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Ken's classmates Ririko and Hideaki are kidnapped by students of a rival school as bargaining chips for the coveted Golden Soul Figure, and it's up to Ken and the top Legendz players at Ryudo to save them Trapped on the top floor of Kokuryu Elementary, the hostages can only pray that their friends have the power to fight their way up floor by floor--past hordes of Hades hounds and other nasty surprises--and liberate them

208 pages, Paperback

First published June 4, 2004

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Makoto Haruno

20 books

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5 stars
18 (27%)
4 stars
28 (43%)
3 stars
13 (20%)
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5 (7%)
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1 (1%)
Displaying 1 - 2 of 2 reviews
Profile Image for Nikki in Niagara.
4,392 reviews174 followers
March 11, 2014
Continuing on from the last volume Ken must first battle to save his kidnapped friend. Then battles abound in glory one after another as Ken goes to the Legendz Carnival, only the evil Leo is out to destroy all the Legendz so he can crystallize their energy into crystal form and use it for his own Legendz. As we leave the story, a crystal has been formed and Leo sets off after Ken to retrieve it. Plot is being added here to make the story more than just battles, but still it is very heavy-duty battle-game manga. The younger kids will love this and my 13yo ds and I are simply having fun with the mythological creatures and old-school battle-game manga. Nothing deep, just fun.
Profile Image for Juanita Tejeda.
46 reviews1 follower
January 10, 2011
It was far to rushed for my tastes, if they would have taken their time with the plot I think it would have turned out a lot better.
^_^,
This entire review has been hidden because of spoilers.
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