Лучшая корпорация на рынке магических услуг! Высший пилотаж большого колдовского бизнеса! Финансовая империя, за право унаследовать которую двое молодых волшебников с наслаждением готовы перегрызть друг другу глотки! О совместном владении не может идти и речи — и тогда мудрая мать будущих наследников принимает неординарное решение. Магическая дуэль без правил! Победитель ПОЛУЧИТ ВСЕ! Единственное условие — в финале ЖИВЫ ДОЛЖНЫ БЫТЬ ОБА!..
Robert (Lynn) Asprin was born in 1946. While he wrote some stand alone novels such as The Cold Cash War, Tambu, and The Bug Wars and also the Duncan & Mallory Illustrated stories, Bob is best known for his series fantasy, such as the Myth Adventures of Aahz and Skeeve, the Phule's Company novels, and the Time Scout novels written with Linda Evans. He also edited the groundbreaking Thieves' World anthology series with Lynn Abbey. Other collaborations include License Invoked (set in the French Quarter of New Orleans) and several Myth Adventures novels, all written with Jody Lynn Nye.
Bob's final solo work was a contemporary fantasy series called Dragons, again set in New Orleans.
Bob passed away suddenly on May 22, 2008. He is survived by his daughter and son, his mother and his sister.
This book was disappointing. It really just turned out to be about spirituality and how to find it in different religions and ways of worship. Not what I'm looking for when I pick up a book with the description of running a business of magic. The two main characters, siblings, were annoying in their pettiness and their "companions" were just rude and obnoxious.
This book starts out with a great premise and lots of promise, and then sort of falls off a cliff in the second half in to mediocrity in many ways. The ending is weak, which is very disappointing.
Wow, I'm impressed at how low rated this book is. It's not for me, but I would have expected higher. The description on the back of the book gives an expectation of magical business fighting, which really isn't much of the book. It's more a race for each kid to speak to the business partners first, to inherit the business.
The humor in this is sort of a light, berating humor. Not my thing.
The writing flows well, and I enjoyed the thoughts on different types of religions, from the perspective of both profit and serious practitioners.
Character development at the end was rushed and unsatisfying.
It was a decent way to pass time and it wasn't super intense, so I could read it before sleep. But the "character development" in the second half of the book was really rushed and the ending was very abrupt and unsatisfying.
Two really obnoxious siblings and more obnoxious teddy bear/amulet companions took this book down a notch. I wanted to see the book return to Edwina Godz for more interaction. The ending came too quickly, hurriedly wrapped up in convenient explanations. I didn't feel these two were any way ready to take over the corporation, and what about the pregnancy? Was a sequel written?
A boring, predictable plot - check. Annoying characters - check. Bad attempts at humor (along with some funny puns, admittedly) - check. A waste of a couple of hours - check.
I don't give many poor reviews, but this one earned it. Maybe I was just in the wrong mood when I read it, but I won't be trying it again.