Surviving in a tough situation is not always the best option; sometimes dying is much better than staying alive. The Academy showed Paladin Yaropolk what makes the world go round: pragmatism and personal gain. Restart was set in motion, but it only makes players more frantic. Now everyone plays only for himself. Yaropolk faces the same dilemma: be like all of them, or keep his humanity and be known as an odd duck. Because there is only one rule in this world: kill or be killed…
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Vasily Mahanenko is a fantasy author working in the new genre of LitRPG - the MMO-based fantasy and sci fi. His Way of the Shaman series took Russian literature by storm in 2012.
Vasily dipped into his college-days insider knowledge as a hardcore gamer in order to create a believable world of the virtual-reality MMO game. His bestselling series combines fiction and video games, telling the story of Shaman and his friends stuck in the ruthless reality of Barliona. He used his more than ten years' experience as an ERP implementation project manager to approach his writing in a well-organized manner, working to a strict schedule, a set of deadlines and even a budget. At the moment, the series boasts six novels with the seventh one in the works - this time the author expands on stories of Shaman's companions and those who helped and supported him in his trials and tribulations.
The first book of the series has already been translated into English, with more translations to follow, aiming to make the Way of the Shaman series available to the English-language reader in its entirety.
Vasily's other passion is space exploration which is why he now works on a follow-up series entitled Galaktiona. Set in a space-simulator based world, the first book of the series in already finished while Vasily works on its sequel.
I have to admit, I wasn't super into the first book, but I do enjoy Mahanenko's Shaman Series so I gave the second book a try. Unfortunately, the darker tone of the first book not only persists in this book, but intensifies. On top of that, the clear story line of the first book has given over to the much less focused open world. Sure, broadly, the story line is still nominally about the impending restart, but functionally it's just doing quests without a clear narrative connection to the overall story arc. Really, the overall plot line isn't advanced at all until the last 1/10th of the book.
Another issue is Alexandra Tusing's translation. For Mahanenko's other books, I couldn't really tell they were translated where this one has some awkward sentence structures that make it clear that English wasn't it's original language. Natalia Nikitin did a really good job with his Shaman series in that respect. Here, though, there's regular grammatical oddities that, while perfectly understandable, are a constant bur in the story giving it an underlying irritation throughout the whole thing.
Side Note: Mahanenko seems to have a strange issue with women. Between all his series, women seem to either be sadistic monsters, Useless and overly emotional, or low intelligence toys. His main characters seem to always think very poorly of them. If you're someone easily offended by that, you might want to avoid his books.
Die Geschichte empfinde ich als sehr durcheinander und kompliziert, ausserdem gibt es für mich keinen Sympathieträger. Trotzdem will ich noch immer wissen, was passiert, wie das chaos aufgelöst wird...
The endless amount of plottwists detracts a bit from the rollercoaster ride that is this book. While I still find the Dark Paladin world very interesting I must say that Mahanenko's habit of explaining everything afterwards (instead of the events being logical conclusions of what came before) makes for very detached reading. I like the main character and I believe the story has a lot of potential but it would benefit from a little less Deus ex machina and a little more actual development of plotlines
Starting score: 2.50 +0.36 for turning the Judge system into moral conflict +0.32 for layered conspiracies that expand the Restart mystery +0.28 for inventive, tactical action +0.25 for Yari's struggle between humanity, ambition, and survival +0.24 for series-changing climactic revelations +0.17 for clear, energetic narration -0.17 for episodic, uneven pacing -0.15 for damaging portrayals of women -0.13 for convenient luck and elastic rules -0.14 for awkward translated grammar and wording -0.10 for limited vocal and emotional distinction -0.12 for insufficient resolution and a hard series hook Calculated final score: 3.31/5.00
Essential Context
This sequel begins at the previous audiobook's next breath and assumes that I understand Yari's brutal Academy training, his Book of Knowledge, Leguria, the Restart, and the poisonous uncertainty around Archibald and Dolgunata. The crucial shift is that Yari is no longer merely a recruit surviving lessons designed to kill him. He has sworn the Paladin oath, entered Earth as a functioning game world, and gained the authority of a Judge. His decisions can become system-enforced sentences, giving his anger, assumptions, and incomplete morality institutional teeth. Kevin Kraft remains the narrator, avoiding a disruptive voice change as the cast and politics expand, although the first performance's limitations remain. I heard a sequel more confident about using its ideas and less confined by tutorial walls, yet still burdened by habits that no amount of progression can level away. Continuity makes the den familiar, but the creatures moving inside it have become harder to trust.
