The overall standard of AoS fiction (and yes, I know I'm a bit late on this) is rising, though we're still hanging out with the Stormcast Eternals. While I do love a heaven-sent paladin story, I know there's more to the setting than just them, and it would be nice to get there eventually.
However, this one is way ahead of some of the earliest AoS offerings, giving us two commanders with very different approaches in Arkas Warbeast (not a great name, by the by - I honestly thought this one had to do with orruks or more Blood-Mad Khornate Loonies) and Theudris Silverhand (uptight, but gets major bonus points for coming from a vaguely Carolingian-flavored background). A & T go on a straightforward quest to free the people of the wintery mountain lands of Ursungorod (yeah, I see what they did there) in the Mortal Realm of Ghur, the Realm of Beasts. The catch is, though, that this is where Arkas hailed from in his mortal days, when he was Arka Bear-clad, the "noble barbarian" king of his people. And so Arkas' instinctive wildness and his ferocious Celestial Vindicators, driven by the need to take vengeance for their lord and the despoilment of his people five centuries ago, make up for an odd-couple pairing with Theudris and his precise and detached Knights Excelsior, as they work to put aside their differences, put a severe kicking on some Clan Pestilens Skaven, and take control of a Realmgate in prep for an assault on the Chaos-held Allpoints Nexus. Call it the Space Wolves teaming up with the Imperial Fists, maybe.
But hark! What was that? The gates are linked? There's a way around the Mortal Realms and Chaos has control of the central nexus? So that's why everything is so awful and horrible everywhere! Why did BL wait till now to tell us that? Oh, well, glad we got it somewhere, I guess.
I think the issue I'm having as I march through all this early AoS fiction is that we're told a lot how breathlessly awesome the setting is, but we haven't seen enough of it to really have it matter much to us (though they're working on that), and it's alien enough that we're just unsure enough of what to expect that it's hard to get a sense of scale and importance. For example - Theudris used to be a king in Chamon, the Realm of Metal. But he certainly wasn't the only human king there, and the nature of the Mortal Realms means that there's no proper way to give context to the importance of his kingship. We don't know how big his territory was, how many people he ruled over, how long his kingdom had been there, and even if we did, the Mortal Realms aren't continents or even planets like Earth or the World-that-Was; they seem to work like the different Planes beloved of Dungeons and Dragons or Pathfinder, and so they seem to just stretch off into infinity, except they don't. But they kind of do, because they're so vast as to be nearly infinite. It's just harder to get stuck into, because unlike the Low Dark Fantasy of WHF, where the World-that-Was was a very Earth-like planet with very Earth-like nations thrown in the blender with some builders-grade Tolkien imports and easy to figure out what's going on and why - the Mortal Realms are admittedly, different and creative and weird and a newer, bolder direction that seems to want to invoke a much more mythic scale, that takes a lot more work to establish, and I think BL was probably under a lot of pressure to help sell wargames rather than to firmly cement lore and characters and a setting that people would really enjoy, and do it at a pace that would suck people in.
Maybe I'm making too much of fantasy books designed as a game tie-in to move more miniatures and paint off the shelves. But still. AoS and the Mortal Realms have a lot of fictional potential. It's just a bigger challenge to get stuck in to straightaway, and a bit more help would have been appreciated. Oh well. Digression over.
But Gav Thorpe turns out a pretty solid story with some appropriately creepy and evil Skaven, which I always thought worked much better than the more comedic variety. Bill King does that well, and seems to have invented it, but I still think the Loathsome Ratmen and All Their Vile Kin are better as the creeping horror they are usually billed as. The inclusion of the Horned Rat amongst the Chaos pantheon is a natural fit, and I was not expecting the Big Cheese-Eater to actually show up and give us a few lines of dialogue.
The Stormcasts themselves are getting better with stories like this, where we explore more of who they used to be and the losses they undergo on the Anvil of Apotheosis when they are initially created and reforged. Sigmar is definitely the Big Good of the series, but his aims are usually much longer-ranged than those of his individual champions, and both Arkas and Theudris have to come to terms with the fact that Sigmar pulled them away from the whole of their previous lives, and effectively robbed their families and kingdoms to fight a war five centuries later. You can't make an omelet without breaking a few eggs, but try telling that to the ones left behind in the carton watching the soldier-toast getting lined up for the next course. (I'm not sure where that analogy went - sorry.) The SEs forget more than a comic French Foreign Legionnaire, and we're finally getting to see the cost, which makes them more interesting, tragic, and frightening as they continue to change over multiple reforgings.
Oh, and I would be remiss if I said I didn't enjoy watching Ursun the Bear-God of the Kislevite Gospodars come roaring (literally if briefly) back to life. He ate a whole Skaven army and blew off the top of a mountain. Well done. Of course, this raised all sorts of lore questions:
- Were the original people of Ursungorod escapees from Kislev and the World-that-Was?
- Didn't any of the other Gods of Order know he was there?
- What about some of the other Gods of the Old World that haven't turned up? Are Ulric, or Morr, or Asuryan out there? Wouldn't finding them be a huge boon to the side of Order?
Anyway, Warbeast is a solid enough novella that is helping to move AoS in a better direction. Three-and-a-half stars.