Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of ready-to-use items. It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero’s Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters.
My print copy of this book arrived, and I've spent a headachey day running through it. I really liked it, and though it perhaps won't be as useful to me as the Power Profiles book, I feel like one or two of my players will really, really dive into it—the tech type hero and the mystic hero—as it does a really great job of explaining (and giving examples) for invention/rituals.
As a gamemaster/narrator, there's a lot in here I can definitely grab as an on-the-go tool, too, which is always appreciated. I'm a big fan of stuff I can plug-and-play when the inevitable players-go-south-instead-of-north moment happens.
Not as useful as Power Profiles but not for any fault of the book itself. Due to the nature of M&M players are more likely to be powered individuals than those relying on tech and equipment.
This is still a really well laid out and useful book. Just not as vital as Power Profiles.