The summary intrigued me, but in the end it fell short for me. The story moves rather slow, following a trio of undertaker brothers who are suddenly thrust into the world of witchery and monster fighting. Sounds intriguing, right? But the problem is, it's sandbagged by the politics of the antagonist and the almost repetitive feel of the battle sequences.
I don't understand why in the world of fantasy so many authors want to drone on in the politics. If I wanted fantasy politics, I'd just turn on CNN or Fox News. Here, the Lord Mayor is seeking to accept or improve his region's standing in the trade agreements, vying for slightly better terms and perhaps aligning himself with a new governmental partner. Yep, that's the basis of it all... a trade agreement, one that is renewed every ten years... thrilling as a tax percentage dispute of import trade negotiations between the USA and China. But this Lord Mayor will enlist the help of a blood witch to summon monsters to attack his own civilians in a wayward attempt to keep them under control through fear. Yes, he's fighting for the good of the town (and his own pockets) in trade negotiations for Ravenwood - (which would benefit everyone in the city if he succeeded, would it not?) - and is so concerned about the Guilds and people conspiring against him that he'll summon horrific creatures to kill them and allow the city guards to essentially operate with little to no limits on enforcement, meaning they can pretty much do as they damn well please to anyone. Beat, kill, rape, torture, burn homes, all a-okay. I still don't understand why. If he's trying to get the best deal possible, why in the hell would the people fight against him (except for the murderous guards and summoned monsters, of course)? But even so, it feels almost empty in this story. The Valmonde brothers have basically nothing to do with the politics, so all that trade negotiation talk is layered in for the reader's benefit, giving an overdose of motivation for the villain but doing basically nothing for the story itself. I mean, given the characters we're following in the story we could care less if the Leather Guild tax rate went up half a percent, or the Baker's Guild lost the rights to cupcakes. The two stories felt separated by miles, only crossing because the Mayor is playing with blood magic and killing civilians to somehow justify the trade contract. And yes, it's as exciting as that sounds.
As for the brothers and monsters, that was at least more interesting. But it suffered from an overwhelming feel of being stuck on repeat: they go out, they fight, they get injured, they heal up, and repeat. Sure, they were fighting different monsters each time, but the battle and outcome always felt about the same. The battles never really escalated, at least in a way that carried on and helped intensify the story. I never felt a growing sense of overwhelming odds, nor did it convey a populace growing frustrated with the continued attacks. In fact, it's only in the very end do we see any civilians fighting back (aside from the hunters). In the one time of political debate, the issue is brought up, but then quickly quashed by the Mayor's assassin/poison tactics and never heard again. The hunters are frustrated, yes, but there's only like ten of them that we meet, and in all the interactions with the civilians (which becomes less and less as the story moves forward) you never get the feel of a growing unrest. It all feels more like "a-day-in-the-life" type atmosphere.
And then, we get the deal between Rigan and Corran and the elder god. I really thought that moment was going to punch some life into the story, give it some guts and excitement, but instead the deal and gifts the god gives them are as murky as swamp water. Corran is given extra strength, which apparently means it just takes more bleeding for him to die. He doesn't have stronger muscles, better fighting skills, heightened senses, or quicker reactions. No, he just can bleed out a lot more than your average civilian. Rigan is given a magic boost to his powers, but again it seems more like adding a half shot of espresso to a pot of coffee. Sure, he's got a little more power, but nothing apparently substantial that I could tell. It was like having Bill Gates donate $1 to a charity. Sure it helps, but the overall impact feels diluted at best. This was an elder god who was gifting them power to be his "champions", yet it didn't feel it. I thought Corran would be fighting stronger or faster, especially considering that he was an undertaker by trade, not a talented swordsman by any means, but he wasn't really changed much at all. Same for Rigan. I thought he'd feel a substantial boost in his power, perhaps uncontrolled at first but surely something that spoke of the influence of an elder god, but no, apparently this elder god's idea of magic is akin to Houdini teaching a card trick.
