Interesting concept, but it has a long way to go before being publish-worthy. The version I read was so riddled with formatting errors that it was practically unreadable. Paragraph breaks happened in the middle of sentences. Scene breaks were random - sometimes in the middle of scenes, but not always where a scene break designation was necessary. For instance, in one paragraph a character is in bed, sick, not feeling like eating, and closes her eyes. The next paragraph she is being cremated on a pyre with people looking on.
I persevered to read in spite of the formatting only to find awkward sentences, unnatural dialogue, poorly constructed scenes, and an overall serious need for editing at every level. The author seems to want to tell us too much - not only in terms of telling what could and should be shown, but in going over the same scenes from different points of view with disorienting little jumps in time. None of the reiteration was necessary or interesting. For instance, at one point you see some of the characters being led into captivity by enemies, then suddenly you are back in time to watch them be captured. Why? Nothing new was learned and the potential excitement in the scene is lost because we already know the outcome. Pick the character whose point of view is best for that scene and stick with it! If something happens beyond that point of view character's experience that we must know, find another way to express that later.
The overall concept has potential, but it is far from ready to share yet. I did like the cover art, however.