The trans-national MURKOFF CORPORATION tirelessly pushes the frontier of scientific research and development. Partnering with the greatest minds of tomorrow, Murkoff expands the reach of every branch of scientific inquiry, including gene therapy, behavioral psychology, information technology, and medicine.
In the event of mistake or oversight, the MURKOFF INSURANCE MITIGATION DEPARTMENT comes in to minimize economic fallout. Mitigation Officers are damage control. They are not here to save lives or help people, they are here to make sure it doesn’t cost the company any more than it has to.
Besides writing children's books, Petty is also a director and screenwriter for movies and video games. His film Soft for Digging was an Official Selection of the Sundance Film Festival. He received a Game Developers Choice Award for his work on the bestselling video game Splinter Cell. JT lives in Brooklyn, New York.
This installment explains the origins of Trager and when Murkoff learned about the pseudocyesis, or psychosomatic or false pregnancies among female employees working at Mount Massive.
I read through this quickly, not strictly because it's a short comic, but because it's easy to be engrossed when filling in the blanks in the Outlast universe. However, I admit to reading this installment with more vigor than the first, so I've rounded up the star rating.
Go play the Whistleblower DLC instead of reading this.
I went into reading these issues thinking they'd clear fog regarding some central characters but not only was this not the case, the story was poor and badly-written.
Since its interest in the Mount Massive Asylum as is learned in the original games, the infamous Murkoff Corporation worked tirelessly conducting experiments on patients to create a host for their swarm of nanites (The Wallrider). The mentioning of MK Ultra was only natural at this point, and helped clarify the essence of the program.
This isn't something mentioned in the comic issues. How very sad.
On another note, the choice of artwork is befitting — silhouettes are vague, character faces are diffused, almost grotesque. The use of sketch and monotones greatly enhanced the propagated eerie feeling.
We get to experience the stories of the Murkoff Insurance Mitigation Office first-hand, whose main interest is to minimize economic fallout. Oh, goodie! Too bad it felt like two rookie cops getting themselves into a lot of trouble.
The reader sees Chris Walker in his early variant form. You learn about Rick Trager and how he became a variant. It's also explained why there were no women employees in Mount Massive Asylum during Outlast.
This was more interesting than the first part but didn't have the same emotional impact for me.
Liked the background about the females in the facility; I think it was addressed in one document at Mount Massive but I think this greatly ties the asylum with Temple Gate with the technology behind the women in the facilities
This entire review has been hidden because of spoilers.
Okay but like, where was this story in the games? Give me more corporate espionage and scary people that do scary things. The name dropping of game characters definitely gets exciting at this point.
While the first volume was about how Chris Walker got into Mount Massive, the second volume is about Richard Trager. I like that they're incorporating the characters from the game into the book, but it's just done a bit lazily.