Henry and Jason somehow survived being kidnapped to Ludus, a monster-filled sword-and-sorcery world. They managed to make friends, pay their rent, and they even founded their own adventuring business, Delvers LLC. Unfortunately, by overcoming the odds and creating a reputation for themselves in such short time, monarchs and nobles have taken notice of the two men from Earth. Foreign, deadly struggles may be unavoidable for Delvers LLC. Henry and Jason are about to discover something even more dangerous than murderous monsters on Politics.
Blaise Corvin served in the US Army in several roles. He has seen the best and the worst that humanity has to offer. He is a sucker for any hobby involving weapons, art, or improv.
He currently lives in Texas, in a house full of enough geeky memorabilia to start a museum.
He likes talking about himself in 3rd person and posting pictures of himself holding tarantulas. Sometimes, he pretends he is not an idiot with a terrible sense of humor.
It's all very eccentric.
Blaise currently writes mostly in the GameLit genre and LitRPG subgenre, exciting new classifications of fiction where characters either play a game (usually VR), or live in a world with game-like elements.
Delvers LLC is GameLit, lightly LitRPG, mostly a Fantasy/SciFi Adventure. Secret of the Old Ones is hard LitRPG, complete with XP and leveling...plus has Lovecraftian and steampunk elements (because why not?).
The first book in this series was ok. But about halfway through the second book (this one), the author went full social-justice warrior, inserting a black gay drag queen into a fantasy world and spending the next dozen pages offering a lecture on prejudice and accepting people's differences. This is not why I read fantasy. Book, meet wall. Next!
Inclusion of trans character was horribly done and did not contribute to the story.
Didn't appreciate the trans-lecture. And your trans character was a caricature. Science fiction has a grand history of challenging social norms almost without the readers realizing it. Until you can do that, maybe give the social justice warrior bullshit a rest.
Obligations Incurred is a nice little entry into the Delvers LLC series with a few minor flaws which deserve to be talked about. Pretty much the same characterization, action, world-buildng, and general sense of fun from the first book continues onward. It's basically two college-aged men trapped in Azeroth along with their awesome elf (which is a racial slur it turns out) and human girlfriends. This time, much of the action is devoted to a mammoth battle scene which takes up a quarter of the book between our heroes and an EVIL party of adventurers which I think will delight those who like to see fantasy super-hero-esque fights.
The relationships of the main characters grow a bit and I actually wish Blaise Corvin had focused more on the engagement of the characters as well as nupitals. I find the concept of them building noble hoses on worlds with a three-to-one female-to-male ratio interesting and would be intrigued by seeing what they manage to develop. For example, I personally am curious what sort of other woman would be picked for the household given Henry and Jason have no say in the matter. We also get some good insight into Dolos building a war against his fellow gods, all of whom actually seem to be worse than the arrogant Lawful Evil manchild--if you can believe that.
The characterization of the leads regarding their commitment phobia to their love interests is cute for as long as it lasts as well as their problems relating to the values the rest of the universe follows. I also appreciated the greater emphasis on the two women in the group as they are arguably more interesting than the leads and work extremely well as co-stars. Keeja goes from being a somewhat gamebreaking (literally) character to a protagonist in her own right as well.
The anti-heroes (literally) in the opposing adventuring party are well-developed for their brief screen-time and you get the sense that being "dungeon delvers" slowly drives the majority of Terrans insane in this world. The Governor, for example, is a bombastic presence which would fit in many an RPG as a dwarf queen but is really just someone who has learned to live in a world where you can't talk softly even if you have a big stick. The fact the anti-heroes almost manage to kill the party repeatedly but have their own crippling personality flaws makes them very rounded villains.
There is a small problem in the book with the character of Thirsty who is a black drag queen (not transexual) homosexual. This is not the fact he is any one of these things. No, it's the fact Thirsty is incredibly annoying. He doesn't really bring much to the group other than annoying the two surprisingly homophobic female leads or encouraging a protectiveness from the male leads. If he was a spellcaster or brought some new insight to the world, it'd be different but he doesn't have much dialogue in the story nor seems to possess any special abilities. As such, he qualifies as what TV tropes.org calls "The Load."
