Adventuring is a costly affair, and while the tolls are often paid in blood, gold can drain away just as quickly. The party’s trek out of Solium and across the lands of Alcatham has left them with only a handful of gold between them. Fortunately, they have drawn near Camnarael, Alcatham’s capital, where all manner of quests--and rewards--await.
But all is not as expected in the capital. Unusual occurrences have been happening throughout Camnarael: figures in the shadows making unsavory bargains, attackers harassing innocent parishioners, and adventurers from all over the land gathering to partake in a Grand Quest offered by the royal family. Most curious of all are the rumors that speak of a strange artifact serving as the reward for this rare and legendary quest... an artifact that sounds just a bit too familiar to the former NPCs.
If I didn't know any better I would say that this book series (Spells, Swords, & Stealth) was written specifically for my sensibilities. Great concept, fantastic characters, compelling plot, excellent character development, and a really fascinating universe. It would have been very easy for the the idea behind this book series to run out of steam. But Hayes has shown quite clearly that this series isn't a one trick pony. We are well beyond the simple "What is NPCs had to pretend to be PCs in a universe that follow RPG rules?" and are now emotionally invested in the characters and now have a fascinating cross-universe conspiracy of some sort.
One thing I noticed in the previous book, Split the Party, was that everyone in the NPC group got some degree of advancement in their abilities and skills except for the rogue. Well, as you can guess from the title of this book, he gets his due this book. Hayes, thus far, has done a very nice job bring some characters to the front of action and letting others just do their thing in the background. Instead of giving every character an equal amount of space in each book his treatment of page space is very organic. Over the course of three books it has been a pretty even split, but within books Hayes highlights a few of his characters and lets them shine. In that way it reminded me of Rogues of the Republic, another fantasy series with a large ensemble cast.
Even though the series has gone beyond its initial conceit of NPCs caught up in a PC world, it has by no means left that behind. While our heroes have been adventuring for a while, they still haven't gotten used to the adventuring lifestyle. They are shocked by how much adventuring gear costs. A simple magic item might be worth as much as several decades of wages for a farmer or guard. Where they stand agog at it, adventurers/PCs are more than happy to many times that much on a slightly better set of armor. And where PC adventurers happily charge into battle (a battle that, at worst, would make them create new characters) the NPCs take a much more cautious approach to a challenge (and, hence, survive). Hayes does a nice, subtle job, shining the spotlight the weird way people run their RPG characters in these sorts of adventures.
Layered on top of all the typical adventuring hijinks is The Bridge: a strange artifact that appears to be capable of influencing events in our world. I don't want to spoil too much of this book, but we are shown a much wider conspiracy of some sort that really ups the stakes, both in the RPG world and ours. (Plus Mr. Peppers, the greatest boar in literature, appears to be more than meets (or doesn't meet) the eye!!!)
So, simply put, this book continues in the excellent footsteps of the first two books. It was an exciting and engaging read with a perfect balance of action, world building, and character development. I could ask for nothing more in fantasy series and would happily read this series until I am six feet under and pushing daisies.
This is the third book in the series. The first really tickled me with the whole idea of a D&D book from the NPC POV & it was just pure fun. The second was pretty good, but essentially more of the same. This one took the next step up, though. The characters, world, & overall plot were really well done. There's an extra depth to the characters & plot, yet it manages to do this while using the D&D type tropes to good advantage to keep it both light & intriguing.
Really intriguing - must read the next book ASAP sort of intriguing. Just what is up with that pig? Why can't Grumble see it? One of the last scenes ties in a character from the previous book that leads to all kinds of possibilities. The characters all have some issues that need resolution & the worlds are butting each other even more closely.
Yet the book didn't feel like it left me completely hanging. The characters leveled up, completed a quest, & there is definitely more to come, but the story came to a good stopping point. Very well done.
Highly recommended, especially as an audiobook. The narrator was excellent. Loved the different voices. They were distinct, well fit, & yet not intrusive. I can't ask for more than that, especially out of a book like this.
Going Rogue is a great continuation of the Spells, Swords, & Stealth series. The characters are as likable as ever and the story stays interesting throughout the book. Some crazy stuff happened and I'm curious about what's going to happen in the future.
This book, like the rest of the series, was narrated by Roger Wayne and he does an amazing job. His voice acting brings the characters to life.
Executive Summary: As the title would indicate this book focuses heavily on rogues which is definitely right up my alley. This series continues to be a lot of fun, and I'm eager to see where the overarching story will end up.
Audiobook: Roger Wayne does another fantastic job as a narrator. He does a variety of voices adding that little extra something to the audio book that makes it a great option for reading this book.
Full Review In D&D and most fantasy games, I've always favored Rogues. My stupid amount of playtime on my World of Warcraft rogue can attest to this fact. So it wasn't a surprise to me that I've enjoyed this book the most of the three so far.
