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Learning Web-based Virtual Reality: Build and Deploy Web-based Virtual Reality Technology

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Create web-based VR applications and deploy them to GitHub pages with this short, practical tutorial crammed with hands-on examples. This book covers topics such as VR, the WebVR API, and A-Frame. In Learning Web-based Virtual Reality , you will build a number of 3D VR-based applications. In these apps, you will be able to test the VR environments, walk through the virtual world, interact with the objects, and perceive these virtual realities with the help of Google Cardboard. By the end of the book, you will have a complete understanding of what WebVR is, knowledge of what VR devices are available, and the requirements to start working on WebVR. You will also be comfortable in using A-Frame and its various components to build your own VR projects. What You Will Learn Who This Book Is For
Developers who want to build and deploy web-based virtual reality technology. Understanding of HTML5, JavaScript, and CSS is required.

97 pages, Paperback

Published March 5, 2017

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54 reviews5 followers
May 7, 2017
This book is basically an intro to A-frame, a webVR framework. All the tutorials to learn this tool are available at their own website so I don't see the point of this book.

Also, there's a 10 page guide to git. The book should focus on one topic and stick to it. If I want to learn version control I'll look for some place else.

Considering that this book is 80 pages long, it feels like the author was trying to add some more pages to compensate for the lack of VR related content.
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