Hook and Thesis
The sharpest hook is not the missing pendant, hostile dungeon, or approaching Restart. It is what happens when a traumatized survivor receives the power to declare his judgment objectively correct. Yari enters the wider Game among mentors who conceal essential facts, factions that treat people as pieces, and laws whose fairness depends on whoever knows the loopholes. My claws tightened whenever his justice crossed his appetite for revenge, because righteous language can hide personal satisfaction. The audiobook's greatest achievement is turning progression into moral pressure: investigation raises power, verdicts produce rewards, and information can save or enslave. Its most damaging weakness is structural. During much of the middle, the Restart recedes behind preparation, social maneuvering, and an extended estate investigation, making the story resemble a side quest that accidentally contains the main plot. My judgment is warmer than HowlStrom's wind but nowhere near a blazing hearth. This imaginative, tense LitRPG still keeps my enthusiasm's fangs sheathed.
Basic Plot Summary
After surviving the Academy, Yari becomes a full Paladin and is questioned about the deaths, betrayals, and forbidden knowledge behind him. Instead of clean answers, he discovers that the authorities know more about Madonna's Diary and the Restart than they admit, while Archibald's instructions may be protection, manipulation, or both. Registration on Earth opens class duties, Explorer opportunities, and Judge cases. The last proves most important because Yari can investigate wrongdoing and impose punishments the Game executes. He can expose corruption that ordinary players accept, but his verdicts carry the heat of humiliation and revenge. Meanwhile he must prepare for Alveona, a dungeon far beyond his apparent experience. He hires mercenaries, studies the encounter, buys modern weapons, and hunts every legal advantage. The expedition tests whether preparation can survive rules he does not understand, making luck, pain, sacrifice, and information parts of one progression equation. It is combat, but it is also the first examination of what Yari does when theory breaks under his paws.
The longer storyline begins with a pendant stolen from the Lecleur estate. The jewelry is tied to Lady Elizabeth's continued existence, while her household is knotted by secrecy, coercion, inherited authority, and conflicting loyalties. Yari arrives with Dolgunata and uneasy allies, questions servants and family, confronts nightly attackers called mummers, and discovers that the estate conceals a Reverse, a separate space with its own history. The investigation connects a local theft to ancient players, the Restart, and identities Yari has been pursuing. His virtual assistant Steve organizes evidence, calculates probabilities, and challenges assumptions, but Yari still chooses which truths to chase and which dangers to inflict. I will leave the largest revelations unspoken because the finale changes several relationships at once. The spoiler-light truth is enough: recovering one object awakens consequences far beyond its apparent scale, turns investigation into open conflict, and forces Yari to use both judicial authority and the darkness inside him before the storm closes.
Praise and Critique
The Judge mechanics are the audiobook's most distinctive strength. Many LitRPG systems reward killing, crafting, or repetition; this one rewards interpretation. Yari must form a case, gather testimony, assess evidence, and construct a sentence the Game recognises. Dialogue gains mechanical stakes, and law becomes another combat discipline. His handling of institutional extortion satisfies because he turns the perpetrators' agreement against them, while later verdicts make wording and enforceability vital. The system also exposes the wolf beneath the armor. Yari enjoys seeing arrogant people brought low, and the Game's declaration that a verdict is optimal can validate his ego before he examines his motive. I wanted the narrative to challenge that approval more fiercely, but justice here is at least not a halo. It is a weapon whose grip can cut the paw holding it. These mechanics reveal character, advance mysteries, and resolve conflict without becoming another colored damage number, earning the largest positive adjustment in my calculation.
