Mighty giants stir across the land and before their crushing might, nothing is safe. Badly injured after their encounters in the Demiplane of Dread and now lost in the frozen northern reaches of the Forgotten Realms, the Baldur's Gate heroes will be tested like never before. Roll for initiative, a new Dungeons & Dragons adventure begins!
Jim Zub is a writer, artist and art instructor based in Toronto, Canada. Over the past fifteen years he’s worked for a diverse array of publishing, movie and video game clients including Disney, Warner Bros., Capcom, Hasbro, Bandai-Namco and Mattel.
He juggles his time between being a freelance comic writer and Program Coordinator for Seneca College‘s award-winning Animation program.
I’ve been waiting for this series to start reading like playing D&D tastes (in case you’re wondering, that taste would be hearty beef stew, Mountain Dew, and copious quantities of Double Stuf Oreos—true fact…and no, it’s in no way weird that I framed it like that). With this volume, it happens.
Is it possible that playing D&D can make you think about serious issues and get you to a more enlightened place in life? Sure. But, more often than not, the stakes are lower, and the game is, at its best, by turns silly, thrilling, ridiculous, hilarious, and inclusive. Sure, there might be some intercharacter/interpersonal rivalries within an adventuring group, but the ultimate goal is for everyone to have fun, everyone to be in on the joke, and everyone to walk away from the table feeling like it was time well spent.
The first two volumes got part of the way there; Frost Giant’s Fury gets the rest of the way there. Our group of adventurers have started to develop a stronger identity and depth beyond Minsc’s absurd one-liners, and Zub’s story and dialogue, complemented nicely by Diaz’s art, keep things light, nimble, and adventurous (not unlike the squirrel that likes to spy on me when I’m in the shower…but that’s neither here nor there). (Unrelated side note: I bet Zub's a fun dude to game with.)
Looking forward to future adventures with this crew, and maybe even buying them a fine firewine the next time I see them in a tavern (though I’m guessing Boo would drink me under the table)…
I'm more a fan of the gothic horror Ravenloft setting stage of previous volume than the frozen Spine of the World Forgotten Realms one here, but Dungeons and Dragons always meant to be fun (a friend of mine dared showing his character's ass to Count Strahd Von Zarovich in one of our past unforgettable RPG friday nights) and Jim Zub totally nailed it with this comic series.
Top notch dialogues and character interactions, funny hilarious moments courtesy of Minsc and Boo (just wait to see what happens here with a Growth Potion...), Netho Diaz's artworks are far better than ones in previous volumes and a page turning storyline that left me craving for more.
A must read if you ever rolled a D20 and other polyhedral dice in your life.
Our ragtag party of adventurers take on frost giants and ice dragons in the Spine of the World. Minsc provides just the write amount of humor. Zub nails it putting to paper what could have been one late night, Mountain Dew fueled adventure by a group of adventurers playing D&D until the sun rises and the donut store opens up.
Fun, fun, fun and a perfect read on a cold winter night, when you are bundled up warm indoors of course! Also, where else will you ever read the immortal words: " My giant-sized miniature giant-sized space hamster?" That is what awaits you in this thrilling tale brought to you by the master of all things Dungeons and Dragons, Jim Zub. In this collection Minsc and Boo, joined by Shandie, Krydle, Delina and Nerys are cast into a Northern Land were they must aid the residents, and a Dragon, in their attempts to defeat a band of rampaging Frost Giants. So, a Tuesday.
This is a terrific story and packs in plenty of excitement and humor that is the trademark of Mr. Zub. The artwork by Netho Diaz sells the story though as it conveys the sense of iron cold that pervades this tale. You really do get a chill reading it and you feel for our heroes as they brave the elements and the baddies in order to save the day. Of course, it is Boo that is the true hero, as always, but you will have to read this one to find out why.
This series just gets better and better and, even if you are just starting out with this book, you will find plenty more where that came from by obtaining the other compilations. Stay frosty and plow in. It is worth the trek!
