In Solving Sherlock Homes , you will solve 6 whodunit cases based on classic Sherlock Holmes’s short stories with 144 cryptograms, crosswords, labyrinths, jigsaws, and riddles.
Since their first appearance in 1887, Detective Sherlock Holmes, and his trusty companion, Doctor John Watson, have fascinated readers for well over a century, and continue to be two of the most popular detective characters of all time .
Who, then, could be better companions to accompany readers in this three-part puzzle adventure? With 144 different puzzles , including cryptograms , crosswords , ciphers , and many more, inspired by six classic Sherlock Holmes short stories , modern puzzle-solvers and Sherlock fans can search for hidden clues, navigate around different countrysides using tear-out maps for each chapter, and—most importantly—exercise their sharp intellect and keen perception skills, like Sherlock would, to solve each chapter’s adventure.
Each illustrated chapter contains a tear-out map to guide readers through each story adventure and puzzles. Hours of fun and entertainment are awaiting inside, so stop reading and start playing !
The Puzzlecraft series from Wellfleet Press tackles some of the greatest conundrums of our time. Learn how to navigate the world’s trickiest mazes, solve the most complex crosswords, and finally get the answer to “Why is a raven like a writing desk?” Follow literature’s most famous detective, Sherlock Holmes, as he guides you through hundreds of challenging cross-fitness brain exercises inspired by his most popular cases and adventures. You can also train your memory to perform better and learn the meanings behind your own personality traits or the traits of others. These handy and portable paperbacks are sized perfectly to travel, whether on vacation or just for your daily commute. The intricately designed covers and bold colors will capture your attention as much as the engaging content inside.
Other titles in the series The Curious History of Mazes ; The Curious History of the Crossword ; The Curious History of the Riddle ; Escape from Sherlock Holmes ; Sherlock Holmes Code Breakers ; Sherlock Holmes Math & Logic Games ; Sherlock Holmes Visual Puzzles ; Sherlock Holmes Lateral Brain Teasers ; Solving Sherlock Holmes Volume II ; Maximize Your Memory ; and The Book of Personality Tests .
This is an amazing idea to begin with. Bringing together the master of mystery solving himself none other but Sherlock along with a selection of his stories and combining this with the puzzles the reader has to solve is brilliant. It is also an idea well executed as there is a variety of puzzles and riddles corresponding to several levels of difficulty that can have you hooked for several hours before you solve some of them. It is also very well suited to read with company as usually two minds work better than one, or so people say! My only problem was that reading an electronic version, it wasn't as easy to go back and forth as I am guessing it would be with the paper one, so for potential readers I would definitely recommend a paper version for this one. Great to spend some time and introduce readers to the exciting world of Mr. Holmes!
**I received a free ARC from the publishers via NetGalley in exchange for an honest review.**
(Note: I received a free copy from the publisher in exchange for a honest review) I am a Sherlock Holmes fan since my teens; of course I like a good puzzle. This is the kind of book I would have enjoyed then (and that I enjoy now) This book contains all type of puzzles, riddles and brain teasers. There are crosswords, visual puzzles, mazes, mathematical and card games of different levels of complexity with tie-ins to canon Holmes stories; some are simple and quite straightfotward, others not so much. The clues lead to a map where we will solve a bigger mystery. As an adult I enjoyed the book immensely but I think it can also be a great way to introduce the younger readers into the timeless detective. The art of the book is also lovely, and it has a Victorian feel. Despite receiving a digital copy for free, I will buy a physical copy of this book - I would love to add it to my Sherlockiana collection!
An interesting puzzle book with 100 challenging puzzles that will appeal to fans of Sherlock Holmes. Thank you to NetGalley, Pierre Berloquin, and Wellfleet Press – The Quarto Group for an ARC of this book.
Book – Solving Sherlock Holmes Author – Pierre Berloquin Star rating - ★★★☆☆ No. of Pages – 192 Genre – Comic, Puzzle Book, Children's, Mystery
** COPY RECEIVED THROUGH PUBLISHER **
NOTE: I don't re-review books. I don't re-write reviews and I don't re-evaluate my reviews later. However, I made an exception for this book for one reason → the first time I received it, as an e-book from Netgalley, vital pages were missing that made it impossible to get beyond page one. I literally did not read the book the first time around. The publisher, after reading my initial review, was kind enough to offer a hard back copy (with the missing pages included) so that I could read and properly review. I agreed.
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The story begins with a short introduction, explaining how the book works, how to use it properly, and also introducing the concept of Sherlock Holmes and the puzzles. There was a great deal of detail put into the creation of this book and it's clear right from the outset.
On every page is one “brain teaser” and, unfortunately, I found it very difficult to solve these and follow the story along the planned lines. Having discalcula – which makes if very difficult for me to work with numbers, and do any simple math – almost made it impossible for me to follow the clues from one chapter to the next. If the plan were to simply follow the hints in the boxes, that would be easier and much more fun, but the longer I was at it, the more frustrated I felt that I couldn't get the answer, that I couldn't fathom out where to go next, and how to piece it all together.
