CAPCOM's legendary action-horror video game series, DARKSTALKERS, in the inimitable UDON comics style! In this zero issue, "The Eye of Belial," the ultimate fate of Morrigan is foretold in fire and glory -- and destruction, including her own!
It’s pretty well established in terms of the story. The artwork was pretty cool as was the action. The dialogue’s pretty interesting. I’m looking forward to reading the rest of the books to see Morgan’s life journey. If you like the games or just the character, check it out.
It was an interesting concept, if she were to come into her power to early she would destroy herself. So they had to take a piece of her away, I definitely could see this blooming into something magnificent.
Barf. I just don't get anime. They all seem exactly the same. Lots of boobs, butts, green hair, stories about demons, etc. And a girl with bat wings growing out of her head? Seriously, WTF is that? I'll pass on this particular literary achievement.
This is just a peek into Morrigan's potential but includes a short but well drawn battle between her and Demitri. I'm tempted to try a few more issues and see where the series goes.
I have never come across anything to do with Darkstalkers before but I full enjoyed the ten pages of this book! I thought that the art style was pretty good - it's not the best I've ever seen, but it's still enjoyable - the story line was pretty neat too and I liked the character designs (minus the whole women in battle armour that covers barely anything).
This comic book aims to bring the vibrant world of Capcom’s Darkstalkers to life but unfortunately misses the mark. This comic book struggles a lot with coherence and depth, which has left me personally unsatisfied.
The narrative in this comic book tries to introduce the diverse cast of Darkstalkers, but the story lacks a clear focus. This comic book feels more like a series of disconnected scenes rather than a cohesive introduction to the series. Important elements and character motivations are glossed over, making it difficult for me personally to engage with the plot or care about the characters.
The characters introduced in this comic book are rushed, offering little insight into their backgrounds or personalities. The potential for exploring the intriguing lore of the Darkstalkers universe is overshadowed by a lack of depth and development. As a result, the characters come across as flat archetypes rather than compelling figures with unique stories.
The dialogues we get in this comic book is another area where this comic book falters in my opinion. Conversations often feel forced and expository, lacking the natural flow needed to draw me personally in. The interactions between characters do little to establish their relationships or add depth to the narrative, further detracting from the overall experience.
The artwork in this comic book is pretty inconsistent. While there are moments where the art captures the distinct style of the Darkstalkers universe, many panels lack the detail and dynamism needed to bring the story to life. The action sequences, which should be a highlight given the source material, are often cluttered and confusing, detracting from their impact.The character designs we get in this comic book, while faithful to the original game, lack the creative flair needed to make them stand out on the page.
Despite these shortcomings, there is a hint of potential in the concept. The Darkstalkers universe is rich with lore and diverse characters that could provide a foundation for compelling storytelling. However, “Darkstalkers #0” fails to capitalize on this potential, delivering an introduction that lacks the excitement and intrigue necessary to capture the audience’s attention.
Man, it is wild to finally be diving into the UDON-verse after years of seeing their art all over the Capcom fighting game scene. I just got my hands on a copy of Darkstalkers #0: The Eye of Belial, and even though this series has been around a while, reading it now feels like uncovering a lost artifact of the early 2000s.
The first thing that hits you—and honestly, the reason anyone picks up a "Udon style" book—is the sheer aesthetic muscle. Alvin Lee and Arnold Tsang are a lethal combination here. The linework is incredibly sharp. They manage to capture Morrigan Aensland’s "fire and glory" perfectly; she looks regal yet dangerous. Omar Dogan’s inks provide that crispness that makes the characters pop right off the page, giving it that high-gloss, professional sheen that mimics the arcade game’s sprites but with way more detail.
The coloring is where the book really shines. The work by Shane Law and Kevin Yan is electric. The palette for the "Eye of Belial" sequence is drenched in moody purples and hellish oranges. The gradients are smooth, giving the characters a volumetric, 3D feel that was pretty revolutionary for comics back then.
Ken Siu-Chong has a tough job here: condensing the dense, weird lore of Capcom’s horror-fighter into a cohesive narrative. For a #0 issue, it does exactly what it needs to do—it sets the stakes. While the writing is standard "fantasy-epic" fare, the art team remains the gold standard for video game adaptations. If you like your horror with a side of high-octane action and vibrant colors, this is still a must-read.