Not sure what to think about this one. Kult was my favourite RPG in my teens, and I still love the background for it. The old rulesystem was problematic, the New "powerd by the apocalypse" one is different. Not really sure what I think about it. But I am afraid that some of my players wont like it. But it might be that I dont get it yet. Have not played With the system. And the corebook is in the post, so we will see. I still want to GM in this world, not sure I want to do it through this system yet doe. The world of Kult is also very much about pushing all the wrong buttons. It has a strong Clive Barker wibe that I like. But you really need to make sure what horror level Your players want to play within. Some of the subjects of abuse you can "play" with whitin this world I would not be comfortable with. But on the other side, this should not be a monster hunting game. So I am looking forward to the Core book and to read adventures in this world again. Then we will see how to make it work within my group of players.