I'll admit that I'm predisposed to enjoy this adventure. It was my first foray into the second tier of Adventurers League play, and my PC received an awesome and character-defining magic item while participating in it. Additionally, the DM who ran the session did so with a great mixture of fun, fanfare, and the titular direness. SEER makes an early appearance and is once again somewhat bland as an NPC, but the encounters throughout are thematically appropriate and reinforce the sense that the PCs are running out of time to solve the problems at hand. The main "puzzle" (if you would call it that) of the adventure -- namely figuring out how to escape the death trap that is being pinned into an ogre-blockaded gorge -- is rewarding to a wide variety of players, regardless of class or play-style. And the so-called "Set Piece Escape" of tobogganing out of an avalanche on top of giant sarcophagus lids while hill giants rain boulders down on the party... it was one of the most exciting adventure climaxes I've experienced in my 13 years of playing D&D. From my limited experience with the Adventurers League, I really think that this is something of a standard to which the rest of the league's modules should be held. It made me feel like a 10-year-old cheering over his first game, which is what I think most D&D adventures should try to inspire -- that kind of childish delight at fantasy adventure. Mr. Africa gets a tip of my hat and a hearty thank-you for this great experience.
This entire review has been hidden because of spoilers.
Fun adventure with many options for cinematic play. Due to the many options this adventure can be completely different every time you play it. NPCs we characterful and we actually felt bad for fallen dwarves
This entire review has been hidden because of spoilers.