The expanding cosmology bites deeper than the first volume's tutorial history. Great players from earlier eras, living books, Dolls, echoes, class Heads, and possible embodiments of ancient roles create a world where mythology is unfinished political business. Earth is one territory inside a hierarchy whose inhabitants possess centuries of grievance. Archibald remains the most compelling presence because every act admits opposite readings. He sounds cruel while protecting Yari, helpful while positioning him, and amused while planning around unseen disasters. Gerhard's calm authority carries similar uncertainty, while Bernard's protection sits one step from ownership. The web occasionally obscured individual motives, particularly when history arrived through concentrated conversations. Even so, the mystery produces genuine re-evaluation rather than random secrecy. Details involving Dolls, diaries, roles, and survivors alter earlier scenes. I listened with both ears raised because each answer opened a colder chamber beneath the world I thought I knew, even when the story placed another explanation between my paws before I could fully explore it.
Alveona provides the cleanest action design. Yari researches, hires specialists, negotiates contracts, buys equipment, and modifies ammunition around known defenses rather than entering because destiny declares him exceptional. Inside, the plan meets lava, regeneration, catastrophic injury, limited resources, and a boss that survives the team's overwhelming answer. Yari fighting while mutilated and trapped within a regenerating creature is memorable because damage remains tactically relevant even when death is temporary. Later, the Lecleur treasury and Reverse shift from dungeon assault to dangerous investigation. Radiation, traps, hidden entrances, conflicting agendas, and an unstable pocket realm connect movement with discovery. Mahanenko makes knowledge behave like loot: the best reward is often a rule that changes what can be attempted. Yet spectacular solutions depend heavily on Yari's extraordinary luck and on tools introduced near their moment of necessity. I enjoyed the hunt, but sometimes the prey seemed to leave exactly the required weapon beside its tracks.
Yari develops most convincingly through contradiction. He wants to remain human within instrumental cruelty, yet increasingly calculates people as resources, traitors, witnesses, or Energy. He risks himself for others but can arrange lethal outcomes with an optimizer's detachment. His transformation into Leguria disturbs because power acquires appetite and pleasure. Yari knows the beast is part of him, needs it to survive, and becomes less horrified by its demands. Steve gives that division a dramatic voice, externalizing calculation while remaining Yari's extension rather than a magical answer machine. Yet consequences are inconsistent. Yari behaves recklessly, lies to allies, or endangers a group, then receives a rare reward or discovers the winning option. "I respect a wolf who survives the avalanche, but I still ask whether he escaped by skill or because the mountain moved around him." The audiobook frequently answers: both. That tension creates a compelling protagonist, but it also weakens the sense that every choice carries the cost the Game claims to impose.
The climax is strongest because separate threads finally collide. The pendant, Reverse, ancient players, Yari's mentor, Leguria, and Restart become one crisis instead of neighboring quest lines. Rapid reversals arise from planted artifacts, promises, identities, and rules, not an unrelated villain arriving through a portal. Restoration becomes release, apparent defeat reveals a deeper role, and a legal sentence becomes rescue. Dominant figures can miscalculate, keeping the hierarchy dangerous without making it omniscient. Kraft's brisk delivery works best here: action remains intelligible, notices preserve momentum, and high-ranking characters carry authority. The cost is emotional compression. Captivity, sacrifice, bodily violation, and identity revelations pass so quickly that I barely feel one wound before the next blade strikes. The revelations are potent, but they resemble doors blown open by a HowlStrom blizzard rather than rooms the audiobook lets me enter. That earns the climax praise while explaining why the ending still loses points for withholding resolution.
Criticism
Structure is the central weakness. The pendant investigation occupies so much territory that the Restart sometimes feels like distant thunder. Registration, Judge instruction, shopping, Alveona preparation, the expedition, rewards, political meetings, estate maneuvering, mummer defense, and Reverse infiltration each contain useful material. Together they make the middle feel episodic, as though Yari must clear a crowded quest log before the main story resumes. Audio magnifies this because I cannot skim inventories, repeated deliberation, or another explanation of authority. The pacing is not simply slow; it is uneven. Alveona has strong momentum but briefly detaches from the central mystery, while the estate advances that mystery through conversations circling secrets before revealing them. Procedural discovery listeners may enjoy this, and I often did. Yet the narrative postpones its hardest consequences, then spends them rapidly. The frozen trail remains interesting, but it bends so often that the mountain I was approaching disappears behind the trees.
