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Making 8-bit Arcade Games in C

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With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!

240 pages, Paperback

Published April 26, 2017

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About the author

Steven Hugg

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Profile Image for Colin Hoad.
241 reviews2 followers
December 17, 2020
This is a good book and really whets the appetite for programming 8-bit games. It is essentially a guidebook to the author's online emulators that he created to demonstrate writing games in C using various 8-bit machines. Treat this book as it was intended to be used, namely as a resource to get the most out of Steven Hugg's website and his impressive emulated environments. It also helps if you already have a basic grasp of the C programming language, since this is not a "how to" book for C itself. Overall I enjoyed it and learnt quite a few tips about 8-bit programming in general.
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