Amy is mesmerized by the computer game, Erinland. Virtual reality is providing an exciting escape for this young girl, struggling to accept her lot in life, attending an expensive school where no one likes her. It’s no fun being the outcast, especially at her age. She almost wished that her virtual reality was her reality. Who wouldn’t want to live a life with gods and goddesses and protecting ancient manuscripts and chalices? So, when ordered to bed by her mother, she reluctantly turns off the computer and climbs into bed, only to be sucked through the virtual reality of the computer game into the real world of Erinland. And Amy is a goddess and the Vikings are about to attack. And there are precious treasures to protect.
But there is another person from her time, from her world. A young boy, Richard, escaping an abusive family situation, to find himself rescued by none other than a Viking warrior and he, too, is sucked back in time to the ninth century, to a Viking town, to a time in preparation for invading another land, Erinland, the place where Amy now resides.
Fantasy and virtual reality and time travel, with a little twist of history and mythology, Kath Berryman’s novel, “Erinland”, is a compelling narrative of ninth century Norway and Ireland. The lush depiction of the Irish landscape and the detailed accounts of the powerful mythological beliefs that dominated the lives of the Irish and the Vikings, thread their own mysterious web of compassion, fear and riveting suspense. The reader relates intimately with the characters and, when the battle actually does begin, it is difficult to determine which side to cheer on. A wonderful story of myth, fantasy, time travel and virtual reality.
Reviewed for Readers' Favorite.