Inspired by the award-winning game, here is a spellbinding tale of intrigue, mystery, and betrayal among warlords, mages, and revolutionaries that sweeps from battlefield to throne room. . . .
MAGE KNIGHT: REBEL THUNDER
Atlantis—a floating city five hundred feet in the air—is suspended by the force of the magical Magestone. But its power comes at a price. The precious gems must be strip-mined from the earth by human and Dwarven slaves under the ruthless command of Atlantean overseers.
Sarah Ythlim, head of the Black Powder Rebels, is a woman with only one thing on her mind: the destruction of the Atlantean Empire. In secret, she plots with her cohorts to introduce a new weapon to the fight: gunpowder. Blaize is an elite Guardsman who lives to serve the Atlantean government. When his superiors discover that a rebel group plans to attack the empire, Blaize is ordered to act as a spy. But during his covert assignment, Blaize discovers that the lines between good and evil are often blurred. Now he must decide where his allegiances lie. . . .
[WIZKIDS LOGO] WWW.MAGEKNIGHT.COM
Includes an exciting new Mage Knight game scenario
Under a variety of pseudonyms as well as his own name, Bill McCay is the author of more than seventy books, including such series as the Race Against Time, The Three Investigators, Young Indiana Jones, and Tom Clancy's Net Force. He has also worked with Stan Lee on Riftworld, a science fiction comedy-adventure set in the comics business. McCay has also written five novels based on the film Stargate. His fantasy short fiction has appeared in several anthologies and his Star Trek novel Chains of Command (cowritten with E. L. Flood) spent several weeks on the New York Times bestseller list.
Plot is basic and you seen it a million time before: A soldier of the 'evil' empire is sent as a spy to infiltrate Rebel. The spy falls in love with a Rebel and switch side. The End. You know all the plot after the 1/6 of the book.
But McCay did a very good job for a small mass-market book. He introduces enough info on the Mage Knight Universe respecting the story so character development and a few twist make the book enjoyable.
Good enough to read other books in the serie, nearly wished I still have the miniatures when I collected the games :) Might still have a few Painter's edition hiding in a box somewhere.
Predictable plot arc. Not poorly written, but a little too much description and not enough action. The first fight with the were creatures was good, but after that was pages of description when what I really wanted was dialogue with explanation. I guess I'm not in the mood for a "fighting for your freedom from an evil empire" book right now.
It was a good read, nothing over the top, kinda predictable but... if you're partial to the mythos you'll enjoy it a little more. It was fun to jump inside the world of Mage Knight.