Maybe it was the DM (it would take a very convincing friend to persuade me to go to a con again for AL) and but this adventure was way too slow for me and my party. Did not enjoy the huge amount of puzzles and traps and lackluster combats. I also had a migraine so take this review with a grain of salt.
This entire review has been hidden because of spoilers.
Frankly, the worst part of this adventure is that it hinges on "Beneath the Fetid Chelimber" as a means of setup. Luckily, you won't find Feetor's foul stench anywhere in this volume.
As for what this adventure actually offers: you'll find a lot of cool puzzle elements, though some of them are a bit complicated and can certainly be a setback for larger groups. My group played with 6 or 7 PCs, and we practically spent more time discussing how to get through the obstacles in front of us than actually playing the game. That being said, they balanced well with the few combat encounters that fleshed out the rest of the adventure; the magmins were a nasty but not insurmountable surprise, and the cadre of undead guarding the library really allowed our paladin to shine -- any opportunity to smite with a vengeance is a plus in my book. It's nice to see that Ms. Hoffman can write up a fun adventure, even if I'm continuously bemoaning the editing mistakes for which she and her team are responsible.
And while this is largely a personal note, the magic item offered in this adventure (a 'wand of webs') has become a real focal point of my experience as a player. I was there when the party bard reluctantly accepted the wand, as nobody else wanted it. Since then, I've adventured with that PC/player a few times and seen him use the wand to great effect, culminating in him calling it his "signature opening move" in our most recent adventure together. This is the kind of camaraderie and the type of memories that I think AL is designed to deliver to its audience -- in that regard, "Chelimber's Descent" has been pretty pivotal for my AL experience.
All in all, it gets relatively high marks from me; the only downsides are its time-consuming (though rewarding) puzzles and its reliance on a less-than-stellar adventure as a lead-in.
This entire review has been hidden because of spoilers.