The gang's all here! Scooby-Doo and his friends are teaming up with the most unlikely superheroes to save the world, solve mysteries and eat some Scooby Snacks! From the depths of the ocean to the heart of Africa, Scooby and the gang must investigate the deadliest threats imaginable! That is, with a little help from DC's greatest superheroes. The team is ready to take some action, and they get a little help from the Flash, Aquaman, Shazam and more! An all-ages series that collects SCOOBY-DOO TEAM-UP #13-17.
His credits run the gamut from Superman to Star Wars to Scooby-Doo, and from Clive Barker’s Hellraiser to Looney Tunes. His comics for kids have won a Comics Buyer’s Guide Fan Award, and been nominated for an Eisner Award and two Diamond gem awards, while several of his stories for older readers were included in the #1 New York Times bestselling graphic novels Action Comics.
I'm becoming a fan of the Scooby-Doo Team-Up series. It's light-hearted and fun. It isn't afraid to poke fun at both Scooby-Doo characters and DC characters, but it treats them with respect at the same time. The highlight of this volume is a team-up with Aquaman and Mera. Fred keeps trying to take the masks off of characters that can't breathe water, and you can almost hear the frustration in voices of the other characters as they have to constantly remind him that he can't do that. All of the other stories are fun in that way as well. There's only one story that isn't that interesting. That story features Scooby and a group of super dogs going to a planet of dogs to save the day. It turns out that Scooby isn't that funny without the other members of the gang to play off of.
The issues I read covered the Flintstones, the Jetsons and Superman. Not sure why the description here is different, but still a very entertaining and fun read.
Scooby-Doo Team-Up Vol. 3 collects issues 13-18 of Scooby-Doo Team-Up.
Okay, as I've said before, I've been a fan of Scooby-Doo for most of my life, starting with the episode where they teamed up with Batman and Robin. Gougers were gouging for this volume so I waited quite a bit to find it in my cheapness range. Then I had to order another one after the first one was lost somewhere in transit because some douche bag tried to sabotage the post office.
Anyway, this is some all-ages fun. The Mystery Inc gang team up with Deadman & The Phantom Stranger, The Flash, Aquaman & Mera, Hawkman & Hawkwoman, the Marvel Family, and a bunch of super dogs. The stories are geared toward kids but have enough jokes and Silver Age DC references to entertain adults. Dario Brizuela's open, minimalist art style is evocative of Hanna-Barbera art and the Scooby gang are on model. It's interesting seeing Silver Age versions of DC characters drawn in this style. Kid Eternity, G'Nort, and the Grim Ghost don't get much play these days.
Scooby-Doo Team-Up volume 3 is my favorite book in the series so far and it'll be fun reading it with my son in a few years. 3.5 out of 5 Scooby Snacks.
Jinkies! DC gets it right again by pairing "those meddling kids" of Mystery, Inc. with Aquaman and his underwater extended family, the Flash, the Marvel family (a.k.a. Shazam! - nice to see them back in action these days, as they tend to get lost in the superhero shuffle) and avian dynamic duo Hawkman / Hawkgirl. Recommended if you enjoyed the similar volume 1.
Meh. Unlike some other juvenile comics, there weren't very many nods for the adults reading them with their kids. That's not to say that it's not a good one to read with kids, but it will feel like a kids' book. Which isn't a bad thing at all, but it does mean it... wasn't quite as "smart" as some of the other ones I've come across. Still, if you have little ones who love Scooby Doo and DC, then this series could be a great bonding experience. (And I do have to admit... I chuckled more than once at Fred's unmasking compulsion!)
Scooby-Doo Team-Up is a perfectly adequate series. It's entertaining and doesn't take itself too seriously, making knowing nods to how cliche and trope-ridden Scooby-Doo stories can be. Each issue introduces it's DC heroes and villains with a good explanation of their backstory so even the most unfamiliar reader can appreciate the stories. The book is definitely aimed at children, as there isn't much depth or complexity for adults to latch on to. Not that it's a bad thing, but going through it as an adult it reads like a very "kids" book instead of an "all-ages" title and that's kind of disappointing. The art feels recycled at times, with poses and reactions repeated throughout the series. It captures the visage of the characters one would recognize from the cartoons and other media, but doesn't bring anything exciting to the table. This is probably the best volume so far, with the Flash, Aquaman, and super dogs stories as stand-outs for the entire series. I don't know if I would recommend this book, but I enjoyed it enough that I don't regret reading it and am looking forward to the next volume.
