-Set in a steampunk/fantasy world which overlaps with our own, Rust follows the exploits of a large cast of characters as they struggle for survival in a harsh and unforgiving world-a world stricken by war and brutal rule. At the heart of this collection of short stories sits a power struggle between the Shackled Man-leader of the new rebellion-and the Red Queen; a goddess of demonic proportions.
Morgan Quaid is an Australian writer of urban fantasy and horror, specializing in fast-paced page turners set against expansive fantasy backdrops. When Morgan isn’t writing novels, comics, graphic novels, or short stories, he’s usually composing or producing music, or staring with longing and regret at a bar of chocolate.
Published works include: Whiplash Book 1 (Markosia), The Script Rebellion (Markosia), Shadow’s Daughter (Markosia), Idle Thuggery (Markosia). Upcoming works include: Rust Chronicles (Markosia 2022), The Blood Below (Markosia 2022), A Blade in the Dark (Black Caravan/Scout 2022).
“The city, Rust, sits upon the cusp of possibility, a fetid sore at the hinge between worlds; sun-burnt, driven by crimson dust, surrounded by a vast expanse of lifeless rock and wasteland. It lies at the heart of the dreamworld, binding the impossible substance of imagination to itself; distorting fact and fiction and making the monstrous real.”
I love the idea of writing a sweeping fantasy epic through the medium of short stories. Mainly because epics are barbaric to write (and edit) and short stories allow you to drill down into specific episodes of the larger story and see the overarching narrative through the eyes of a bunch of different characters. This is the central idea behind Rust Chronicles Volume 1. Essentially it’s a collection of short stories told from the perspectives of different characters (using different voices and genres where possible).
I also loved the idea of a central city being the primary character throughout all the individual stories. The city of Rust (situated at the heart of the dream world) pulls people towards it, both in the real world and the world of dreams.
The first half of this book deals with narratives that take place in the real world (the “waking world”), and the second half deal with narratives from the world of dreams (the “Traumwelt”). At the center of the book lies the story of the Script Rebellion—a failed rebellion that took place earlier in Rust’s history and forms the basis for what is to come.
Rust Chronicles also includes a lot of indie art which I had commissioned for the book, as well as a bespoke soundtrack (that’s right, a soundtrack!): https://lukegbmusic.bandcamp.com/albu...
The whole idea behind the book was to immerse readers into an epic fantasy world using short, intertwining narratives, artwork, and music to enhance the experience as much as possible. It may not work for everyone, and it certainly doesn’t fit the usual mold of ‘epic fantasy’, but it was a hell of a lot of fun to put together and it allowed me to bring out some fascinating ideas and characters which live on in other books in the Rust universe.
This is a great example of truly good story telling. Quaid has created a world of horrifying brutality with a steampunk flair. What I really liked was the slow build up, going through several stories in the anthology before ever setting foot in Rust, the Re City of the title.
Quaid takes the time to establish a mythology based in the real world, our “waking world”. Then with the groundwork laid out, we’re dropped right into an ongoing clash between beings of immense power as the war for control rolls over anyone who gets caught up.
Ignore the minor issue of editing... yes, there are spelling glitches & grammar glucks, but as big a stickler as I can be when reading, it took nothing away from the fact that I liked the hell out of this book. Looking forward to diving back into the Red City to see what happens next.