The Ninth World teems with life—and most of it is hungry!
The Ninth World is unlike any other fantasy setting: weird, imaginative, dangerous, and often a bit creepy. The creatures of Numenera are no different—and the Ninth World Bestiary 2 gives you over 160 new ones to populate your campaign. Creatures undreamt of by even the most experienced pursuer of the numenera: the huge, burrowing mimus; the six-mouthed jreet; the mirror-faced cyclic raider; and many, many more.
This book includes: •Over 160 new creatures to populate your campaign. •An extensive index of all creatures from products across the Numenera game line. •Random encounter tables for creatures from this book, the Ninth World Bestiary, and the Numenera corebook. •Random tables to generate new creatures on the fly. •Useful insights on the behaviors, beliefs, and relationships of Ninth World creatures.
Bruce R. Cordell authored books for Dungeons & Dragons over the course of 4 editions (2nd Edition through 5th Edition D&D). These days, he’s a senior designer for Monte Cook Games, LLC designing Numenera , Gods of the Fall, and The Strange. Also a novel author, his credits include several titles set in the Forgotten Realms. Bruce’s tenth novel, Myth of the Maker, is just out from Angry Robot Books: http://brucecordell.blogspot.com/2017...
The Ninth World Bestiaries are always such a breath of fresh air if you've read your share of rpg bestiaries. You won't find any of the typical fantasy beings here. My one complaint is that almost all of them seem to have some kind of Intellect attack, but all rpgs have their particular shortcomings, I suppose.