The characters themselves felt a bit weak. Sure, the Lord Mayor is stereotypically driven by money and power, generic as a paper cup. There's nothing that really makes him stand out any more than a hundred other power hungry political figures. Sure, his tactics are brutal, but it seems that that is pretty much the standard in this world setting, the book hinting that pretty much anyone in power has blood witches working dark magic for them and that murder/assassinations are textbook political strategies. The sinister blood witch Blackholt could have been a really interesting character, but he's still sold as the evil henchman for the sake of being an evil henchman. Cardboard cutout of evil witch henchman, no defining characteristics to make him unique on his own. Not only that, but he's built up to be some sort of powerful witch sorcerer, yet the short battle in the end felt uninspired. No, Rigan didn't defeat him so much as just hold off his magic source (the souls of the dead) so someone else could come in for the kill. I thought Eschtamon's gifts would have come into play here, maybe a surprise surge of force, but no... just a trio of witches standing across from one another in what felt like having a staring contest. No superhuman battle of spells, no great summoning of a hell-spawned creature, no incredible telekinetic alchemy reshaping walls or hurtling mountains of stone or bolts of lightning or shafts of heavenly light... just them standing there mumbling their individual spells and counterspells. And then there's the emotional connection to the characters. It's hard to feel a connection for the heroes when most of what we experience, as far as emotional developments, are backstories. Jora is already dead, their parent are already dead, so the only developing event is the death of Kell. The moody brothers became a little more moody, but otherwise were the same solemn mopey characters we met in the beginning. No love interests really developed, no friendships were truly formed and/or challenged, nothing to help bring a character closer to the reader's heart. I just didn't feel a connection to them because it felt like no connections were attempted. Backstory doesn't connect the same way experiencing impactful events do. Kell's loss was sad, but honestly I just didn't feel the drive of it through Corran and Rigan. Yes, it was on their mind, but for some reason it didn't feel truly like a driving force, like they were compelled by it. Maybe it's just me, but I really didn't feel that power behind them.
Lastly, the "Balance". I still am not sure what they truly meant by this. It's never really explained, only in a general "well, some believe it's the equilibrium between good and evil, while the Mayor talks about it as the balance of blood in/blood out with using dark magic". There's never any indication as to what it truly is, or what would happen if the balance of dark magic is upset. The elder gods Toloth and Esthamon are playing some sort of game, but it's never really addressed at all. Perhaps you intended to dive further in future books, but without any hint of where it's going I'm afraid I'll be stopping at one rather than trusting the unseen void of future entries in the series. In the end, the heroes avenge their fallen family members, killing the sinister mayor and his foul witch, but because there wasn't a real sense of impending doom or high stakes, it's a shallow victory. What does it mean for our heroes? Oh, Ravenwood might get worse contract terms... oh no! The bad guards are still there, another sinister mayor will step in, and the circle of evil greed continues. The impact of their effort is minimal, truthfully, in the big picture. And maybe that's my problem, expecting a big picture change, but when everyone talks about the Balance and how you don't want to see what happens when it's not kept balanced, when elder gods make pledges to champions, when an evil witch is culling the population for blood sorcery, I guess I expected bigger things than a burned villa and a political seat change.
Overall, it just felt underwhelming. The gravity of the situation was too mired in political bickering, the fighting and elder god gifts were too mundane, for lack of a better word, and the ending didn't have as epic feeling as it should. "Scourge - Death and Taxes" is a medieval trade dispute with a mild dose of dungeons & dragons, albeit no dragons. Perhaps in a later tale, but I've had my fill of the contract politics. If I were wondering whether to invest in the Lumber Guild or to put my gold in the dyed wool trade of the local farmer's guild, I might read more, but for now I'll catch the rest of Ravenwood's tale should it be featured in the business summary of trade negotiations on CNN.