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Mastering Oculus Rift Development

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Key FeaturesCreate immersive 3D games especially designed for the Oculus Rift platformUnleash the power of the Oculus VR SDKBuild complex realistic virtual reality (VR) games with the Unity EngineCreate striking VR environments with advanced graphical techniquesBook DescriptionVirtual reality (VR) is changing the world of gaming and entertainment as we know it. VR headsets such as the Oculus Rift immerse players in a virtual world by tracking their head movements and simulating depth, giving them the feeling that they are actually present in the environment. We will first use the Oculus SDK in the book and will then move on to the widely popular Unity Engine, showing you how you can add that extra edge to your VR games using the power of Unity.

In this book, you’ll learn how to take advantage of this new medium by designing around each of its unique features. This book will demonstrate the Unity 5 game engine, one of most widely-used engines for VR development, and will take you through a comprehensive project that covers everything necessary to create and publish a complete VR experience for the Oculus Rift. You will also be able to identify the common perils and pitfalls of VR development to ensure that your audience has the most comfortable experience possible.

By the end of the book, you will be able to create an advanced VR game for the Oculus Rift, and you’ll have everything you need to bring your ideas into a new reality.

What you will learnIncrease immersion with 3D audio and intuitive interfacesCreate group VR experiences using multi-player networkingDesign fun and engaging mechanics that utilize VR principlesExplore the best ways to navigate and interact using the Oculus RiftDesign intuitive ways to navigate and interact with scenes in VRAdd stunning realism to a scene with three-dimensional audioInvent mechanics and features that take full advantage of VR hardwareAbout the AuthorJack Donovan is a game developer and software engineer who has been working with the Unity3D engine since its third major release. He studied at Champlain College in Burlington, Vermont, where he received a BS in Game Programming.

Jack began developing for virtual reality at the release of the first Oculus Rift development kit (DK1) in 2013. He incorporated the DK1 into several of his academic projects and transitioned into full-time VR development after graduating.

Jack currently works at IrisVR, a virtual reality start-up in New York City, where he develops software that allows architects to automatically generate virtual reality experiences from their CAD models or blueprints.

445 pages, Kindle Edition

Published February 6, 2017

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