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Team Zero

Team Zero

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In the wake of World War II, seven American commandos must procure Nazi secrets at a distant test facility before the Soviet army reaches the facility first.

144 pages, Paperback

First published April 21, 2005

3 people are currently reading
30 people want to read

About the author

Chuck Dixon

3,435 books1,035 followers
Charles "Chuck" Dixon is an American comic book writer, perhaps best-known for long runs on Batman titles in the 1990s.

His earliest comics work was writing Evangeline first for Comico Comics in 1984 (then later for First Comics, who published the on-going series), on which he worked with his then-wife, the artist Judith Hunt. His big break came one year later, when editor Larry Hama hired him to write back-up stories for Marvel Comics' The Savage Sword of Conan.

In 1986, he began working for Eclipse Comics, writing Airboy with artist Tim Truman. Continuing to write for both Marvel and (mainly) Eclipse on these titles, as well as launching Strike! with artist Tom Lyle in August 1987 and Valkyrie with artist Paul Gulacy in October 1987, he began work on Carl Potts' Alien Legion series for Marvel's Epic Comics imprint, under editor Archie Goodwin. He also produced a three-issue adaptation of J. R. R. Tolkien's The Hobbit for Eclipse with artist David Wenzel between 1989 and 1990, and began writing Marc Spector: Moon Knight in June 1989.

His Punisher OGN Kingdom Gone (August, 1990) led to him working on the monthly The Punisher War Journal (and later, more monthly and occasional Punisher titles), and also brought him to the attention of DC Comics editor Denny O'Neil, who asked him to produce a Robin mini-series. The mini proved popular enough to spawn two sequels - The Joker's Wild (1991) and Cry of the Huntress (1992) - which led to both an ongoing monthly series (which Dixon wrote for 100 issues before leaving to work with CrossGen Comics), and to Dixon working on Detective Comics from #644-738 through the major Batman stories KnightFall & KnightsEnd (for which he helped create the key character of Bane), DC One Million , Contagion , Legacy , Cataclysm and No Man's Land . Much of his run was illustrated by Graham Nolan.

He was DC's most prolific Batman-writer in the mid-1990s (rivalled perhaps in history by Bill Finger and Dennis O'Neil) - in addition to writing Detective Comics he pioneered the individual series for Robin , Nightwing (which he wrote for 70 issues, and returned to briefly with 2005's #101) and Batgirl , as well as creating the team and book Birds of Prey .

While writing multiple Punisher and Batman comics (and October 1994's Punisher/Batman crossover), he also found time to launch Team 7 for Jim Lee's WildStorm/Image and Prophet for Rob Liefeld's Extreme Studios. He also wrote many issues of Catwoman and Green Arrow , regularly having about seven titles out each and every month between the years 1993 and 1998.

In March, 2002, Dixon turned his attention to CrossGen's output, salthough he co-wrote with Scott Beatty the origin of Barbara Gordon's Batgirl in 2003's Batgirl: Year One. For CrossGen he took over some of the comics of the out-going Mark Waid, taking over Sigil from #21, and Crux with #13. He launched Way of the Rat in June 2002, Brath (March '03), The Silken Ghost (June '03) and the pirate comic El Cazador (Oct '03), as well as editing Robert Rodi's non-Sigilverse The Crossovers. He also wrote the Ruse spin-off Archard's Agents one-shots in January and November '03 and April '04, the last released shortly before CrossGen's complete collapse forced the cancellation of all of its comics, before which Dixon wrote a single issue of Sojourn (May '04). Dixon's Way of the Rat #24, Brath #14 and El Cazador #6 were among the last comics released from the then-bankrupt publisher.

On June 10, 2008, Dixon announced on his forum that he was no longer "employed by DC Comics in any capacity."

