This was both a fascinating and frustrating read. As someone interested in and active within virtual worlds, it was great to read about how places like Second Life are having such a positive impact in disabled communities. The story of Wilde and their shared avatar was touching and full of hope for a future where virtual worlds become more mainstream and allow the communication barriers created by physical and mental disability to be broke down or bridged completely. It was also fascinating to read about the relationship that South Korea has to virtual reality, and about the positive and negative effects of virtual social interactions (from having coffee to sex work) on the psyche.
I also liked that the book presented time spent in virtual reality as a healthier, more interactive and engaged alternative to watching TV. My friends easily spend more time watching hours and hours of TV each week than I do playing trivia, chatting or designing (aka actively working my brain, interacting with other people, being creative) in Second Life, yet they make fun of me and are convinced I'm doing something unhealthy. Parking your brain in front an idiot box is socially acceptable, but virtual worlds are still a weird frontier that most people are wary of -- it's nice to read a book that bucks this way of thinking.
With that said, it was the fact that I'm interested in the subject matter that allowed me to stomach Tim Guest as a writer -- I found myself sneering at him on a regular basis. He's wishy-washy and weak and just kind of an ass, all too ready to equate virtual reality with his childhood experiences within a hippie cult. There is an amateurish quality to both his writing and the way he blundered around in virtual worlds. And I wasn't as interested in the virtual mafia as he was, and I zoned out a little during the chapter on griefing.
Like I said, a fascinating and frustrating read.