Continuing to Volume 3, I was eager to see what fun Team Ups Scooby Doo and the gang would encounter for Issues #13-17
Issue #13 was a fun Halloween special when Scooby and the Gang help some superhero ghosts- Dead Man and the Phantom Stranger rescue other trapped superhero ghosts.
Issue #14 Had Scooby and the Gang joining the Flash in Africa to take care of a ghost problem for Gorilla City.
Issue #15 Takes to the seas when Scooby and the Gang help Aquaman and Mera rescue Atlantis from Black Manta and more.
Issue #16 Shazam! The Marvel family is in trouble and it takes some Meddling Kids to help exact a rescue.
Issue #17 The museum heist is interrupted by Scooby and the Gang with Hawk Man and Hawk Girl
Issue #18 Is a job for the Dog Heroes going to a faraway planet to rescue their Dog Hero Counterparts and of course, Scooby Doo is able to do his part.
Again, a light and fun storyline and stellar illustrations! Onto the next exciting volume!
The Mystery Inc gang team up with Deadman & The Phantom Stranger, The Flash, Aquaman & Mera, Hawkman & Hawkwoman, the Marvel Family, and a bunch of super dogs.
What works about these Scooby-Doo team-up stories are how they're lightweight adventures that pair up Mystery Inc with other Warner Bros properties (primarily DC characters) while putting fun twists on characters they wonderfully understand. An underwater adventure has fun with Fred's eagerness to unmask villains, while giving Shaggy and Velma their own Shazam! powers courtesy of their catchphrases is a stroke of genius. The art style does feel interchangeable, especially when the characters feel copied and pasted from a template of bog-standard drawings of Fred, Daphne and co in the same often used poses, but that doesn't take away from how fun these adventures are.
Another batch of crossovers as the team save Gorilla City from a Gorilla Ghost, help the Phantom Stranger rescue some kidnapped ghosts (an impressive roster of DC's various ghost heroes — yes, there are quite a few), and team up with Aquaman, Captain Marvel ("He's been captured by not only a Monster Society but a Monster Society of Evil? I'm out of here!") and Hawkman/Hawkgirl as well as a team-up between Scooby and most of DC's wonder dogs (quite a few of those too). The Aquaman tale was the weakest, because the kids didn't really affect it much. Overall, though, a lot of fun.
I learned a lot about old villains and superheros from the dc world. Some of them actually came from quality comic which were then acquired by dc. Lot of the characters are from the 1940s pretty historical. Spent a lot of time looking up old comic the team ups were with and Captain Triumph was and interesting one. Aka Lance Gallant who has an evil half bro. The Manta men were also a whole vibe since the crocodile hunter was taken down by one irl basically. Def recommend super nostalgic.
As an adult, I’m hitting diminishing returns here. I enjoy seeing the gang team up with a new superhero (or set of heroes) for each story, but I’m over some of the recurring bits. (Yes, I read that Shaggy was scared 20 pages ago, I didn’t need it in this story, too) but they make good, light time-fillers
I decided October was the perfect month to read some more Scooby-Doo Team-Up and I was correct. It was great to dip into this collection when I needed something fun to read. Each of the 6 issues was really good, but my highlights were the team-up with the Marvel Family and Scooby going off on his own to a planet of dogs (with an appearance by Yankee Poodle). Delightful comics.
Good third installment. Loved the Aquaman story. The other superheroes I was a little unfamiliar with, but they were still good. Aquaman, the Flash, Captain Marval, Shazam, all the super dogs, hawkman and hawkwoman.
I enjoyed this volume very much. I think the first two volumes were stronger and I enjoyed them more. But this was a fun and easy read. If you are a fan of Scooby-Doo or crossovers this is a great series to look into.
It's Scooby and the gang once again and their teaming up with a slew of characters to solve mysteries. In this volume they team up with Flash, Aquaman, Shazam, Hawkman & Hawkgirl, The Spectre, Deadman, The Phantom Stranger, Krypto & Bathound. It's goid clean fun that would be great for the kids.
Good color artwork. Dc comics freebie. 130 pages. Dc heros teamup with Scooby and the gang. My favorites were Doggone heros, a bunch of super canines. Also the Hawkman and Hawkgirl teamup.
These comics are aimed at 2 types of people, Scooby Doo fans and DC fans. I’m at the intersection of both but definitely more of a Scooby fan. These are definitely written for kids, so it’s very light hearted but I’m loving it.
This 3rd Team Up isn't as great as the first two, but it's still something I'd read again. The fun team ups support the humor of original Scooby-Doos, and add interesting new twists that keep me involved. Good book.
I read this with my son and he really enjoyed it. Typical Scooby and villain story with super heroes sprinkled in. My favorite story was the last one with all the super dogs and Scooby.