Practical, complete coverage of game design basics from design process to production
This full-color, structured coursebook offers complete coverage of game design basics, focusing on design rather than computer programming. Packed with exercises, assignments, and step-by-step instructions, it starts with an overview of design theory, then progresses to design processes, and concludes with coverage of design production.
Jim Thompson, Barnaby Berbank-Green, and Nic Cusworth (London, UK) are computer game designers and lecturers in animation and computer game design.
A good overview of what makes each genre of game unique and the design/production process of video and computer games. Not so good for learning how or why a game design/mechanic does or doesn't work.