Team Quest is dealt a serious blow at the hands of FEAR just as Omnikron starts rebuilding itself on Earth-out of anything living that comes too close! Inter-Nation’s Deva Sumadi takes charge and splits the group up to go recruit more forces to take on the alien supercreature. It’s time to go on tour with The Impossibles and meet the biggest fighting force in the world, Frankenstein, Jr.!
As Team Quest investigates a series of cave paintings and fossilized remains, FEAR attacks again in search of more items for Doctor Zin. But the Quests get some help from an unexpected ally! In a backup story, we meet the Impossibles and get some insights into their origins.
The format for the series may finally be settled down now into the more traditional main story/backup feature layout. This works much better than the more haphazard format used last issue which was unconnected chapters. The backups serve a couple of purposes here: introducing incoming characters and tying them into a single, modernized universe that this series is based on. So new readers get the introductions they need, but long-time fans of the characters can see any changes and updates made for this series. This provides a much stronger storytelling base and a more organic feel.
The main story is falling into a bit of repetition in each issue - the Quests find something, FEAR wants it and attacks. I’m hoping this will resolve as soon as all the characters are introduced and the story can progress. The interactions between characters is great and just about everyone gets something to do each issue so all of that is really fun. There are enjoyable moments each issue, so it’s keeping me engaged.
The backup this time is focused on the Impossibles - a sort of silly superhero team that has civilian identities as a rock band with a TV show. The concept is just so 1960s Hanna-Barbera, it’s awesome! Their powers are even kind of silly (one can turn his body into forms of springs, another can turn into and manipulate liquids, and the last can make copies of himself), but it’s all part of their charm. At it’s heart, it’s still just has that cartoon feel to it. Craig Rousseau’s art adds to that with a light-hearted and carefree style.
I liked this issue much more than the last. Feeling better about moving forward now.
Ok ! I'm starting to feel a bit embarrassed by my lack of knowledge of enough Nostalgic characters, And yet it's an undeniable fact that future Quest remains one of the most fun titles in the WB-DC tie up.
In terms of stories Deva takes a journey to reach a new archeological site , but F.E.A.R is already present and takes Race out of the picture , Deva and Birdman take charge but suddenly more trouble arrives , a old hero is re-born (whom i have no recollection about ) and finally another storyline featuring another group of powerful kids is shown (whom yet again i have no recollections about )
The are remains charming with bright colour pallets and neat sketch work , in terms of story the 2nd part of the story consisted of lot of events that could be credited to plot convenience and if you are like me and have forgotten and /or don't know who these new heroes are than you maybe a bit confused