Publisher's Products purchased from Third Party sellers are not guaranteed by the publisher for quality, authenticity, or access to any online entitlements included with the product. 20 fun and inventive Makey Makey projects for Makers from beginner to expert This hands-on guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. Readers will see how to apply these skills and start building their own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all
Great ideas that I am looking forward to implementing. One caveat: the estimated time given for each project seems off. All but two of the projects have completion times of 30 minutes (including one that requires you to build a pinball machine). Of the two projects that have a 2 hour completion time, one is a lower-tech option for one of the 30 minute projects. I'm not sure how rewiring an electronic toy could take 1/4 the time that it takes to wrap wire around metal keys.
I can't wait to use this book with my junior high students. It is full of great projects that the kids will love. We used Makey Makey in our classroom last year for the first time and the kids were crazy for it. This book helps guide student to expand their coding and engineering knowledge!
This book had some clever ideas and blended many makerspace concepts (use of sewable circuits, 3D prints, etc). Even better if they write an edition for teachers w/ content connections. Otherwise, a great resource for a makerspace