The rogue training is awesome, and I wish my D&D rogue had done something nearly so interesting for his backstory. I'd love to see some aspects of this incorporated into class quest lines in WoW as well.
The writing is funny, with a lot of inside jokes to pen & paper RPG players to enjoy, that may go over the heads of those who haven't played. That shouldn't turn you away though, as Mr. Hayes has a great set of characters for you to love (or hate in the case of the Dudebro players).
The three interconnected stories with the notion of our world and the world of Spells, Swords and Stealth being connected by magic artifacts continues to scratch my cyberpunk itch, but in a largely fantasy setting.
Thistle & Co (The NPCs) continue to be me favorite story to follow, but Randal's group offer quite a bit to the story as well. And then there is our notorious group of asshole players, who I spent the entire book rooting against yet again.
There were some really interesting developments to the overarching plot-line that has me really looking forward to the next book in the series. I'm really interested to see where Mr. Hayes takes this next.
Oh, many are the hours I am spending relaxed and amused in the dentist's chair listening to Roger Wayne's incomparable narration of the Drew Hayes "N.P.C." Series. Now, I am not going to give these books total credit for my pleasant experience getting a ton of dental work done, but listening to audio books helps so much, my dentist is going to recommend the experience to other patients. It helps that I really like reading/ listening to these books by a man who is actually part of the world of table top role play adventure gaming. Hayes knows what makes it great and what makes it... well, problematic. And he is not afraid to address those problems. In "Going Rogue" our intrepid bunch of Non Player Characters get further into their adventuring, and our real life characters get drawn further into the world of our N.P.C.'s. A particular player type most gamers hate playing with get what is coming to them. What is the deal with Mr. Peppers the boar who has adopted one of the party members? He goes everywhere with them, and even helps them in battle in his porcine way. He is a mystery.
Again Hayes raises the series to new highs with characters I truly care about, some I love like Thistle and Elora, others to hate like Mitch. The world is starting to feel much more fleshed out and feels way bigger. I wish book 4 was out already now I'm going to have to wait like other long time series readers. Character List
Lots of fun (again)! Hubby believes the story of Thistle and the gang is interesting enough that he doesn't care about the gamers. I like all aspects.
This book has a lot more action than book 2, thank goodness. But there is still a lot of dialogue and character introspection that could seriously get edited out. The first book remains the most interesting and my favorite (so far).
I enjoyed Mitch & Co. getting some comeuppance BUT it could have been a bit deeper considering that they are such terrible people. But I'm certain we'll run into them (or at least Mitch) again.
Going Rogue is the third book in the Spells, Swords and Stealth series by Drew Hayes. Turns out that being adventurers is pretty expensive. Our group of former NPCs only have a few gold between them and their armor is in need of repair. So it's off to the Alcatham's capital of Camnrael where it is known that adventurers can take quests in many levels of difficulty in return for coin. What our group of heroes doesn't know is there is more going on in the city that meets the eye and that a Grand Quest is about to be offered to all adventurers who qualify, the reward of which is a mysterious artifact that sounds just a bit to familiar to be a coincidence.
I am enjoying where Hayes is taking this story. Hayes continues to add depth to all of the characters and has the character building well balanced with the flow of various plot threads. As the title suggests, Eric's training as a rogue is one of the main focus points and fairly important for the party's progression as adventurers. Through an unlikely series of events the party is temporarily joined by a rogue of great skill who agrees to help train Eric. I'm sure we'll be seeing more of her in the future. I am liking the mystery around Mr. Peppers and hope we get more information about this in the next book. Gabrielle's latest... enhancement... is interesting and highly unusual.
The overarching plot between what's going on in the campaign and in our world continues to be fascinating. That ending was everything I'd hoped it would be. I'm very interested to see where this heads next. So many questions!
I continue to listen to this series on audio narrated by Roger Wayne. Wayne gives another great performance as narrator.
It took a while for me to commit myself to the story, but then it drew me in - again.
My son is playing D&D now, and talking about it all the time. Listening to this series really helps me understand what it’s all about, even though I have never played myself.
I marvel at how complex the story and the characters are getting. This started out as a fun idea and turned into much more.
The narration was brilliant - this really plays to Roger Wayne’s strengths.
Nice wrap up to the trilogy with a good lead in for any future books. If you are a gamer you will enjoy this funny and entertaining series. RTecommended
I enjoy most of the plot, characters, and intrigue that takes place inside the game world in this book. The main NPC adventuring party are great and I love the newer characters that they interacted with in this book. Honestly if it was just that I probably would have given this another star. But I felt like I kept getting pulled away from that story that I really was enjoying to deal with the "real world" people playing PC characters, most of whom I really just did not care about at all. Russell and his party are at least a little bit interesting, but even they I don't feel really that invested in. I know that the connection between the real world and game world are an important plot point of this series and keep being a larger piece in each book, but I really wish this would have just followed the NPCs and not had that aspect. Still it was an enjoyable read and I do plan to read the next book in the series. I love the premise of a group of NPCs having to take on the main adventure after the party TPK and then just keep faking it quest after quest until they basically are adventurers in their own rights.
