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306 pages, Hardcover
First published January 1, 2010
I really didn’t want to buy Apocalypse World. For a bunch of reasons.
First, since it was the origin of PBTA systems there’s a good chance that it was too primitive, whereas subsequent games got a chance to refine the system.
Second, there are now three versions of Apocalypse World and from what I understand the systems are all pretty significantly different. Meaning the ‘design’ was not finalized before being published and may not yet be finalized!
Thirds, there are very few dystopian futures that I’d want to play in. Planet of the Apes and Gamma World/Thundarr the Barbarian are the only ones that come to mind.
But a couple of things convinced me to get it. It has a lot of Moves. The more I read PBTA games, the more convinced I am that this makes more sense and is a better way to play. I’ve read too many that act like FATE in the sense that there are only four Moves and I think this will get pretty old pretty quick. More moves sounds like a lot less work for the GM.
Second, it covers some things that other PBTA games don’t usually cover. Like a base of operations and vehicles.
In the end I figured the 2nd edition was the one to buy (and also the only one I could find in hardcopy).
As aggressively crude as APOCALYPSE WORLD is, I do think it’s a relatively pure expression of what the design meant by the game.
Of course, what they meant seems pretty obviously, ‘Don’t do what crappy D&D dungeon masters do!’ Which I think is a pretty bad way to design an RPG. And I think the PBTA games pretty much prove that.
But that’s not to say the ideas behind it don’t have merit. They do. And I would love to see an actual RPG designed around them.
Highlighted Stats are still a complete mystery to me. Page 163.
APOCALYPSE WORLD has a huge number of moves, which makes more sense than most other PBTA games which seem to have an average of 4 moves. This makes the game a lot more playable than most of the others.
Well another game has bumped this off my list.
Here’s the thing. I wish that had been the first PBTA game I bought and read (that was instead Thirsty Sword Lesbians. I throw myself on the mercy of the court).
If it had been, it very likely would have been the last PBTA game I bought (well, maybe second to last).
But this game shows me (and it’s something I’ve suspected for a while) that PBTA won’t really work with just a few rules and playbooks. In order to thrive there needs to be a lot of custom moves covering a lot of what’s likely to come up in a game.
This one - by the original designer and the game all others are based on - is the gold standard and honestly no other PBTA game has this much quality or depth. Some come close ( Pasión de las Pasiones is the only other PBTA game that screams - ‘I can be played!’), but most have way too few moves which seems to be (and has been reported to me by friends who have played) to be very limiting in the game.
That said, this game seems like it can be played and seems like a good template for any other PBTA games. So far, though, almost none have followed the ‘playbook’.
4****