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Mutants & Masterminds RPG

Mutants & Masterminds: Gadget Guides

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Where do you get all those wonderful toys? Right here! Gadget Guides is a collection of diverse devices for the Mutants & Masterminds Superhero Roleplaying Game, from armor and weapons to psychic crystals and steamtech. Each section of the book looks at a particular type of gadget, putting together the effects and modifiers from the Hero's Handbook to create a catalog of ready-to-use items. It also includes expanded material on the inventing, artificing, and ritual rules from the M&M Hero’s Handbook. What Power Profiles did for super-powers, Gadget Guides does for gear, making it a great character creation and in-play resource for both players and gamemasters.

136 pages, Paperback

First published January 1, 2014

8 people want to read

About the author

Stephen Kenson

204 books30 followers

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Displaying 1 - 3 of 3 reviews
Profile Image for 'Nathan Burgoine.
Author 50 books459 followers
August 18, 2023
My print copy of this book arrived, and I've spent a headachey day running through it. I really liked it, and though it perhaps won't be as useful to me as the Power Profiles book, I feel like one or two of my players will really, really dive into it—the tech type hero and the mystic hero—as it does a really great job of explaining (and giving examples) for invention/rituals.

As a gamemaster/narrator, there's a lot in here I can definitely grab as an on-the-go tool, too, which is always appreciated. I'm a big fan of stuff I can plug-and-play when the inevitable players-go-south-instead-of-north moment happens.
Profile Image for Thomas Bijok.
11 reviews3 followers
May 14, 2021
Not as useful as Power Profiles but not for any fault of the book itself. Due to the nature of M&M players are more likely to be powered individuals than those relying on tech and equipment.

This is still a really well laid out and useful book. Just not as vital as Power Profiles.
Displaying 1 - 3 of 3 reviews

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