Even so, I'm very eager to continue the next book and Dolos knows I love the characters. I also want to give extra credit to the artist for the beautiful cover of the book. It manages to evoke a WOW-esque beauty but much better than the actual art for that game. I'm reminded of Jennifer Connoly and that's never a bad thing.
Some interesting developments in the plot and characters. I'm curious to see how this will all wrap up in the next book. Though I highly doubt that everything will be resolved.
"Pronouns", really? So much focus and paragraphs are also spent on it?? I really don't like authors pandering in their novels. I know more about this "pronoun" character than I know about the damn elf.
Dear God. The schizophrenic Drag Queen wasn't enough. He had to put an actual anime battle in the book, where a mortal channels all his rage to fight a divine being. This is just getting worse and worse.
Good continuation to the series. I have to complain about leaving the tread of the end of book one so loose here, but it seems the author tried to bring it back in scene at the end. Enjoyed the interactions between the charatcers in this one, specially with Dolos portraying him as more cunning, and smart that previously shown, still selfish but the God has a plan and it migth be for the best that he succed.
Complete waste of time and money. I don't ready fantasy for SJW crap about how American culture sucks, you get plenty of that junk on the nightly news. No plot advancement after chapter 12 just lots of mindless SJW talking points. If you want to stand on a soap box and preach at people about how their country sucks then start writing non-fiction.
“Obligations Incurred” is the second book in the Delvers LLC series. There are currently three books available on Audible; at the time of this review. Each of the books are written by Blaise Corvin and the audiobook editions are all masterfully narrated by Jeff Hays. This book is a continuation of the events from the first book and overall it felt like a young adult (YA) contemporary fantasy storyline with the addition of gods, demigods, and many of the mortals who serve them. If you can put up with the weak, immature, and rather dimensionless writing along with the heavy use of vulgar language and humor, you may find the book appealing. For me, the book was difficult to complete as it seemed more like someone simply writing a stream of consciousness rather than a well-crafted fantasy tale. I am unable to highly recommend this book to anyone. However, based on the overwhelming positive reviews, I understand that I may be in the minority.
I want to say up front that both the narration and audio quality is exceptional and it was the main reason I was able to complete the book. Had it not been for the wonderful performance by Mr. Hays, I would have marked the book as “Did Not Finish” (DNF) and moved on. Mr. Hays is able to voice the many different and unique characters masterfully. He is able to give a feeling of life and personality to each of the book’s main characters, and I liked that very much. Along with the audio quality not having any noticeable artifacts (swallowing, page turns, etc.), the listen was rather enjoyable and I will continue to listen to pieces he narrates.
Let me turn back to the book itself. For me, the book had too many bumps, blemishes, and bruises for it to be enjoyable. It is rare when I listen to books, but I found myself checking the time remaining and excited as the book neared the finish line. There was a lack of any prologue for someone who had an extended gap between listening to the first and second books. I felt the characters were rather flat and uninteresting. The writing style lacked depth and descriptive elements when often I found myself wanting a clearer picture of the current scene. The constant use of vulgar language seemed to not fit the character nor the world which they were a part of. The characters names were complex and hard to remember making it feel more like an anime cartoon than a fantasy series; this may have been the author’s intent. The story often felt more like someone was describing a video or streaming event, rather than leading the listener on the journey along with the characters.
In summary, I would recommend you pick up a different book series than this one if in doubt. I understand that I may be in the minority based on the many other positive reviews here, but for me, the book simply did not work out.
Disclaimer: I was voluntarily provided this review copy audiobook at no charge by the author, publisher and/or narrator.
The previous book ended with a very traumatic event happening; but since the 2nd book was already out by the time I got start with the series I wasn't super displeased with the cliff hanger type ending. The second book starts up, runs through a series of happenings with the major event that should truly be motivating our heroes is referenced but not pursued by them in the least. When the book ended again there is a reference to the ending of the last book through the narration (we follow the "bad guy" briefly, Yelm, then the book ends) but those string of events don't lead us to any meaningful interaction between our heroes and their antagonists from the end of book 1.
