels like it builds on the lore of the world and the story, and also appear extremely significant to the plot--some will introduce characters who are about to arrive in the main plot, while others hint at characters that might be major players later in the series, while others take even broader strokes, pulling the scope of the novel even farther back so you can understand just how overwhelming the opposition to our heroes feels.
I will also give credit to Mealing for setting up plenty of intrigue and mystery. The book walks the line between "too much information for me to be curious" and "so little information I'm annoyed." It's enough I can guess at subtexts and meanings and make guesses at what will happen in the future, but there's a palpable sense of mysteries waiting to be peeled back, many of which Mealing keeps in the wings until the very last chapters of the novel, almost guaranteeing I'm going to read Book 2 as soon as it is released.
David Mealing's debut is good, it's just not great. I would recommend it, generally speaking, and I think the series is going to go in a really positive direction, but I also think anyone would be justified in thinking it wasn't for them and not continuing on after this book. It plays a lot of familiar, safe notes and doesn't take many risks, but it's a competently crafted novel that could just as easily be your favourite book ever.