So this series is a hard one to describe. I honestly can't tell if anyone else would like it. Book 1 was a solid 3 plus stars. But book 2 and 3 were way better and 5 star once ur used to the world. However it's admittedly rated for what it is, which is a slow build, adventure centric sort of innocent world clean kinda story. Like it's a series I'd love to give to a teen boy. It's sort of a dungeons and dragons world kinda story.
It opens with Russell and his sister tracking down a booth at a convention. The booth has only a woman handing out modules to those on her list. Both of them are dumbfounded that he's on it; his sister admits for the first time she's starting to find it as weird as he does. Next chapter depicts our main team of NPCs deciding that, danger or not, the best route is to go into a city and find some quests to go on that will let them earn the gold they need for supplies. And the chapter after that depicts the three mean-spirited and vicious players from NPCs acquiring a new GM and so a new game, even if they find it a bit odd. (No one else will take them on, they're that bad.)
So all three groups head to this city. Through minor quests and the prospect of the Grand Quest. Russell grows more convinced that the text in the module is changing through adventures that turn on Eric's getting properly trained, Thistle's immunity to poison, a mission to gather berries, cleaning rats out of a cellar, negiotiating with a dragon, more of the artifact from before, and more. The whole interaction between our world and the game world looms larger, and we actually start to get glimpses of those behind it all.
I'm just going to say it, I love everything Drew Hayes does. That being said, I think the NPC series is my personal favorite.
In this one, we get to see Eric increase his rogue skills while the rest of the party prepares for a huge boss fight. It was fun to meet Elora and all of that, but I'm particularly intrigued by the OOC stuff going on with the tabletop players.
Since the first book was pretty much an ensemble novel with the main focus on Thistle and the second one was mostly about Grumph and his mage skills and this one was about Eric and being a rogue, can we safely assume that book four will be about Gabrielle. I can't wait to see how that plays out, especially considering what happens to her in this book.
Unfortunately, it seems to have been rewritten by Mr. Plodding and Dull.
I don't know what the hell happened but it seems that the pacing of the book has slowed down so much that getting half way through the book felt like war and peace.
Yes, there seems to be some interesting stuff building in the background but getting there is none of the fun, all of the pain.
It's quite a pity since I enjoyed the first two books.
Series gets better as it progresses. More depth to chatacters both ingame and in RL, with the exeption of the main antagonist in the RL/Game crossover parts who remain solidly stereotypical throughout. Ending was curious. A bit of an anti-climax followed by an epilogue that could give Jacksons LOTR ending a run for it's money. An epilogue that made you forget that you had actually finished the book already.
After the last two books (or modules), I was really looking forward to this book. What I found was exactly what I never knew I wanted. Such fantastic story! Drew Hayes is truly an amazing author. So excited to be in the next one!
This is a hilarious series. A good read for anyone nerdy enough to have played a table top game or two. There is some language that might be offensive to some.
Book 3 in the Spells, Stealth and Swords continues with the adventures of of the groups of adventures following a Grand Quest. One of the party members gains an opportunity for growth that the party as a whole agrees needs to be pursued. With these new skills, the help of a stranger, who may or may not be trustworthy, can the adventures complete the Grand Quest and gain the funds they need to complete the next stage of their plan for survival? Or will they be betrayed and have their plans end in the clutches of the king who has a ransome on their heads? Meanwhile Russell and his didter grow more concerned that all is not as it seems in the popular questing module for SSS that is becoming harder and harder to find.
This series of books was started because I was just looking for something new and original. I had never heard of Drew Hayes, and I had heard nothing of the first book NPC's. I have thoroughly enjoyed this series and recommend it to everyone I know that enjoys playing table top role playing games and those just looking for a fun, refreshing read.
Our NPC Adventures are going strong, they are getting stronger and slowly hone their skills. But as it turns out: Adventuring is rather costly. For all the good they have done and the people they have helped there is one thing they haven't really done yet.... Questing. Now faced with a dwindling coin-purse they seek out Camnarael, Alcatham's capital the hub of all quest in the area and take on the time honoured activity of questing.
This novel felt near perfect. Mr. Hayes writes his characters with his usual flair for realism, humor and depth. Add to that a slice of life feel to the story and an interesting narrative and I was hooked from the first few pages. With the added bonus of some Meta Humor, I felt myself smiling from cover to cover.