"Ach, awae wi’ye reeder. Ah’m sure yeh’ll be wantin’ tae reed what this is ah aboot gao gao!” Loove Malakai
The first singular narrative novel for Gotrek & Felix is a cracker. A proper old school grimdark fantasy tale, taking our heroes from the ‘cosier’ confines of the Empire (and less somewhat the Dwarfs realm) into the Chaos Wastes for doom and glory (possibly a bit of both). Plenty of various places are visited including, Kislev the famous home of the northern horsemen, the Chaos Wastes, really not a place any sane person wants to holiday at, a bit like Butlins but with less mutants.
I absolutely love some of Games Workshop’s earlier novels (previously before being known as Black Library they were Box Tree). There’s a lot of character, lore and world building going on. DaemonSlayer is no different. Our journey starts with the Trollslayer Gotrek and his sworn-recorder-of-his-death manling friend Felix sitting pretty in a tavern downing yards of ale. It really wouldn’t be a Gotrek novel without copious amounts of drinking would it.
Upon the same night, they meet a young Dwarf named Varek Varigsson (if I get any names wrong, I blame my memory leak) and an old friend of Gotrek and fellow ‘slayer Snorri Nosebitter. Snorri, well, is a special dwarf, he’s fallen on his head one too many times and is rather comically. What he lacks in wits he makes up for in brawn. Varek comes with news that they are attempting to cross the Chaos Wastes and find the lost Dwarven keep of Karag Dum. Known to hold long lost relics such as the Hammer of Fate and the Axe of Griminir. Both artefacts were, so it was said, gifted to them by the early races, builders, or something akin to that. Perhaps a long-lost race swallowed up by the hordes of Chaos.
As Varek tells the tale, it becomes clear Gotrek was part of a failed expedition to Karag Dum many years before. Despite this, the Trollslayer and his companion agree to travel to the Lonely Tower. Once there Borek Forkbeard tell all the Dwarfs present about a massive airship which is being constructed to traverse the wastes, named The Spirit of Grungni. Our old friend Skaven (ratmen) Grey Seer Thanquol is nearby and already planning a most fiendish plan to… unburdened the Dwarfs of their newly minted airship.
I won’t go on with the summary as I want to avoid spoilers, but essentially, it’s a story of survival against all the odds. A very atypical story from Black Library, but one that given the world building and lore is an excellent and enjoyable read – let’s also factor in this is an early story also. The characters are well handled, from the engineer Scottish sounding wee lad Malakai Makassion another Trollslayer to Ulkria Magdova, someone who certainly grows and turns up in future novels. Borek Forkbeard, the person in-charge of the expedition is an interesting character also. Lots of background lore about the dwarfs is revealed – especially given all the dwarfs involved in this deed are all outcast. Let’s be honest, Warhammer dwarfs are known as a noble and honourable. So, you get a sense of just how important this quest is to them.
Let’s talk about the action, this is a Warhammer novel after all. There is one particular set piece that I really enjoyed. During their travels too Karag Dum, the airship named The Spirit of Grungni is forced to stop and make repairs. The Slayer’s and Felix go and explore the ruins below, the pretence is silly, but the reasons why and how aren’t so important here. They encounter a certain wizard, and suddenly the three are transported inside a rebuilt gladiatorial/sacrificial arena. Where previously the area was an old ruin and in disrepair. Within moments are attacked and the three of them engage various forces of Chaos. There’s some really strong imagery that helps explain their situation, I’ve always felt this was one of William King’s strongest assets as a writer. When you combine that with his excellent handling of the descriptive narrative, it really helps the story flow into something a little more than your standard Warhammer Fantasy read. I will say that many of the earlier Games Workshop novels feature this combination and some are a real joy to read. Well, for me anyway. I understand some readers will always attribute GW stories as “bolter-porn” or “standard hobby niche” stories labels, that’s fine, as there are plenty of Black Library novels out there that do encapsule that ethos to the letter. Just for a FYI, I’d recommend the new Warhammer Crime imprint from Black Library. It’s a nice change of pace and shifts focus from the action to actual detective work throughout the Imperium and beyond. I’m a huge supporter of this imprint, it’s something I’ve been asking for many years now.
Let’s have a brief chat about the ending. It’s rushed, which isn’t unusual with Black Library novel. The final destination of a-many good Games Workshop novels seem to vomit out the conclusion rather to quickly for my liking [at times]. I wish there was more time to explore Karag Dum, there was a story within a story there, but that’s the beauty of imagination and leaving certain things unsaid. I would have liked a few more pages on this, instead the arrival and the ending are around 40 pages long, kind of disappointing given the set-up of 400[ish] pages in-between. It’s a minor gripe, but one I thought I’d mention.
If your new to Games Workshop novels and are looking for some fantasy epics, Gotrek & Felix has that abundance. I would suggest Trollsalyer as a starting point. The multitude of characters that actually get spin-off standalone stories is a real treat. So, I always recommend these stories as a starting point. I highly recommend ayyyyye *love from Makiasson*.