Parthington Jr., l'enfant muet détenteur de la "clé", devenu un milliardaire en vue, embarque sur un paquebot pour retrouver Cromwell Stone, disparu il y a trente ans.
Il est suivi par de mystérieux individus aux pouvoirs étranges. Leur but : récupérer la clé à tout prix.
Gráficamente impresionante, con menos peso de sus influencias, este segundo álbum de la serie alterna las explicaciones con una aventura que parece extraída del juego de rol de "La llamada de Cthulhu". Y es que, aunque la cita que abre el álbum es de Ellison, el referente sigue siendo Lovecraft.
La historia es un pelín confusa (o yo estoy un poco obtuso). A ratos parece que esté mal traducido o que Andreas se haya olvidado de lo que explicó en la entrega anterior, pero después de un par de lecturas creo que lo he pillado.
A decade after publishing the original, excellent, mysterious and rather open-ended “Cromwell Stone” comic, Andreas Martens came out with this sequel. Whereas the first volume was tense, atmospheric horror, this one seems primarily interested in world-building, i.e. fleshing out the comic's mythos, which is heavily indebted to Lovecraft. It's certainly not as interesting a premise: in the original, I enjoyed following Cromwell Stone uncovering ancient, enigmatic horrors, but I don't need a whole 46-page comic explaining those horrors’ history and significance. The comic isn't pure exposition, but there's no proper point-of-view character, so I struggled to feel immersed or invested in the story, which just comes off as a vehicle to propel a larger cosmic narrative. Nevertheless, the artwork is absolutely great, as in the first volume, with some amazing full-page panels and also some cool layouts when stuff gets trippy, so overall I can't say I'm too disappointed. I’m not rushing to see how this series concludes in its third and final chapter, but I’d still gladly pick up more Andreas Martens comics just for the stunning visuals.