At the time of this writing book 3 is out and I will be making my way through it but I am afraid I will be met with same problem that we will follow the plans/machinations of Dolos but very little to do with the scheming of Jeth's Father Yelm, and the story will end in a way that says to the reader "I wrote this but I'm not sure how to deal with what I created in (a) previous book(s) so I'm going to ignore it until the end and then put it off until another book in the future."
Hopefully I will be pleasantly surprised and the only remaining multibook arc will be the main Dolos line (by the nature of the world is the main story arc that will end the series upon fruition) and something new that may crop up because Yelm is dealt with (in my opinion as a reader, the other antagonist driven arcs shouldn't last more than 2 books, character development can run the whole series of books but that is a character vs themselves which is very different).
This entire review has been hidden because of spoilers.
Introduction Yo, fellow furballs and literary beasts! Grab your claws and settle into your dens because we're diving paws-first into Blaise Corvin's wild ride, Obligations Incurred. This GameLit extravaganza, published back in 2017, slams you into a sword-and-sorcery realm where Earth bros Henry and Jason hustle their way through monster mayhem and political chaos. Buckle up, 'cause this review's gonna be as detailed as a wolf's pelt in full moonlight.
Plot Summary In Obligations Incurred, our two Terran heroes, Henry and Jason, are stranded in Ludus—a savage, monster-infested fantasy universe. They ain't just surviving; they're thriving, setting up Delvers LLC, their own adventuring gig. But success in Ludus ain't a free pass; royal bigwigs and sneaky nobles start eyeing these Earthlings, stirring up deadly turf wars and political drama. The plot thickens as Henry and Jason navigate not just beastly battles but also the treacherous waters of Ludus politics, uncovering threats more sinister than any monster lurking in the shadows.
The Author Blaise Corvin, a Texan with a hardcore geek cave overflowing with memorabilia, brings his US Army grit and eclectic hobbies into his writing. His style? Think weapon-laden action mixed with improv-flavored dialogue and a sprinkle of dark humor. Corvin's forte lies in the GameLit and LitRPG genres, where he blends game mechanics with narrative flair. While he hasn't snagged major literary awards yet, his dedicated fanbase and prolific output make him a standout in the indie fantasy scene.
Characters Our main dudes, Henry and Jason, are your classic everymen thrust into extraordinary circumstances. Henry's the strategic ice wolf type—calm, calculated, with a mind sharp as frostbite. Jason's the playful, mischievous counterpart, always ready with a quip or a daring move. Their dynamic drives the story, balancing tension with camaraderie. Sub-characters like Dolos, the cunning deity, and Keeja, the badass elf, add layers of intrigue and conflict. However, some side characters, like Thirsty the drag queen, feel a bit one-dimensional, serving more as plot devices than fully fleshed-out personas.
Structure Corvin's narrative is a whirlwind of action-packed chapters, each propelling Henry and Jason deeper into Ludus's labyrinthine politics and monster-filled quests. The pacing can feel like a sprint through a snowstorm—fast and relentless, sometimes leaving you breathless. Chapter organization is straightforward, though occasional jumps between perspectives might throw you off your stride. Unique narrative techniques, like in-world game mechanics and leveling systems, add a meta-layer that enhances the LitRPG vibe.
Themes & Analysis At its core, Obligations Incurred explores themes of survival, adaptation, and the moral complexities of power. Henry and Jason's journey isn't just about slaying monsters; it's about navigating the ethical dilemmas that come with building a reputation and dealing with newfound influence. The book delves into the consequences of ambition and the fine line between heroism and tyranny. Corvin also touches on social themes, though some critics argue these can feel a bit heavy-handed.
Scenes Romantic subplots and harem elements pepper the narrative, adding a touch of steamy intrigue amidst the chaos. Henry and Jason's interactions with their human and elf girlfriends provide both tension and emotional depth, highlighting their personal growth. While not the centerpiece, these scenes contribute to character development, revealing vulnerabilities and motivations that drive the protagonists forward. However, some romantic interactions might feel rushed or underdeveloped, leaving you craving more depth.