Wow, bohaterowie przeżywają emocjonalnie wydarzenia z poprzedniego tomu!! I ma to wpływ na ich samopoczucie i jest to jakkolwiek poruszone!! A nie przepraszam tylko Minsc może mieć jakiekolwiek rozterki ponieważ po co rozwijać orginalne postacie.
»Dungeons & Dragons: Der Zorn des Frostriesen« ist nach »Legenden aus Baldurs Tor« und »Im Schatten des Vampirs« der dritte Band der Reihe und setzt nahtlos an der Stelle an, an der wir unsere Helden im letzten Band verlassen haben.
Denn nach der Auseinandersetzung mit Strahds Vampiren sind sie unverhofft mitten in Eis und Schnee gelandet, noch dazu verwundet, schlecht ausgerüstet und ohne warme Winterkleidung. Nun müssen sie irgendwo Unterschlupf finden, sich versorgen lassen und neu ausrüsten und den Heimweg finden.
Aber natürlich kommt ihnen ein Abenteuer dazwischen. Nachdem ihnen der Drachengeborene Saarvin bei einer Auseinandersetzung mit Ogern beisteht, bringt er sie nach Feuerscher – doch gerettet sind sie noch lange nicht! Kaum halbwegs geheilt und ausgeruht, wird der Ort von Frostriesen überfallen, und schon bald findet die tapfere Abenteurerschar heraus, worauf es diese eigentlich abgesehen haben.
Wieder einmal wird hier ein gelungenes Abenteuer erzählt, bei dem man allerlei Kreaturen und Monster zu sehen bekommt, die »Dungeons & Dragons«-Spieler auch aus dem einen oder anderen Abenteuer kennen dürften. Auch das Eiswindtal ist Eingeweihten durchaus bekannt … Positiv aufgefallen sind mir auch diesmal die Zeichnungen, die die zum Teil sehr wichtige Mimik gut rüberbringen und allgemein sehr schön zum Flair beitragen.
Mit hat das Lesen erneut großen Spaß gemacht, und ich freue mich schon auf weitere Abenteuer dieser Gruppe, die schließlich noch lange nicht wieder zu Hause ist. Material dafür sollte es ja mehr als genug geben.
Had the pleasure of meeting the author at FanExpo this year (big fan of Jim Zub's Wayward series. You have to check it out!!) and wanted to read more of his Dungeons and Dragons stories because I love playing D&D, so I picked this up at his table!
This was such a fun side adventure and the perfect winter read for our Toronto weather at the moment. I loved meeting the characters for the first time and experiencing their dynamic as a party. Also gave me lots of inspo for some more homebrew content🤩! All the allusions to the main comic title have me interested in picking up Legends of Baulder's Gate and Shadow of the Vampire (especially that cliff hanger at the end 🤔)
The illustrations in the trade are also stunning. Very animated and detailed and classic fantasy style which I love. The colouring is equally amazing with all the vibrant blue wintery hues.
If you love a good Dungeons and Dragons tale (or looking for a place to start) I highly recommend picking up a graphic novel like this one!!
FROST GIANT'S FURY is the third book in the Dungeons and Dragons series starring Minsc the Ranger from Baldur's Gate. It is also probably the best of them due to the fact that it tells a coherent and complete story without the issues of the first book's bumpy road as well as the unfinished nature of Shadow of the Vampire. Here, the protagonists have landed in Icewind Dale during the middle of an invasion by Frost Giants. The Frost Giants have acquired an Orb of Dragonkind and are using it to enslave White Dragons, which means that the North is in for a bad time if Drizzt Do'Urden isn't available.
Frost Giant's Fury. This comic is the one that feels like it's tied in the most tightly to its D&D season, in this case, Storm King's Thunder (2016). That's a good thing, because it feels like we get a truly epic story of how one corner of the Realms responds to the war between the giants and the dragons.
