Hell to Pay (Ascend Online #1.5) by Luke Chmilenko – Review by Kiba Snowpaw
Introduction:
Alright, pack—gather round. We’re diving headfirst into Hell to Pay, a gnarly LitRPG ride dropped by Luke Chmilenko in 2017, landing as book 1.5 in the Ascend Online saga. This time, it’s not about village-building and wholesome heroics—it’s rogue time, and the streets of Eberia are as cold and dirty as a wolf’s belly in winter. Instead of the OG crew, you’re saddled with Lazarus Cain, a thief with a busted memory, a burned-in sigil, and a one-way ticket to the city’s seediest guild wars. If you thought Book 1 was a grind, wait till you try keeping up with this underworld rollercoaster.
Plot Summary:
You wake up chained, tortured, and blank on the last day’s events. Welcome to Eberia, where the only thing meaner than the weather is the thieves’ guild drama. Lazarus Cain scrambles to figure out who betrayed him, how deep the rivalries go, and what hell he’s about to unleash—literally. This isn’t a story about conquering the countryside; it’s about surviving the city’s political meat grinder. Think fast, trust nobody, and keep your claws sharp.
The Author:
Luke Chmilenko, Ontario-born and raised on IT security, made his mark with Ascend Online and Starfall, staking a claim in the LitRPG genre with relentless action and worlds you could chew on. His style? Fast, punchy, all about immersion. His weakness? Sometimes trading depth for pure speed, and getting a little tangled up in over-explaining scenes. He’s a heavyweight in GameLit, but no big-name awards yet—just legions of fans who love a hard-hitting VR fantasy.
Characters:
Lazarus Cain is our battered, not-so-bad bad guy, juggling amnesia, guilt, and the need to keep his crew from becoming street meat. He’s no cartoon antihero; his morality is all smudged and gray, like paw prints in slush. Loyalty and paranoia duke it out in his head, making for solid internal conflict, but honestly? Most side characters are shadows—useful, but lacking the spark that makes you wanna howl their name. The amnesia trope is classic, but here it just keeps you guessing about what’s real, what’s remembered, and who you can trust.
Structure:
It’s a side-quest novel, so don’t expect a direct follow-up to Book 1’s crew. The pace is all claws and teeth—scene after scene, brawl after brawl, barely room to breathe. Some perspective jumps and fast transitions can leave you feeling more confused than invested, especially if you’re not ready for a breakneck ride. There’s little time for pack bonding; it’s all survival, all the time. On audio, the jumps are even harder to follow, so be warned.
Themes & Analysis:
It’s a story about survival, loyalty, and what it means to keep your fur clean in a world that rewards getting dirty. Chmilenko plays with ideas of memory, pain, and consequence—if you can respawn, what does suffering mean? If your “family” is just your guild, what are you willing to sacrifice? There’s a deep existential current here, but don’t expect it to get philosophical—this story’s too busy running from one knife fight to the next.
Scenes:
Sex? Romance? Nah, forget it. You’ll get a flash of intimacy or two, maybe a lost love memory, but nothing that’ll steam up your visor. This one’s for the action junkies: dungeons, torture chambers, alley fights, magic-fueled rages, and the kind of street drama that’ll make your tail twitch. The action is tactical, savage, and relentless—a real treat for anyone who’s ever played a backstabber in an MMO.
World-Building:
Eberia is the real MVP—an urban maze run by guilds, laws written in blood, and danger hiding in every alley. The game mechanics blend in so smooth you barely notice, keeping the immersion high and the “hey, I’m in a video game” moments to a minimum. If you’re tired of stat dumps and skill tree exposition, you’ll love how natural it feels here. But if you live for spreadsheets and min-maxing, you might wish for more raw numbers.
Praise & Critique:
Praise:
- Relentless, edge-of-your-seat pacing. No dull moments here.
- Eberia’s world-building is rich, dark, and dripping with atmosphere.
- Lazarus Cain’s internal struggle is compelling and believable.
- Action scenes pack a punch and keep you invested.
Critique:
- Sudden switch from Marcus & Co. may disappoint diehard fans of Book 1.
- Secondary characters lack depth; they’re props, not packmates.
- Sometimes the speed hurts emotional impact—hard to care who dies when you barely know ‘em.
- Editing is rough in spots—awkward grammar, repeated ideas.
- Less LitRPG crunch, more traditional fantasy—might not scratch the number-cruncher’s itch.
- The whole amnesia setup feels a bit forced at times.
Comparison:
If Book 1 was a wild pack hunt, Hell to Pay is a lone wolf stalking the shadows. It’s more noir, less epic quest. The shift to underworld politics and gritty survival makes this a must for fans of rogues and gray morality, but if you wanted more village building, keep your expectations in check. Against other LitRPGs? The world and tone stand out, but you won’t get the stat porn or detailed leveling you’ll find elsewhere.
Personal Evaluation:
From this old alpha’s POV, the novel howls when it leans into distrust, raw instinct, and the cold calculus of street survival. Lazarus is relatable—a survivor, not a hero. But I needed more depth in his allies, and a few more moments to just breathe and reflect. By the end, I felt more confused than fully invested; the pace is so relentless, it’s easy to lose your place. Still, as a lover of dark, morally complex tales, I enjoyed the bite—even if it left me a little cold.
Conclusion:
Hell to Pay is a snarling, shadow-stalking side quest in the Ascend Online universe. If you crave rogues, gritty intrigue, and a VR world that isn’t afraid to get ugly, this one’ll get your blood pumping. It’s not flawless—some pacing and depth issues, some confusion from perspective shifts—but it’s got fangs. I’m giving it a strong 3.5 out of 5—rounded up for anyone who likes their LitRPGs mean, lean, and unafraid to cut deep. Not recommended for those seeking warm fuzzies or lighthearted adventure. But if you want the dark, this book delivers.
Would I recommend it? For fans of thieves, shadow politics, or just the darker corners of GameLit—absolutely. Just be ready for the bite.