World-Building Ludus is a meticulously crafted world, teeming with diverse cultures, intricate politics, and a menagerie of monsters that keep the stakes high. Corvin's attention to detail paints a vivid picture, making Ludus feel both expansive and immersive. The blend of fantasy and sci-fi elements creates a unique setting that stands out in the genre. Compared to other LitRPG works, Ludus offers a robust environment where game mechanics seamlessly integrate with the storyline, enhancing the reader's immersion.
Praise & Critique Obligations Incurred shines with its dynamic world-building and the chemistry between Henry and Jason. Corvin's ability to blend action with strategic thinking keeps the pages turning. However, the book isn't without its flaws. Some character arcs, particularly side characters, feel underdeveloped, and the narrative can occasionally veer into preachy territory with its social themes. The pacing, while mostly a strength, can sometimes be overwhelming, leaving little room for introspection.
Comparison When stacked against Corvin's other works like Welcome to Ludus and Adventure Capital, Obligations Incurred maintains the high-energy adventure and intricate plotlines fans expect. It expands the Delvers LLC universe, introducing more complex political dynamics and deeper character relationships. Compared to other LitRPG titles, Corvin's blend of fantasy and game mechanics offers a fresh take, though it shares similarities with series like Ready Player One in its game-inspired narrative.
Personal Evaluation As Kiba, the seasoned ice wolf, I found Obligations Incurred to be a thrilling yet chaotic romp through Ludus. The strategic maneuvers of Henry and Jason kept my mind engaged, even if some narrative threads felt tangled. The book's ability to juggle multiple storylines and character arcs is commendable, though it occasionally sacrifices depth for breadth. Emotionally, the highs and lows of the protagonists' journey resonated, painting a vivid picture of ambition and resilience.
Conclusion All in all, Obligations Incurred is a beast of a book that delivers on action, world-building, and the dynamic duo's escapades. While it stumbles with some character development and narrative pacing, its strengths in creating an immersive fantasy-sci-fi hybrid make it a worthy read for LitRPG enthusiasts. I'd give it a solid 4 out of 5 stars—a wild ride that, despite its rough edges, leaves you hungry for the next adventure in the Delvers LLC series. Whether you're a hardcore gamer or a fantasy aficionado, this book's got enough claws and charisma to keep you hooked.
Stay sharp, keep your fur sleek, and happy reading!
Excellent sequel, loved the original characters, and love the banter between characters. At first I was instantly against Tasty ZaZa, but before the end of the book I was rooting for him. Very excited for book 3!
Parts of the MC's personality drive me nuts. If you are in a cage with a tiger would you pull his tail, they act that way with a God that is known to hurt people. Many big fights do not make sense, in the way it is played out.
Did not finish, in fact didn't get very far at all. Early on this book has one of the stupidest scenes I’ve ever encountered. MCs are hunting the people who killed their friends. MCs called into city lord’s office. City lord tells MCs she knows all about their friends’ death. MCs say “give us info and get out of our way”. Instead city insists on “drafting” MCs and paying them. Obviously the author is going to have the MCs overlook the city lord’s offensive behavior in this meeting but frankly I wouldn’t in their position. The city lord has been on this planet for something like 30 years and yet the MCs, in something like 9 months, have gained enough power to challenge her (the author seems to want to make it clear the MCs would lose and in the city lord’s office, with none of their weapons and surrounded by the city lord’s troops and allies they would have, but in an out and out battle where the MCs weren’t dumb enough to put themselves at an obvious disadvantage?) Plus the MCs are members of the powerful Jaguar Clan and yet the city lord, who seems otherwise intelligent and has no apparent actually motive for doing so, spends the entire meeting belittling and insulting the MCs. It is almost as if the author thought the MCs were too likable so he wanted to make certain the reader had clear evidence to the contrary.
Further, a big part of the belittling is to let the MCs know they aren’t tough. How is that the city lord’s job? And how have the MCs not found this out through their own interactions. The Jaguar Clan are big traders, have the MCs not discussed the surrounding kingdoms and the general condition of the world with them??? I mean how stupid do you have to be to land on another world and not ask “What country is this? Can I look at a map of the world? What countries boarder this country and are any of them at war or threatened?” I mean seriously this whole scene makes no sense unless the city lord and the MCs are complete idiots.