This volume has some nice nuance when dealing with its monsters (well, the dragons at least), some epic battle, some decent characterization, and just a little bit of an arc connecting it with the previous Ravenloft volume. Overall, it's a pretty nice D&D comic [4/5].
Nach dem mir der zweite Teil nicht so zugesagt hat, hat mir dieser Band wieder richtig gut gefallen und ich werde die Reihe auf jede Fall weiter lesen.
POPKulturowy Kociołek: Bohaterowie Wrót Baldura powracają na strony komiksu wraz z albumem Dungeons & Dragons: Furia lodowego giganta, czyli trzecią odsłoną dobrze przyjętego cyklu fantasy. Pora więc sprawdzić, czy i tym razem Jim Zub dostarczył fanom gatunku i marki odpowiednią dawkę dobrej rozrywki.
Jak sam tytuł wskazuje, tym razem bohaterowie znajdą się w niezbyt przyjaznym środowisku. Lądują oni bowiem pośrodku północnych rubieży Zapomnianych Krain, gdzie na wędrowców czyha nie tylko śnieg, lód i niska temperatura, ale również szereg naprawdę groźnych przeciwników. Najgroźniejszymi z nich są tytułowi lodowi giganci, którzy niespecjalnie lubią wizytę obcych.
Całą recenzję komiksu w zasadzie można byłoby zamknąć tylko w jednym zdaniu. Dobra dawka prostej, ale satysfakcjonującej rozrywki dla fanów Dungeons & Dragons. Scenarzysta ponownie stawia bowiem tu na sprawdzone wzorce, niczym specjalnym nie zaskakując czytelnika, ale jednocześnie zapewniając mu chwilę przyjemnego relaksu spod znaku magii i miecza.
Dużą zaletą komiksu jest sprawne połączenie kontynuacji poprzednich części z zupełnie nowym etapem historii. Dzięki temu tytuł jest przyjazny nawet dla kogoś, kto nie miał okazji czytać wcześniejszych odsłon cyklu (do czego gorąco zachęcam). Do plusów zalicza się również wartka akcja, która zachęca do przewracania kolejnych stron albumu.
Nie jest to jednak komiks pozbawiony wad. Do tego grona z pewnością można zaliczyć teksty. Dungeons & Dragons: Furia lodowego giganta podobnie jak poprzednie odsłony cyklu nie jest tytułem, w którym toczone rozmowy miałyby jakiś mocno zauważalny wpływ na rozwój fabuły. Stanowią one raczej mało istotny dodatek do samej akcji, co niestety przekłada się na ich miałkość i infantylność.
Jeżeli zaś chodzi o bohaterów, to prezentują się oni poprawnie, ale wyraźnie widać, że nie mają w pełni okazji zaprezentować swoich charakterów (ze względu na ograniczoną ilość stron). W wielu przypadkach twórca prześlizguje się po nich jedynie dość pobieżnie, nie zagłębiając się w wątki, które mogłyby być dość ciekawe....
(+) - The cast is fun enough, even if Minsc and Boo have more personality than the rest combined. (With that said, even their schtick can get old.) - The work pulls in many fan-favorite monsters from the Forgotten Realms (like giants, obviously, and dragons) - Three volumes in and I'm at least invested enough to keep reading. That's something.
(-) - The art style seems to have completely changed compared to the previous books. This is fine, but I still found it a bit jarring. - There are rarely consequences or hardships that last beyond a few pages. It's hard to get excited by a story where there are almost no stakes. There is one exception to this, though: With that said the main cast is barely hurt (even in scuffles with giants), and has never failed . - There's so many little things. For example: .
These comics continue to be "good enough." If I hadn't gotten them in a Humble Bundle (and if I wasn't so behind on my yearly reading quota), I'd probably just move on.
Nachdem sie Ravenloft entkommen sind, landet die Gruppe nicht, wie erhofft, in Baldurs Gate sondern in Eis und Schnee und bekommt es dort mit Frostriesen und Drachen zu tun.
