The premise of TABOO TATTOO is short and sweet: a middle-school kid accidentally acquires a tattoo that grants him supernatural abilities. Full stop.
Middle school is so much cooler when one has super-powered "spell crest" tattoos, overzealous military specialists, and busty childhood friends mixing things up. At least, Seigi Akatsuka certainly understands. Rail-thin but an alert and budding martial artist, Seigi is a classic do-gooder: fighting off bullies, helping out the homeless, and offering to go shopping to kill some time. Naturally, it's only a matter of time until the boy's do-gooder ways get him into a heap of trouble.
The premise of this manga is almost obnoxiously straightforward, and on occasion, it can be hard to tell if the laughs and intrigue are really worth it. In this volume alone, readers stumble upon every trope native to the kid-with-extraordinary-power genre: boy with courage; adorable girl-next-door; characters who could help but don't; older woman who is an insatiable flirt; frivolous sidekick; material villain in the form of a little girl . . . and so on.
As for whether any of these elements complement the narrative, the result is, broadly speaking, a cautious thumb's up. TABOO TATTOO doesn't take too many risks and doesn't challenge readers with anything new. The book pulls together known quantities of manga storytelling and coaxes clever, bloody action out of them. It's admittedly chuckle-worthy to see Bluesy Fluesy, a U.S. army lieutenant tasked with re-acquiring the spell crests, fumble around Japan and play phone-thief to get Seigi's attention. And admittedly, it's funny to see Bluesy play the fake transfer student and invent a relationship ship with Seigi to stay close ("Oh . . . You know how it is.").
Chuckle-worthy and funny, but ultimately unfulfilling. Fortunately, Shinjiro invests in a few clever twists: Bluesy rabbits with Seigi's phone and gets him away from a populated area, after which she engages him to test his fighting skills (and destroy a building in the process); and all that glomping at school is no doubt an act, as she drops a note into his pocket and electronically taps his book bag, so she can maintain communication.
The action is fast and a little gory; however, Shinjiro's artwork is very clean and dynamic, and most impressively, it's spacious. This is helpful considering the vast spectrum of layout and composition the artist uses. In action scenes, two-page spreads at full bleed will show off a kick to the face, an explosion, or someone getting their stomach torn apart. And yet, in more intimate moments, readers will encounter four or five inset panels, on the same page, documenting a flashback. Both examples are subject to clutter from inexperienced manga-ka, but Shinjiro seems to know what he's doing. His art, in the end, is busy, but it never gets in its own way. The art maintains a quirky pace and ensures readers don't get too bored with seeing the same tropes over and over again.
TABOO TATTOO an uncomplicated leisure read. There's plenty of room for the story to grow. And in this regard, the only significant downside resides in whether the artist chooses to remain with genre tropes, or decides to try something new, specifically when it comes to propping up Seigi's internal conflict. After all, it won't take long for the boy to openly question the motives of his new handlers.