On a related note: I only came back to this series because I had vague recollections of a story and thought they came from book 1. I was right and book 1 simultaneously seemed both better and worse than I remembered. Still I was able to complete book 1 hence this review of book 2. I also read my review of book 1 and was astounded to see I simply skipped the author’s terrible handling of Delos (if I recall correctly that is the name of the main Ludus god). This relates to book 2 because it is the basis for the over-arching series story which means it is another hurdle to overcome if I am to continue reading book 2.
Basically Delos makes no sense. What is worse the author calls attention to this fact by having his MCs discuss it. This is a common theme for this author, for example, the MCs discuss how it makes no sense for the Jaguar Clan to send them on a certain mission when more qualified persons are available. In every instance the MCs basically just say “best not to think about and do the job”. So, in essence the author thinks it is funny to call out his failure to actually create fully formed characters (like the city lord and Delos). But I digress:
Per Delos’ priestess: Delos is using Ludus to create super soldiers. This means that Delos is so stupid that he can’t see the advantage of having super soldiers that want to work with him as opposed to super soldiers that want to kill him because of his constant insults and unnecessarily obnoxious behavior. Frankly I can only guess that the author thinks it is funny to have characters act in ways that not only make no sense but are actively counterproductive to their stated goals.
Bottom line: This book has an early scene so stupid I don’t how I will ever convince myself to finish it.
An improvement from the last book. I said i was not going to read it again in last review but I gave it a chance, glad I did. The last book ended like many other Litrpg end, with a revenge story, and revenge makes people stupid and predictable. However they do not go off on a mindless kill spree instead they grieve and the authorities are alerted. The mission in this book is not so clear but that's because the MC's don't really know much either. Someone is kidnapping kids, and making aggressive moves against the country the live in so they are forced on a mission against their will. Problem in this book is they never even get to the mission, they only partially complete one objective by accident. Another problem is that in order to create a supposed to be epic fight near the end they all get really stupid. They are figure out they are being followed, they are then warned again that ambush is happening, and still they are completely taken off guard, even though they have two experienced intelligence officers with them who should be able to help with this sort of thing.
Only a page of this book is spend of exploring the system of magic. the rest is kind of filler. Many of the reviews mention the transgender character named Thirsty. I have no problem with this, only that her intro goes on too long and I can see how some people can see the explanation of why people hate her as lecturing. I do find it interesting that on a planet full of women many of whom are descendant of people from different planets are so homophobic if this was a little more subtle it could have worked out better. The character has energy though and by the end the group realizes how much moral she brought to the group; she is accepted after a life and death battle but in a strange way, they keep saying she is a pervert and degenerate but they will deal with it in order to win; Thirsty did not seem like the type to take that comment lying down; the two MC's sure are having none of it; it opened up conflict in their relationships because their wives might be bigots. I wrote more about this than anything else so that if people are not comfortable with this then they have fair analysis take it or leave it. I do not believe anything about this part of book reflects on authors views positive or negative, that a silly thing people do with books now ex. "you have abuse in your books, so your a xxx-ist"
I recommend readers of the LitRPG/GameLit give this series a go. Details below...
Writing: The book was clear and easy to read, better than most. Characters: Corvin does a good job of introducing characters at a reasonable pace and with enough description to make it easy to keep track of who everybody is, what they are doing and why. I mention this because oftentimes this is not the case with other works in the genre I have read. Plot: The story unfolds on three levels. Gods play their games with their own motivations (although we only have access to one at this time), priestesses play theirs, and the mortals theirs. Each layer interacts with the others in a way that's logical and drives the story forward. I point this out because it is done particularly well in this book... even better than the first. Action: I usually skim through battle sequences as I don't typically care about the details and like to focus on the events that lead up to them and their consequences. However, this was one time I really enjoyed it, possibly because it gets revealed through multiple points of view and also because the individual actions lead to character growth, both emotionally and with regards to the power/level of the participants and how their powers/skills manifest themselves in the world that Corvin has created. Pacing: I actually appreciate that much time is skipped over with details filled in as memories after the fact. Too many stories plod on during slow times instead of just summarizing those times. I found this made it easier to stick with the story over what is a relatively long amount of in-world time. Rating: I find the 5 star system to be inadequate so if I like a book and recommend it for others to read I give it a 5, which is the case here. It's not a mind-blowing story, but it is good fun and definitely a highlight in the LitRPG/GameLit genre.
