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Building a 2D Game Physics Engine: Using HTML5 and JavaScript

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Build your very own 2D physics-based game engine simulation system for rigid body dynamics. Beginning from scratch, in this book you will cover the implementation technologies, HTML5 and JavaScript; assemble a simple and yet complete fundamental mathematics support library; define basic rigid body behaviors; detect and resolve rigid body collisions; and simulate collision responses after the collisions.
In this way, by the end of Building a 2D Game Physics Engine , you will have an in‐depth understanding of the specific concepts and events, implementation details, and actual source code of a physics game engine that is suitable for building 2D games or templates for any 2D games you can create and can be played across the Internet via popular web‐browsers.

What You'll Learn
Describe the basic behaviors of rigid bodies


Who This Book Is For
Game enthusiasts, hobbyists, and anyone who is interested in building their own 2D physics game engines but is unsure of how to begin.

134 pages, Paperback

Published January 13, 2017

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About the author

Michael Tanaya

2 books1 follower

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Displaying 1 - 2 of 2 reviews
2 reviews
December 6, 2019
A good start to physics engine. Teach you how to draw circle and rectangle on html canvs, and how to detect collision between thoese shapes, and how to resolve the collisions. Finally you get an working physics engine.
7 reviews
October 20, 2021
It is a great book for beginners in 2d gaming with JS.
I would only recommend the author to provide Modular based code example in JS.
Displaying 1 - 2 of 2 reviews