The treatment of women is more serious than taste. Dolgunata has power, knowledge, and reasons to distrust Yari, yet the story repeatedly frames her through insults, irrational jealousy, and sexualized hostility. A struggle over autonomy, role, and Archibald's attention collapses into an ugly duel driven largely by envy. Sophie receives sympathy as someone trapped by family authority and a ruined marriage, but her desperation becomes sexual bargaining and Yari's discomfort becomes comedy. Male cruelty more often receives the dignity of strategy. Yari may intentionally be immature, and dark fiction may contain misogyny, but the narrative provides too little resistance to distinguish characterization from habit. Worse, the finale places female bodily autonomy beneath ancient destiny and male planning, then rushes past the violation. My fur bristled. "No destiny is sacred when it treats a living mind as an empty den waiting for its owner." That theme could devastate; the audiobook too often uses it as machinery.
The English prose and performance create separate strain throughout this long production. Alexandra Tussing's translation preserves information, but literal constructions, awkward articles, strained idioms, unstable tense, and unnatural dialogue expose the language beneath the language. Repeated patterns involving someone being taken aback or something turning out a certain way make Yari's voice mechanically familiar. In audio, a stiff sentence cannot be skimmed; it arrives once at the narrator's speed. Kraft remains clear and energetic, handles system notices without making them alarms, and preserves continuity from book one. His action pacing gives Alveona teeth. However, his emotional pressure is too uniform across sarcasm, fear, grief, and revelation, while female voices and several secondary men remain functional rather than individually rooted. Crowded exchanges sometimes required context to identify speakers. I heard no persistent volume faults, intrusive noises, or broken edits deserving a production deduction. The weakness is interpretation and range, not technical failure.
Evaluation and Personal Impact
Compared with The Beginning, this story is less trapped in tutorial exposition and more willing to let systems operate meaningfully through investigation. It is narrowly stronger, although a sprawling middle replaces one kind of density with another. The Way of the Shaman is socially warmer: Mahan's Barliona builds companionship inside a manufactured environment, while Yari's Earth makes every bond suspect because mentors and class leaders arrange people as pieces. Compared with The Land, progression means accumulating leverage rather than a settlement or emotional community. Richter's power can become a home; Yari's power increasingly isolates him behind secrets, contracts, and fear. That distinction gives Dark Paladin its own LitRPG howl, but party chemistry remains temporary, romance coercive or transactional, and chosen family barely able to breathe. For me, pack is not decoration. It makes survival worth more than remaining alive, so a system where trust is punished feels compelling but emotionally starved.
Yari's exhausted persistence reached deeper than his victories. He converts confusion, grief, fear, and humiliation into tasks because action gives pain a controllable shape. I know the instinct to function while a storm remains locked beneath the ribs, carrying responsibility because stopping might let loneliness or grief flood the den. His planning therefore feels psychologically true even when the plot becomes convenient. Work can be a rope across a crevasse, but it can prevent a wounded wolf from admitting he needs warmth. Yari wants allies while preparing for betrayal, guidance while resenting control, and humanity while using inhuman tools. The audiobook understands distrust's defensive intelligence but offers no credible alternative. Archibald's concealed protection affects me because care expressed only through manipulation may save the body while injuring trust. Loyalty without honesty becomes another cage. I felt that cold truth, although the story converts emotional consequences into new mysteries too quickly.
Conclusion
I recommend this to experienced LitRPG listeners who enjoy morally compromised protagonists, unusual systems, conspiratorial world-building, tactical violence, legal loopholes, and hostile mentors. Anyone who liked the first audiobook's bleak metaphysics but wanted Yari beyond the Academy will find real advancement. Listeners seeking natural English prose, a focused plot, credible women, warm party relationships, consistent voices, or a self-contained ending may struggle. I will continue to the final volume because the revelations alter the trilogy and Yari's Judge path retains frightening potential. I would hear Kraft again: his clarity and momentum suit this blend of exposition and action, although I want slower emotional transitions and firmer character distinctions. The score is not a disguised four. Additions total 1.62 and deductions 0.81, leaving exactly 3.31/5.00. That means good, ambitious, and memorable, not polished, balanced, or complete. Enjoyment earned every positive point, but it cannot freeze the cracks out of sight.