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5 stars
7 (10%)
4 stars
18 (27%)
3 stars
34 (51%)
2 stars
6 (9%)
1 star
1 (1%)
Displaying 1 - 10 of 10 reviews
Profile Image for Rodolfo Santullo.
555 reviews47 followers
March 17, 2019
Nunca fui lector de Wildstorm. De hecho, si me apuran, apenas si ubico a Grifter o los Wildcats entre sus personajes (y no me pidan detalles de ellos) a los que siempre catalogué dentro de la anónima oleada -tsunami- de superheroes intercambiales olvidables nacidos en los 90s o por ahí. Pero esta miniserie no es de superheroes sino bélica y su guionista es Chuck "siempre te cumplo, valor" Dixon así que aproveché encontrar el libro en oferta en Tristán Narvaja y marchó para la bolsa. La excusa de vincularlo a un posible universo Wildstorm es que el equipo de comandos del título va a usar los nombres clave de los que muchos años después serían el Team 7 (Grifter, Deathblow, Backlash, etc.) pero en verdad en (casi) ninguno de los casos son los mismos que usarán esos nombres luego y, la verdad sea dicha, eso importa poco y nada. Lo que tenemos por delante es un clásico de "misiones", donde un comando de siete irá a por una tarea suicida -en este caso, secuestrar un grupo de científicos nazis en las postrimerías de la guerra antes de que caigan en manos de los soviéticos- que tendrá todos los bemoles que se espera de un relato así. Porque Dixon no se aparta un ápice de los cánones del género -el armado del equipo; la presentación de sus integrantes, que se reparten entre el líder recio, el jodido, el francotirador, el violento, etc; la misión que arranca con el pie izquierdo; la complicación posterior; ya saben- pero tampoco decepciona nunca (e incluso, aporta un punto interesante al hacer de todos -gringos, rusos, nazis, británicos- absolutamente venales e incapaces de tener un mínimo gesto de bondad) entregando un relato entretenido, tenso y que se sostiene perfecto las más de 120 páginas que dura. 120 páginas dibujadas por Mahnke que no es lo que uno diría un artista versátil (de hecho, cuesta muchísimo reconocer a los personajes entre sí) y tampoco aporta especial inspiración en este caso, sino que se limita a avanzar junto con el guión y brindar alguna que otra escena de acción meritoria. No es para salir corriendo a comprarlo, pero encontrado así -de casualidad y de oferta- vale la compra.
Profile Image for Aaron.
161 reviews1 follower
February 23, 2012
Team Zero is a graphic novel collecting the six-issue miniseries of the same name. The story details a (fictional) U.S. covert mission at the end of World War II to capture German scientists and rocket plans before the Soviets get them. So, a hand selected team of badasses gets air-dropped deep behind German lines and things immediately go SNAFU. Their ride out gets destroyed, then the Soviets show up ahead of schedule, leaving the American soldiers to team up with a few remaining German kids and old fogeys to hold off the Soviets with ambushes while one of them tries to escape back to American lines with the scientists and the rocket secrets. It's not great literature, but the characters are (mostly) believable and the action and art are good. Better than average for an action comic book.
Profile Image for Richard Dominguez.
958 reviews122 followers
February 9, 2024
Really enjoyed reading this graphic novel. Recruited for an impossible mission, Commander (code name) Deathblow must select a team of the best in their individual skill set. Revolving around the end of WW2, the teams plans go to hell as everything crumbles around them.
Excellent story telling with a well worked out plot only adds to great dialog which carries the story from start to finish. The illustrations are realistic and add to the atmosphere of the story.
Profile Image for 47Time.
3,481 reviews95 followers
June 11, 2023
There's so much testosterone and macho stuff in this story, it hurts. It's what made 90's action movies as cool as they were back then. Men being men. Strong, deadly, even toxic, but ultimately fighting for the right cause. Sacrificing themselves so that lily-livered hippies can protest at home in the safety the soldiers provide. Gosh darn it, I wanna watch 'A Few Good Men' or 'Saving Private Ryan' or 'Terminator 2' again. Aaah, those were the days. If you like WW2 stories, this is a good choice. I dare say it's similar to Garth Ennis's War Stories, which I am also a fan of.

During WW2 Deathblow doesn't have the best war record, but he gets the job done. He barely makes it out alive from his latest mission and is soon set to go on another to prevent the Russians from capturing German scientists. This time, he gets to pick his team.

Profile Image for Roy Szweda.
185 reviews
May 5, 2018
Stumbled on this one in the local library and enjoyed the story/art enough to seek out others by this team. Might make a good film script in the vein of Inglorious B-ds etc so don't expect literary stuff here, a great read for a sunny day.
149 reviews
July 20, 2018
This was a good action war mini series. Liked it.
Profile Image for Jacob.
1,722 reviews7 followers
May 18, 2012
Normally I love reading things by Chuck Dixon and Doug Mahnke, but their paring wasn't as successful as I'd hoped. At first glance I didn't realize the story was set back in WWII and Mahnke doesn't draw things to evoke that era. Everything looked modern and hyper detailed. I appreciate that this was sort of a way to throw WildStorm characters into a WWII setting, but it wasn't executed to my liking.
Displaying 1 - 10 of 10 reviews

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