Don't pick up this art book if you are accustomed to the art books slathered in thumbnail sketches or digital art masterpieces. Also don't pick up this art book if you are accustomed to art books containing long expositions about the story writing process, development, or artistic technique. This is not like one of those uber fancy The Hobbit art books resplendent in professional artwork or anything, and it doesn’t have walls of text explaining game production. No one should go in expecting the UT art book to have that sort of “caliber.”
What you'll get instead are pages of pixelated disproportionate stick art from Toby. There are some other pieces of sketches, landscapes, and digital paintings from artists like Temmie Chang, but many pages ARE Fox's unrefined scribbles. I also admit that, from someone who owns a fair share of art books, this one is a lot smaller and more “sparse” in terms of visuals and text compared to most. But then, I was sort of expecting that.
All that said, Undertale's art book is exactly what I was hoping to get, and I love every page of it. This art book contains everything I want in an art book, and it’s given me what I was hoping to for the Undertale world. I actually love this book more than I thought I would. It’s fun. There are some endearing and beautiful drawings from Temmie. The Photoshop Flowey section written by Everdraed has a lot of text and discussion. The art book shows us the early concepts that got scrapped (Papyrus’ character change being the most notable one), lists the things that were intended to be included but still did not make the cut, gives hints at how the development process proceeded, and puts us into the mind of the game creators as they were making Undertale. We even learn how the idea of Lesser Dog was created (something I was literally puzzling over yesterday). It’s also got a lot of Toby’s whimsical humor in it. It’s great, great, great fun so far as I’m concerned!
And of course there are the little subtle canon details one can extract from it. Art books for me are a good way of gleaning tiny little bits of canon (or “near canon” or whatever people want to call it when they’re being picky) and learn a little more about the characters. If the creators intended it but just didn’t include it, so far as I’m concerned, I’m learning more real deal stuff about my precious babies.
I was ecstatic to see Papyrus on the trumpet since I’ve been saying for the longest time that was totally his instrument. There’s a sketch of video game controllers hooked up to the television screen in the skeletons’ living room. Fandom debates such as whether or not Sans can open his mouth (he can’t) and what animal species Alphys is (a lizard) can be resolved. We maaaaybe learn what Papyrus’ special attack (arguably special attack - text just says “last attack,” so this could have been his “really cool regular attack” - all just depends on how the ideas would have come down through game production) would have been - it’s not the Gaster blasters, interestingly enough - and also what Asgore’s special attack would have been.
So for me, the Undertale art book was completely worth it. It gives me insight into discarded game concepts, story development, and the whimsical and humorous world that I came to love in the video game.