"Paladin, Paladin, where do you roam?..."
Jack Shade is an occult Traveler, a sort of magical private detective/operative/shaman who can travel back and forth between worlds and deal with oracles, Powers, mages, elementals, demi-Gods, demons, and the like. In an amusing and apt nod to "Have Gun, Will Travel" he lives out of a hotel, (the Hotel de Reve Noire), and will take on any client who presents one of his unique engraved business cards .
Now, there are lots of magical/psychic/supernatural/paranormal detectives and operatives out there. (My favorite, and the one who, to me, most resembles our hero here, is Simon Green's John Taylor from the Nightside series.) Shade is a Traveler and a powerful magician, although not a Power as such. Shade has seen it all and been involved in most of it. So, you get a world weary, experienced, deep and rich magical vibe from him. He has a tragic backstory so you get angst, although not too much. He is extremely competent, although a bit reckless, and is a good man to have in a bad situation. More important to the reader, he is good company. He's a bit of a wiseguy, but his banter is witty, sharp and fast. These tales have an open and amiable feel, as though Shade is confiding in the reader and by taking the reader into his confidence is showing the reader the ways by which the real world of magic really works. This is all enhanced by a close attention to detail. If Shade is drawing a protective pentagram, by the time he's done you know how to draw a protective pentagram. (He's also proud of the precision of his freehand circles.)
The structure of this book is interesting, and works very well. The book consists of five novellas. Part 1 is a simple stand alone case, but it introduces the larger arc of what happened to Shade's wife and daughter, and Shade's obsession with finding and rescuing his daughter. Parts 2 through 4 are also individual stand alone episodes, but each contains hints and reminders about the daughter arc, and there are numerous recurring characters. Part 5 seems like a stand alone case, but it transforms into an adventure that ends up resolving the daughter arc. That's very tidy. Because the individual novellas are so rich and because you might want to savor and enjoy them one at a time with little breaks in between, this structure lets you come up to speed on Shade, visit with him from time to time, and then appreciate the satisfying close of his story arc. I enjoyed taking my time with this book.
The world created here is not dominated by magic wands and mumbled incantations. The author has done a fine and wildly imaginative and consistently authentic feeling job of creating an entire alternate magical world overlying our own. There are literally dozens of fascinating characters and creatures populating the stories. There are histories and inside jokes and innumerable grace notes and bits of color. None of this is careless and all of it fits together into a logical and consistent whole. This is a world of formality and rigor and proper procedure and behavior, and rules and traditions are not to be trifled with. But it is also a world in which the powers have sly, sardonic and bracing senses of humor, and a lot of style. As I say, the stories are rich and immersive. Shade is both jaunty and ruthless, and deadly, and that's a nice mix for a Traveler hero.
If you like these sorts of books - John Taylor, Harry Dresden, Sandman Slim, Yancy Lazarus, Eddie Drood - then Jack Shade will fit quite nicely on your shelf.
(Please note that I received a free advance ecopy of this book without a review requirement, or any influence regarding review content should I choose to post a review. Apart from that I have no connection at all to either the author or the publisher of this book.)