I presumed that the book – being in a comic book/illustrated style, with puzzles – was meant for anyone who had an interest in puzzles and Sherlock Holmes, but I found myself lost amongst a sea of mathematical calculations and “logic” tests that had my head spinning before the end of Chapter 1. Some of the puzzles alone had my brain aching from trying to do the math and piece together the logic, at the same time, but then the “hint” box at the bottom would require additional work – either adding more numbers to the answer or making the puzzle even more difficult with more requirements. In the end, I found myself floundering a lot, and eventually gave up and read all the remaining pages of the chapter that I hadn't come by through puzzles, just to get an idea of the storyline and how it progressed. Honestly, I still have no idea how Chapter 1 came to have mention of a Cheetah or a Baboon.
As a reviewer and writer, it was easy to spot to so-called 'difficult' clues of spelling mistakes in each story, which came together to propose an overall clue. This was, sadly, the easiest part of the book and the easiest puzzle to solve.
If you were short on patience and time, this wouldn't be a book for you. Some of the puzzles are logic, mathematical, simple drawing of lines etc, so they all involve a little work, even if it's only mental. Even reading and following the story takes a little more time than normal, because you're flipping between Chapters and constantly having to refer to the maps.
Overall, this had so much potential, but it's just not the book for me. While I absolutely love the idea and the concept, the way it's been executed and the whole package, it's not suitable for someone in my condition. Chapter 1, with all its mathematical calculations and confusing hints, gave me a migraine, and I'm not brave enough to try to read any more, after that. This book isn't for anyone who is short on time, patience or who has difficulty with maths.
I mistakenly thought that this would be excellent for children, when I first saw it offered on Netgalley. I assumed that it would be a fantastic gift to introduce a child or teenager to Sherlock Holmes, in a fun and exciting way that involved them, that invigorated them and included them in the solving of the story. However, either I'm a complete dunce or children/teens wouldn't be capable of solving these puzzles without difficulty. I certainty couldn't.
A digitized ARC of this book was provided by the publisher via NetGalley in exchange for an honest review.
P.S.: Because GR is sometimes retarded that they cannot get the simple thing such as reading order correctly displayed on the reading challenge, while I finished this book on Dec. 27 SF time and Dec. 28 TW time, I'll likely be changing it to Dec. 28 SF time when the option is available, just so it can correctly come after the book I read before it. I have no idea why this seemingly super easy thing couldn't be done right.
Not only am I baffled by the puzzles in this book, but I am baffled by how many reviewers gave it 4-5 stars! First off, the puzzles are not fun at all. They are either super easy/obvious or so time-consuming that you will lose interest. Second, the whole point of solving the puzzles is to figure out the path across the included maps. However, many of the puzzle pages give you the clue for the map without solving the puzzle. Why? In addition, what's the reward for doing the map?
Sample puzzle: You are provided a letter bank missing one letter from the alphabet and a list of place names. You are asked to find the place name that can not be spelled using the letters provided in the letter bank. It takes ten seconds to run through the alphabet in your head, find the missing letter, then look at the place names and identify the correct answer. Zero fun.
Other puzzles take too long. For instance, you are provided an entire page of extremely similar images, and you need to find the triplets. Finding one odd image would be fine, but I felt like my time was being wasted trying to match every image with two others. In addition, there was no way to do it without writing in the book.
I was incredibly disappointed in this book. It is a very pretty book but provides little entertainment.
** I received a copy of this book for free through a Goodreads giveaway. **
An enjoyable story/puzzle book with plenty of interesting and distinctly different types of puzzles to challenge your solving skills. Fun for anyone who enjoys puzzle-solving and/or Sherlock Holmes stories. Many of the puzzles were fairly simple but there were enough that were difficult to keep my interest (and to challenge me once or twice!). One thing I did notice is that while there is only supposed to be one typo/mistake per chapter (identifying these leads to the solution of the final puzzle), I noticed three typos in the first chapter. I had to check the solution in the back of the book to determine which of those three I was supposed to use which was very annoying. (The two non-solution typos were a T instead of an L in the word LION on page 13 and a L instead of an I in the word HISS on page 15. There may have been more extra typos but I haven't finished all of the puzzles yet so I can't say for certain!)
Brilliant book to pass the time and play individually, though I think that it is better for team playing. I love playing games during family and friends gatherings and this is a great book for that. The puzzles are of different degree of difficulty; personally, I had trouble working them out on my own and that is why I think this book lends itself for team playing. The pictures are perfectly fit for the puzzles and the whole presentation of the book is flawlessly appealing and exciting. Old fans of Sherlock Holmes will find it a great addition to their collection and the book will surely attract new fans as well.
Anyone who is a fan of Sherlock Holmes or the Nancy Drew interactive games will enjoy this mystery solving puzzle book. You can definitely hone your detective skills by completing the ciphers, cryptograms and various logic puzzles to discover whodunit. It's fun for all ages as the puzzles have varying degrees of difficulty.
With over 144 puzzles, some were easy but others had me stumped. Just between us, I may have peaked at the answers to a few. ;)
This puzzle book focuses on six stories (Speckled Band, Dancing Men, Scandal in Bohemia, Hound of the Baskervilles, Red-Headed League, and Naval Treaty). Some of the puzzles aren't too challenging, so this could be a fun way to introduce younger readers to the Sherlock Holmes stories.
This puzzle book focused around six stories will appeal to any young Sherlock fan and some more mature ones. A good blend of puzzle styles requiring observational, logical, mathematical and language skills means there is no monotony and you can easily loose yourself in solving them for an hour or more without realizing. Being able to work in order through all puzzles in each of the 6 chapters, or to use the boxed clues at the bottom of each puzzle page to direct your route on the chapter maps adds another level of challenge to things. The game is on...