Combines the principles and major techniques in computer graphics with state-of-the-art examples that relate to things students and professionals see every day on the Internet and in computer-generated movies. DLC: Computer graphics.
I'm actually reading this in bits and pieces, and...um, I'm reading the 2nd edition, not the 3rd. That's plenty advanced for me. Trying to get a handle on lighting in OpenGL, and also there is a fun chapter on fractals and other ways to represent infinity programmatically/graphically.