By programmers for programmers who want to develop animated graphics software for computer games, high-tech simulators, or event modeling in science and engineering. Outlines the methods and problem-solving techniques for working on a PC, and provides code samples for the fundamental device drivers and primitives of VGA, Super-VGA, and XGA video systems. Can serve as a tutorial on low-level animation for novices to the field. Annotation copyright Book News, Inc. Portland, Or.