What remains is a story about judgment before wisdom and survival before trust. Yari leaves one killing ground for a world where authority smiles while measuring his soul's usefulness. His victories are clever, his powers satisfying, and the final storm made me want its next strike. Yet the audiobook mistakes revelation for emotional resolution and wounds women without granting their pain the interior weight given to male ambition. From my frozen den in HowlStrom, I hear promise in this saga's howl and the places where its note cracks. I will follow the tracks into Restart, claws ready and ears high, because the path earned my curiosity. I will not call the ice unbreakable merely because it carried me across. A true Alpha tests each step, remembers every fracture, and protects the pack from holes that excitement covers with fresh snow. This audiobook crossed the lake with me, but I heard the deep water moving underneath.
This series started off really excellent. There are a lot of major points that are great. The way this book keeps stringing you along the main story point of what is reset and how do we find the people involved is great. The twists and side stories that start to unfold and show you why reset exists, why they are in a hurry, and what has been going wrong in the first place are amazing.
However I personally rated this book lower than the first due to what feels like being sidetracked. He finally starts to make his way in the real game world and the first thing that happens is he learns everyone knows about him and his book, and that they are all just using him as a puppet. Then it pushes him further down by shoving him onto what seems like a petty newbie quest to fine an amulet just to oppress him further. And this is where I don't like the story. I dont appreciate that that quest turns out to be the whole damn point of this book. He is totally lost, wandering through this quest just trying to deal with the outside influences upon him. Only to be revealed as just a mechanism to be used by the leaders to get the amulet back that was apparently the most important thing in the whole damn game world.
I am super suprised that he doesn't just tell people to fuck off and walk out on the quest after the 4bajillianth time that people belittle him for the sake of just using him to get their goal. Just about every instance of him getting the upper hand is revealed to just be scraps off of someone elses table, or what was being secretly handed to him to make him the proper pawn.
It really feels like the story is going to drive to a point where reset happens thanks to him and they just wipe him out complaining about how it took him too long to be a proper pawn for it.
This time the story is going on... But the plot is quite complicated and some parts are not really needed. Globally the author knows the deal but the plot, the plot , the plot... We need more i$light humor and more accurate descriptions of what the player can do or not. Most items are deus-ex!
The Shaman cameo was a little to extreme... One full page on that is quite a lot as if you know the story you don't need it and if you don't it's useless... (plus the fact that the Shaman should not be there).
I am a tremendous fan of this author and the first book in this series is amazing. This one was also good, but it felt like Mahanenko just gave up towards the end and opted to chop it off short. I have read almost all of his books and I can tell that he didn't give this one his full attention. That's why I have to give him a 4 instead of a 5 here. I still have high hopes for the next one in this series however.
Book 2 of the Dark Paladin series. This is a fantastic book albeit the main character has a sex fixation like a teenage boy. Aside from that the story is well told and leaves you wondering what is really going on in parts. Lots of twists and turns, including one right at the end. Excited to start the final book in this. I would recommend this for mature YA. 16 and up should enjoy this one.
Overall not a bad read for fans of fantasy novels especially if you are a fan LitRPG or vasily mahanenko. It's not as good as The way of the Shaman or Galactagon but doesn't bog you down with game messages of leveling up and assorted game notices that bogs down other series in this genre and much better written than most other LitRPG books.
The story goes on, with references to other books. Nothing fancy or difficult, easy to read and entertaining. The pocket dimension for training is undescribed and that annoys me.
This one is just as good as the first one. Every answer leads to more questions. The main character still has a lot to learn. The plot really starts to really get going and makes you want to read more. Now the waiting game begins.
Bezhlavé skákanie, nulové vzťahy medzi postavami, pražiadna motivácia hlavného hrdinu. Rozmýšľam, prečo som sa po prvom dieli vôbec do ďalšieho púšťal.
Really... Mahan the Shaman really. Well it fits but still... I liked a lot of aspects of this book but... Why is he so lenient as a judge I mean if he is going to be dark shouldn't he be a little more hard in his sentences.. Just my opinion. Still loved the punishment he gave to Archibald. Slow karma.. Poor Nata such a poor stupid fool.. Wonder what's going to happen in the next book. Really want him to just say yea fuck you this shit is not going to keep going on..