As a trainer interested in game design, you know that games are more effective than lectures. You've seen firsthand how immersive games hold learners' interest, helping them explore new skills and experience different points of view.
But how do you become the Milton Bradley of learning games? Play to Learn is here to help.
This book bridges the gap between instructional design and game design; it's written to grow your game literacy and strengthen crucial game design skills. Experts Sharon Boller and Karl Kapp share real examples of in-person and online games, and offer an online game for you to try as you read. They walk you through evaluating entertainment and learning games, so you can apply the best to your own designs.
One of the best books I've read on how to build a learning game. It is great for beginners because it pin points those aspects that should be considered first and the possible mistakes most beginners make when creating their first learning game. I took lots of notes and I plan to revise them while working on my first learning game.
Everything we sing, read, learn and wear is part of a fad. Training is no different. When organizational development is faced with a generation who likes to learn through games, organizational development turns to trainers to use games to make learning interesting.
For years, I've been a "different" corporate trainer. I create my own classes, using humor, stories, and class engagement to teach. It works for me.
Now that the gamification of training has arrived, I can cringe at the nomenclature, but I celebrate the bringing of fun into the classroom. The book starts carefully, introducing different gaming elements and then helping instructors include them in exercises and approaches to learning.
A good book that should be on the resource shelf of every instructional designer.