Auch das dritte Abenteuer hat wieder ein neues, ganz anderes Setting und bringt die Gruppe hart an ihre Grenzen, Minsk verfällt sogar fast in Depressionen, weil er sich nicht mehr heldenhaft fühlt. Die Gegner sind auch dieses Mal wieder sehr hart und kaum zu besiegen, und am Ende gibt es einen Cliffhanger, der einiges ändern könnte.
Nach wie vor finde ich die Zeichnungen sehr gelungen, jedes Setting kommt mit einem neuen Farbschema, und es macht einfach Freude, die Geschichte nicht nur zu lesen sondern auch anzuschauen. Auch dieses Mal gibt es wieder einige zusätzliche Zeichnungen und für jedes Partymitglied Charakterkarten.
Auch Band 3 der Reihe hat mir wieder sehr gut gefallen, sowohl optisch als auch inhaltlich mag ich die einzelnen Bände sehr.
Well this one finally has everything! I'm glad Jim Zub seems to have decided to stop the notion that the issues can be read indepentendly from each other - this one picks up from the second installment and our heroes are battered and partly broken by their defeat. It is in Icewind Dale that they have to find themselves again, aiding the people with a new Frost Giant/Dragon thread in a refreshing arc. The art is SUPERB, reminds me of Hal Foster's Prince Valiant comics and I mean that as the highest of compliments. I liked to finally see more depth to the Shandie/Krydle friendship, still hope we'll learn how they met and Nerys... I can't wait for the next one, which will hopefully also give Delina some more depth. Now I only need an acknowlegment of Minsk's past and some emotional reckoning with that and I'll be 100% happy :)
After narrowly escaping the clutches of Count Strahd, our favorite party of sixth level heroes was teleported into the cold northern mountains of Faerûn where they fight ogres, giants, and dragons. This humorous series captures the fun of D&D with gorgeous full color comic book style artwork. And, yes, Minsc and Boo are in the party!
Es handelt sich um den dritten Band einer Reihe von D&D-Comics über eine Heldengruppe. Dieser Band funktioniert auch ohne Vorwissen. Die Gruppe kämpft in den Bergen gegen Frostriesen. Nett erzählt, macht Lust auf die vorherigen Bände, ist aber nicht weltbewegend, sondern eher eine Unterhaltung für zwischendurch. Grafisch durchaus schön und überzeugend. – 3/5
An OK read with decent though not stunning art and a number of funny badly-poetic lines from the heroism-obsessed muscle-man ("I may no longer be a hero true, but I can still be a persistent pimple on the face of evil!"), but nothing that's gonna stick with me. May appeal most to longtime D&D/RPG players or Forgotten Realms fans, who want to experience the fantasy-adventure setting.
The art has levelled up in this volume. The party’s departure from Ravenloft leaves them stranded in an icy wilderness. A new Dragonborn party member joins, and RnR time in a mountain village is immediately interrupted by raiding giants. A series of quests follow, involving dragons and saving the northern regions. Very entertaining.
Now this one felt like a proper adventure. Lots of enemies to fight, some creative solutions to those fights, characters showing vulnerability and a need to grow beyond their one-dimensional appearances, and a more visually impressive setting (even if it is mostly snow and ice) with extra detail to the characters and their environment.
The companions are teleported to the spine of the world to battle the Frost Giants. The beautiful art gives us a sneak peek of how the Forgotten Realms north looks like. The cleric of Kelemvor character is the most interesting so far as she is truly a tormented soul.
Good setup, but overall feels kind of like filler, a bit more "generic D&D" compared to the first two volumes. Nothing exactly bad here, though, and there are some entertaining bits. There's potential for things to get better in the next volume, though... (B)
Still fun even though I’m reading this series completely out of order. Poor white dragons. And the fast talking parleying was definitely similar to how my players always sweet talked the NPCs with high persuasion rolls...