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199 pages, Kindle Edition
First published April 17, 2015
Think of the golden way of which I write in this book as signposts directing you to the royal road of manga at the summit. Attempts to reach those heights without any such map or anything else to guide the way will be frustrated far from the peak. This is something I’ve seen and heard happen many times. [...] To be perfectly honest, by making public ideas and methodologies that are trade secrets, which up until now I’ve held under monopoly, the publishing of this book will be disadvantageous to me on a personal level. But I’m writing this book because my desire to impart these techniques is far greater than any disadvantage that may come from revealing them."
"How I found the solution was through systematically analysing the first pages of popular manga. Since every mangaka takes special care with their first pages, I could study those leading pages to see what the creators were trying to achieve and the effects of their techniques, and use that knowledge to bring my own work alive. One word of warning: studying best-selling publications is crucial to finding what elements sell, but you mustn’t simply copy those works."
"At the most basic level, the first panel should illustrate the five Ws and one H—in other words, who is doing what, and when and where, and why and how."
"Some mangaka will go as far as to say that if you have characters, you have a manga."
"The most important part of a character is their motivation. What does your protagonist want to accomplish? [...] Your characters’ motivations have to gain the interest and empathy of your readers. A good motivation is one that makes the reader wonder what will happen to that character, and what that character will do, because then the reader will want to keep reading. [...] You need to include in your main characters weaknesses or faults, or more human desires."
That said, being able to get readers to empathize with ugly desires is a tremendously tall hurdle, one that requires thought and planning to overcome. Once you have that ability, you could turn even a heartless killer into your main character.
In Dio’s case, I depicted him as coming from an unfortunate upbringing, saddled with a father who had no redeeming qualities whatsoever. [...]
With Jonathan and Dio, I based the characters off the duality between light and shadow, and used black and white contrasts in my drawing to set them apart.
But sometimes the difference between good and evil may depend on your readers’ viewpoints. As I’ve grown older, I’ve found that good and evil are not so easily delineated, and I’ve taken more interest in the reasons why people do bad things."
"There may be nothing more beautiful than a person who pursues something important, regardless of society’s approval, and even if it means standing alone."
"I think that even if you’re creating a manga that includes love and romance, you could have it be between two male characters, as long as that fits with your manga’s world. As long as your characters are appealing, you could get away with a world of all men. You have nothing to fear."
"At the time, Star Wars (1977) was wildly popular, but I preferred Carrie (1976) and its tale of a girl with supernatural powers who exacts ferocious revenge upon her parents and bullies. I was well aware that what I liked and what became smash hits were two different things. But even knowing that, I couldn’t shake my desire to remain true to the things that I personally enjoyed, and that I thought were good, and to not hew to what was currently in vogue."
"At the time, a mangaka could earn about 3,500 yen ($18, or about $45 in 2017 dollars) per page, which after taxes came out to about 3,000 yen ($15, or about $40 in 2017 dollars). Poker Under Arms was thirty-one pages, which only amounted to about 100,000 yen ($450, or about $1,200 in 2017 dollars). But even with a low page count, a manga takes considerable time. I spent about a month working on Poker Under Arms, but the prospect of earning a mere 100,000 yen a month was clearly untenable. Working part time as I created manga was an option, but if I was to call myself a mangaka, I wanted to be able to sustain myself on my craft alone."
"Any manga that can be considered famous, as well as any novel or movie, will share certain story beats that will never stop captivating audiences. The basic version of this structure can be summed up as ki-shō-ten-ketsu, or introduction (ki), development (shō), twist (ten), and resolution (ketsu) [...] Whether you’re working in long form or short, when it comes to the story, the two ironclad rules are that you follow the ki-shō-ten-ketsu structure and that your protagonist is always rising. Even if you’re changing up the structure to ki-shō-ten-ten-ten-ten-ketsu, through each ten your protagonist must always be growing."
"So then, what’s the difference between the poor artwork in manga that sells and the good artwork in manga that does not? The secret to artwork that sells is that the artist is instantly recognizable from their drawing. [...]
Approaches to drawing can be broadly divided into two groups:
1. Realism
2. Signification
Realism in art seeks an imitation of reality, like a plaster bust. Signification is drawing an object in a way that is recognizable at a glance. Three circles grouped together can be recognized as Mickey Mouse.
"Sometime after you begin drawing regularly, there will come a point when you think, “This just isn’t working out lately.” When this happens, you may become somewhat worried, but if you keep drawing, you’ll be able to break through it. The very fact that you’re worried about it means that you’re trying. [...]
My breakthrough came just before JoJo was first serialized, when I went on a trip to Italy.
If you were to sum up what makes my art distinctive in a single word, it would probably be the posing of figures, and that is something I acquired on that trip. And since you can’t draw a character posing from their face alone, I always draw sketches for fans as bust illustrations with the shoulders indicating a characteristic pose."
"I believe that the fundamental role of art is to make the invisible visible. Whatever the artist wants to express, be it love, friendship, justice, or something else—these are not things that can be seen by the eye, and the artist must turn these invisible ideas into a visible picture.
"When an artist gives form to something invisible, their state of mind will be reflected in the picture whether they’re aware of it or not. Any attempts at fake sincerity will be in vain. The readers will always see through to the truth."
"This might be a little hard to put into words, but when I draw using physical media, I almost feel like I’m caressing the drawing, and I start to feel affection for my characters. That even applies—given enough time—to characters that I don’t like when I first create them. Sometimes I’ll even cry when they die."
"Sometimes, maybe influenced by my physical state that day or some chemical change beyond my understanding, my drawings go better than I had anticipated and make me think, “This line is really great!” or “I nailed the curve of that cheek! It’s perfect!” When those drawings come like unexpected presents, when my art is better than me, I think that maybe it’s the god of manga descending to visit me."
"...keeping up a serialized manga requires great amounts of time and stamina. Missing a deadline will begin to exact a mental and physical toll, and once you finish your assignment and it comes time to face the next week’s planning meeting, you’ll already be exhausted in mind and body. Under those conditions, continuing to make good manga is not possible. If you can’t find time to do this kind of research, or even to watch movies or read books or other activities to help find ideas, you’ll wither as a mangaka."
If [...] the manga successfully finds a large audience, the creator’s ambitions will be fulfilled, the passion to create will wane, and the manga will arrive at a dead end. The mangaka will begin searching for a new path, and be beset with doubt. If you view creating manga as a temporary business endeavour, that result might be good enough for you.
"Therefore—and this may be a strange thing to write—you must not create manga exactly as I instructed in this book. If you simply implement the golden way I outlined in these pages, you won’t make any new discoveries."
"JoJo’s theme is a paean to humanity—in other words, an affirmation that mankind is wonderful. When the characters in JoJo are faced with adversity, they find a solution and forge a path onward by their own abilities and never by some convenient coincidence. No god intervenes to save them and no magic swords suddenly fall from the sky and into their hands.