In this second volume, the author continues immature and unclear dialogues, confusing change of third person narrative, Point of View (POV). Although the description is above average in this Lit-RPG (Role Playing Game book), this improved effort is lost with all of the confusion and changes to the POV. Why make a deal with the God Dolos if everybody knows that he does not keep his word and brought them to this hell-like dystopian other world? The 2 main characters (Henry and Jason) get married (well, this is going to happen a lot - cause the author insists on a polygamous-harem-like-retinue isekai-fantasy novel series). If it is positive that all of the sexual liaisons are not described and just hinted, there is no real reason to have a double harem following each of the two main characters... This isekai-fantasy novel series has 5+ volumes (a volume called Surviving Ludus - does not appear on this Goodreads website). Because this novel series is really not going anywhere (no main objectives, no side objectives) the author thinks that making the main characters indentured servants and "slaves" to the powerful and the "God" here is enough for a novel series... No maps, no interior illustrations, no abilities-skill explanations, or game like displays. So where is this isekai-fantasy novel series going? Why are they moving in that direction? Why does the author not create clear and precise objectives, plot arcs, etc. that the readers can easily follow and invest in? Is "flying by the seat of your pants" that much fun to write to an author like this one?
Confession time, I was sure that I had listened to book one of this already and so I asked for a copy of book two. When it started, I realized I was wrong and this was a completely new world and story for me.
That said, I was up to speed in the first 20 minutes or so and the story didn't suffer at all from having missed the first one. I think it would probably have been better listened to in order, but its already a triple 5 star, so how much better could it get short of zapping me into the book. (just kidding, nobody would want to live on Ludus).
This is essentially a lit rpg novel and it contains the leveling up mechanica that I really enjoy. It also contains the one thing that it seems most LITRPG's contain, and that is at least one Main character seems to always be shouting at everybody. It might be the rage culture in video games these days, who knows. In this version, the loud, obnoxious hero isn't annoying to listen to. He is so well written and so well performed, that he seems like a natural fit to the group.
I hate that I found another book series that I absolutely must own, but the combined talents of Corvin and Hayes were enough to truly transport me to the alternate world.
Jason and Henry's story continues when they are told there have been many similar murders in the world. They are ordered to go to the neighbouring country to infiltrate the noble society and learn what is going on. The trip itself though is not instant, let alone easy. Not only have the two made enemies, there is an open hunting season on orb-bound and heroes.
The story itself is much like the previous volume, written well enough to keep me hooked with an interesting world and interesting characters (to an extent anyway). The two main characters keep grating me, especially Henry who for a veteran is remarkably disrespectful to authority figures, but more importantly, is never punished for it by those around him. I am always surprised by how common the trope is in books that authority figures find such behaviour charming. Personally I am not too big a fan of constantly switching points of view, but it is not particularly bad because everybody is at the same place/story. It is a bit of a point of worry for the next volume though.
Still, an enjoyable read despite some of its flaws.
Delvers LLC begins to grow in membership and abilities as they are chosen to go undercover in another country to ferret out rebellion. A confusing section was when the god Dolos tells them that four new Terrans have been dropped on Ludus. One is a hysterical young woman and the other a black gay drag queen. It did not feel as though it was necessary to point out that Ludus was an extremely homophobic society. In a world that men are scarce, the move did not quite make sense. Perhaps it was a nod to social justice and tolerance, but the topic did not seem to mesh with the storytelling. There also was not a lot of progress with the group. They started on a trip, fought monsters, still did not reach the target city. It is hoped the next book has more goals or advancement. Still some editing issues. Like the premise of the series though, so will continue to read on...
Obligations Incurred is the second entry in Blaise Colvin’s Delver’s LLC series and I probably would have benefited from listening to or reading the first.
