Bajo las órbitas y átomos de nuestro universo natural se haya una red de energía oscura. Aquellos que han aprendido a entrar y navegar por este mar caótico han descubierto una serie casi interminable de "recursiones" en los límites de nuestra Tierra. Mundos con sus propias leyes de realidad, reflejo de la experiencia o imaginación humanas, formados en la turbulenta Caosfera de The Strange.
Mundos rebosantes de vida, de descubrimientos, de increíbles tesoros y de muerte.
Mundos que, en ocasiones, tienen envidia del nuestro.
The Strange es un juego de rol de fantasía y ciencia ficción con múltiples universos que utiliza el mismo sistema (Cypher System) que Numenera y que por si mismo ya ha conseguido demostrar ser ágil, rápido y tremendamente intuitivo.
Este Libro Básico incluye todas las reglas y ambientación necesarias para poder jugar en el escenario de Strange, permitiendo a los directores de juego y jugadores poder desarrollar campañas y aventuras completas.
The game designer Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the Seattle area and eventually became a senior game designer. At Wizards, he wrote the 3rd Edition Dungeon Master's Guide and served as codesigner of the new edition of the Dungeons & Dragons game. In 2001, he left Wizards to start his own design studio, Malhavoc Press, with his wife Sue. Although in his career he has worked on over 100 game titles, some of his other credits include Return to the Temple of Elemental Evil, The Book of Eldritch Might series, the d20 Call of Cthulhu Roleplaying Game, The Book of Vile Darkness, Monte Cook’s Arcana Evolved, Ptolus, Monte Cook's World of Darkness, and Dungeonaday.com. He was a longtime author of the Dungeoncraft column in Dungeon Magazine. In recent years, Monte has been recognized many times by game fans in the ENnies Awards, the Pen & Paper fan awards, the Nigel D. Findley Memorial Award, the Origins Awards, and more.
The author A graduate of the 1999 Clarion West writer's workshop, Monte has published two novels, The Glass Prison and Of Aged Angels. Also, he has published the short stories "Born in Secrets" (in the magazine Amazing Stories), "The Rose Window" (in the anthology Realms of Mystery), and "A Narrowed Gaze" (in the anthology Realms of the Arcane). His stories have appeared in the Malhavoc Press anthologies Children of the Rune and The Dragons' Return, and his comic book writing can be found in the Ptolus: City by the Spire series from DBPro/Marvel. His fantasy fiction series, "Saga of the Blade," appeared in Game Trade Magazine from 2005–2006.
The geek In his spare time, Monte runs games, plays with his dog, watches DVDs, builds vast dioramas out of LEGO building bricks, paints miniatures, and reads a lot of comics.
The Strange uses a variation of the Cypher system like Numenera and is set in a world surrounded by recursions. These recursions are built from the dreams and creativity of mankind and other alien minds in our vicinity. They can be anything from a LotR or Star Wars or biblical heaven, hell, sheol, or Tir Na Nog for example so pretty much any setting can be used inside the Strange setting. Thus, if you want to play Shadowrun but don't want to use the mechanics you could do so with this. There are two major ways of moving from one recursion to another one of which moves your body and mind and the other which translates you. When you're translated you understand the rules of the recursion and your role. So, a soldier might translate into a knight in an Excalibur recursion and a Storm Trooper in the Star Wars universe and would fit and have a history in that universe.
The overall arc for many characters and their GM is probably on how to keep the earth from being eaten by planetovore threats that seek to basically eat the earth and everyone and thing in it. So, you have a long term baddie/s and a lot of potential recon depending on the campaign. Give it a try!