Although the dot-com bubble burst long ago, the interactive media industry is still flush with fresh talent, new ideas, and financial success. Digital Experience Design chronicles the diverse histories and perspectives of people working in the dot-com world alongside an account of the current issues facing the industry. From the perspective of older disciplines such as education, fine art, and cinema, this volume investigates how dot-com practitioners balance the science of usability with abstract factors such as the emotional response that design can provoke. Including in-depth discussion of screen-based design and e-learning, this volume is essential for industry professionals and students alike.
Although digital is something we experience everytime we use a portal or website or use an app, I was clueless about the process that goes to design an interesting portal. Book gave good insights on kind of user experiences that will make the portal interesting for the user and make it stand out. Book is short and found some chapters more relevant for my study.
This is a short and solid book. Fascinatingly, theories of learning and learners are used to offer new ways of thinking about design, consumerism and improving interfaces.
There is a good chapter on men and women with intellectual impairments and another on sound. The book is 'OK' but is a text of potentials, not actuality.
I liked the varied perspectives applied to the topic of digital experience. I got a lot out of some chapters, though others were less interesting/relevant to me and more skimmed than read. At 128 pages, it's a quick read. Recommended if you are interested in design, interfaces, and learning.
To be honest, this book was let down by Adobe Digital Editions. It was so difficult to navigate and read that I just couldn't face reading it any more. Perhaps Adobe would benefit from reading this book.