After a brief catch up I was thrown into a world with RPG-esque rules and characteristics. The magic system was interesting and the book seemed promising.
However, about a quarter of the way into the book it becomes REALLY preachy and SJW-y. I felt like I was being lectured at. From there on it was just OK. I completed the book mostly out of a sense of Obligation Incurred.
Narrator, Jeff Hays, does a fine job. He deftly handles the various accents of different human nationalities and non-humans alike. I would listen to another book he narrates.
I was given this free review copy audiobook at my request and have voluntarily left this review.
Pretty good continuation of the story, but this book suffers quite a bit from midquil-itis. That is to say, the story doesn't advance very much and it seems more like things are just getting set up for the next book. There are some new characters that show up, one of the most fun being Thirsty. Unfortunately, 'her' inclusion comes along with an excessively long moralizing section and intermittent preaching going forward. Corvin handles the preaching bits about as best as I've seen, but it's still an unnecessary drag on the story and detracts from an other wise good character.
I foresee some power-scaling issues coming up soon.
Over all the story this time is just fine this time, some good, some bad.
Ok, I think only my second review ever, so that should let people know how much I enjoyed the book. Unlike many other books like this, it does not spend pages and pages on stats, the author let's you fill in the logical parts and allows your imagination fill in some interesting what if situations. Maybe I am a sucker for gamer style books, but this series has been one of my favorites so far. It does not put the characters in a video game, and get it kind of does put them in that kind of environment. The God interaction is like dealing with an admin in a strange way that I am not always clear on, but honestly I am nitpicking. Really enjoyed, can't wait for the next in the series, keep up the good work Blaise.
I'm glad to see I'm not the only one that LOVED Ru'paul's Drag race when the very idea of men in drag didn't even cross my mind as "entertainment"
Like book one this series continues to be the Authors "pay to read" fanfiction of all his fav. TV troops or characters if thrown into a D & D world.
Sadly the isn't much plot progression in this book and although it was rather entertaining (in it's own way) I can't help but wonder if the series is running on fumes by the mid way point.
The writing style has improved in this book however due to limited progression and heavy use of troops (of shows I love and therefor VERY familiar with) it wasn't as entertaining, guess you can't trap lightening twice!
Fewer grammatical errors than the first book, but still more than I'd expect for a published book. Nonetheless, while this book wasn't quite as interesting as the first one, it still advanced the storyline quite a lot. We lost some characters we came to know in the first book, but also were privy to some more in depth information about how the world works. It's proving to be a more complex world than it first appeared, but it's also turning to darker as a result. I expect it won't go too much further down that path, which should make it interesting enough to complete the storyline, but since I'm not a fan of darker storylines, I didn't enjoy this one nearly as much as the first book in the series. Here's hoping the next book will be more enlightening. :)
I managed to get through the first book with a lot of cringing and skimming. This second effort was if anything, worse. A classic example of all tell and no show. Grammatically fine with a few errors, missing words etc. The painful part is that the premise is just interesting enough to keep the reader pushing on. Beyond the flat and mostly lifeless delivery the author constantly fills pages with the viewpoint and background of characters that the reader has no interest in. I could go on but won't. This author has a number of books out and these are his first, hopefully he got/gets better.
Ok, first off I'd like to say that I read A LOT! As in I have gone through most of the LitRpg titles in the kindle library. 😭😭 (Hooray for kindle unlimited) I am also poor as a damm church mouse so paying almost ten bucks for a book makes my inner hamster scream in pain. But I paid, because I am a junkie and this man writes pure LitRpg heroin. So buy this book. Make your friends buy it. And your co-workers. Strangers on the street too. Put lots of cash in this authors pocket so he can be motivated as #()&@ to finish the next one.
Henry and Jason seem to be just finding their feet and getting their company established when they get conscripted. Now they have to become infiltrators in Berber and set the stage for uniting the planet under one rule. As if that isn't enough stress there's a new God in town and he's playing hardball! I have to say that Thirsty Zha Zha and Aodh made an impression. Not being a gamer I get a bit frustrated with the confines of the RPG rules. Still, it makes for an interesting and different story. It wasn't quite as gripping as Drivers LLC 1 but still good.