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248 pages, Kindle Edition
First published May 5, 2016
I want to back at school and become a doctor, but it will take me at least ten years, and I don't want to invest that much time at this stage of my life. What do I do about it?"
These are all gravity problems-meaning they are not real problems. Why? Because in life design, if it's not actionable, it's not a problem. Let's repeat that. If it's not actionable, it's not a problem. It's a situation, a circumstance, a fact of life. It may be a drag (so to speak), but, like gravity, it's not a problem that can be solved.
Here's a little tidbit that is going to save you a lot of time-months, years, decades even. It has to do with reality. People fight reality. They fight it tooth and nail, with everything they've got. And anytime you are arguing or fighting with reality, reality will win. You can't outsmart it. You can't trick it. You can't bend it to your will.
Not now. Not ever.
Prototypes lower your anxiety, ask interesting questions, and get you data about the potential of the change that you are trying to accomplish. One of the principles of design thinking is that you want to "fail fast and fail forward," into your next step. When you're stuck with an anchor problem, try reframing the challenge as an exploration of possibilities (instead of trying to solve your huge problem in one miraculous leap), then decide to try a series of small, safe prototypes of the change you'd like to see happen. It should result in getting unstuck and finding a more creative approach to your problem. We will talk a lot more about prototyping.
Before we leave the topic of anchor problems entirely, we need to make clear how they differ from the gravity problems mentioned. They are both really nasty problem types that keep people stuck, but they're entirely different in nature. An anchor problem is a real problem, just a hard one. It's actionable-but we've been stuck on it SO long or so often that it seems insurmountable (which is why such a problem has to be reframed, then opened up with new ideas, then knocked down to size by prototyping). Gravity problems aren't actually problems. They're circumstances that you can do nothing to change. There is no solution to a gravity problem-only acceptance and redirection. You can't defy the laws of nature, nor do we live in a world where poets reliably make a million dollars a year. Life designers know that if a problem isn't actionable, then it's not solvable. Designers may be artful at reframing and inventing, but they know better than to go up against the laws of nature or the marketplace.
If we're faced with more than that, our ability to make a choice begins to wane-many more than that and our ability to choose completely freezes. It's just the way our brains are wired. We're attracted to having alternatives, and our modern culture almost idolizes options for their own sake. Get lots of options! Keep your options open! Don't get locked in! We hear this sort of thinking all the time, and it seems to make sense, but there absolutely can be too much of this good option thing. When you toss in the Internet and the fact that we can now be made aware of seemingly every idea and activity on the planet after a subsecond Google search, most of us are suffering a pandemic attack of too many options. The key is to reframe your idea of options by realizing that if you have too many options, you actually have none at all. If you get frozen in front of your daunting list of possibilities, then, in fact, you have no options. Remember that options only actually create value in your life when they are chosen and realized. We often teach our students that when an option grows up it becomes a choice. So, when you've got twenty-four jam options, you actually have zero options. Once you understand that, in choice making, twenty-four equals zero (and, boy, is it hard to believe when you love your options and worked so hard to find and come up with them), then you are free to take the next step: narrowing down.