This Warhammer Fantasy Roleplay Game Master's toolkit includes a GM's screen packed with handy reference tables, scores of colorful random encounters, guidelines for running thieves and beggars, a host of NPC names and descriptions, dozens of plot hooks and adventure ideas, and more.
There were two GM screens that came out for WFRP. This was the better of the two.
Here's why:
OUTER SCREEN DETAILS
1. The GM screen is hard and not flimsy like some GM screens. 2. On the outside of the GM screen is a map of the Old World and some other artistic sketches to fit the tone and mood of a typical WFRP campaign.
INNER SCREEN DETAILS 1. Full critical hit tables with colorful title/descriptions not found in the core book. 2. Starting names for different races. 3. Combat details breaking down actions into various details, including noncombat. 4. Damage and healing info. 5. A list of basic and advanced skills. 6. Weapon details. 7. Falling damage. 8. Armor info. 9. Talent name with page number for quick reference in the core book.
ADDITIONAL SUPPLEMENT (GM'S TOOLKIT) (31 pages)
1. Lots of drawings and pictures to fit the mood/tone of WFRP. 2. CITIES: suggested buildings and establishments in cities; sewer passage info; street encounters with a paragraph of detail per encounter; thieves and beggar info against PCs; name of inns and taverns with details within 3. THE GREAT WILDS: roads, forest and farms info; natural hazards; wilderness encounters; outlaws and animals; village and town names with details of about a paragraph; strange encounters and setting ideas; personas for NPCs; three pages of plot hooks and how/why a motley crew of adventurers might travel together.
This product won the silver award for Best Cartography from the Ennies Award.
Enjoy!
P.S. This may be out of print here but you should be able to get it eventually through Fantasy Flight Games.