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The Horus Heresy #Audio Drama

Blackshields: The False War

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Infamous even among the mercenary "Blackshields", former World Eater Endryd Haar and his warband face trials that drive them to the brink of destruction as they try to survive the Horus Heresy.

Renouncing fealty to all masters or driven mad by the rigours of war, the Blackshields are a stain upon any Legion they once served. Regarded as little better than pirates, their loyalty is only to themselves. Infamous among their mercenary ranks is Endryd Haar, a former World Eater, driven by hatred, his blade pledged to no banner but his own. But estranged from his Legion and surrounded by a battered warband of warriors, how long can Haar and his Blackshields hope to endure?

Written by Josh Reynolds

Running time approximately 72 minutes. Performed by Gareth Armstrong, John Banks, Tim Bentinck, Steve Conlin, Matthew Hunt & Toby Longworth

It's a very different kind of story from the Heresy – no loyalists or traitors here, simply Space Marines cast adrift from their Legions, their loyalties in tatters, trying to survive in a very hostile universe.

72 pages, Audiobook

First published September 30, 2017

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About the author

Joshua Reynolds

313 books337 followers
Josh Reynolds’ work has previously appeared in such anthologies as Historical Lovecraft from Innsmouth Free Press and Horror for the Holidays from Miskatonic River Press, and his novel, Knight of the Blazing Sun, is currently available from Black Library. He can be found at: http://joshuamreynolds.wordpress.com

Librarian Note: There is more than one author in the GoodReads database with this name.

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Displaying 1 - 11 of 11 reviews
Profile Image for Callum Shephard.
324 reviews44 followers
October 10, 2017
Upon reflection, the Blackshields were porbably one of the most obvious things to add to 30K. Given the popularity of loyalists among the traitor legions, the scattered numbered of units, and the subject of possible defectors from each side, it opened many doors. It's the sort of thing the books have gone back to time and time again after all, with Scars introducing a massed attempt by the White Scars to join Horus. So, having a general group of renegades, pirates, fanatics and vengeful warriors opened the door for players and authors alike without the need for more convoluted elements at this late stage in the story.

As the first tale to truly focus upon this group, Blackshields: The False War follows the example set by the Forgeworld rulebooks, but shows things from a more personal level. How well it works out might be up to the listener more than you would think though.

Synopsis

The story here follows the attempt by the forge of Xana-Tisiphone to defect to Horus' side. Having failed to convince them to remain loyal, Rogal Dorn's response has been to crush all resistance there and bring them to heel. Yet, as the war between two battlefleets rages over the world, another force is at work. A group of black clad renegades seek to claim something from the planet for themselves, and turn the ongoing conflict to their advantage...

The Good

Given how recent a concept the Blackshields are, the characters here seem to have been structured to explore the basics of what can be done with such a unit. Their tactics, how they approach a seemingly impossible target such as Xana for a raid, and what drives them are all core to the story's main themes. Furthermore, the audio drama tries to prevent them simply being outright "good guys" like Garro, Varren or others. They might not have opted to side with Horus, but that hardly means that they will side with the Emperor either. This point is clear with their leader, the former World Eater, Endryd Haar who seems to be on the verge of utterly losing it at every turn. He is presented as insane, driven by little more than a cold rage and hunger for revenge, but that is simply directed against Horus. As he says himself in the story, he prefers to fight traitors, but will turn on loyalists if they get in his way.

Even the seemingly more upstanding examples of Haar's unit are not necessarily better, even if they might be more sane. Most simply want to follow their own path without siding with either side, and the most morally upstanding among them simply wants to try and weather the storm until one side eventually wins. It's an interesting contrast to the tales we have seen up to this point, and it helps to give a broad identity to this group. Both in terms of better humanizing them (especially as most astartes seemed to be that much more human in their behaviour prior to the Codex's implementation - just read Horus Rising again) but also giving fans more of a basis to create their own Blackshield groups.

The story is self-contained and extremely well presented, but there's enough additional elements to help inspire the fandom to be that much more creative with what they make. Whether this was Reynolds intent or not, that's something I personally feel is always praiseworthy in such tales. Hell, the simple fact that we finally have solid confirmation of a World Eater marine who refused the Nails and lived (something it needed after the Garro book muddled the subject surrounding Varren) or an unusual take on former Death Guard adds more for people to think about.

Sticking to more of the story's main concepts however, what's impressive is how it forgoes a few expected tropes. You will not even realise just what direction the tale is taking first or how it has been structured. Given all we know is that Blackshields were involved in fighting the the forge's forces, the story takes a few liberties to present them at another angle. So, rather than an assault mission, spec-ops infiltration effort or assassination attempt on the forge's leader, it's presented as more of a heist at first. One where you do not know the full details of the plan at first, but it unfolds as things move along. It's certainly an interesting angle to take, and the greater freedom this allows permits the story to take much more time in fleshing out the Blackshields themselves or their motivations over out and out combat.

Over the entire story, and ignoring the space battle taking place elsewhere, there are perhaps only five or six shots loosed in total. The building tension and risk factor involved as things start to go wrong is less Ocean's Eleven and more Inglourious Basterds in terms of its presentation. The sheer unpredictability of the tale, and several curve-balls which emerge during the final act, assists the story in keeping the reader guessing until the end. You might predict the eventual choice Haar will make, but not what motivates him or the actions he will take to secure it.

The use of older legion traits to define certain characters or the behaviour of the Blackshields themselves also significantly assists making them stand out from their contemporaries. While it's hardly a one-to-one translation, many ideologies and attitudes which governed the Dusk Riders and War Hounds show up here, especially the latter group in terms of how Haar leads his warband. Given how much exposure both legions have seen of late, it's another element which allows the story to remain fresh to casual readers, but adds points of interest to avid lore fanatics. It's especially jarring when you see the lengths Horus himself will go to in order to secure Xana's loyalty, and the weapons it offers.

Finally however, and most pressingly, is how the take manages to handle the long range battle. As most of the action here is a backdrop to the story and little more than a pressing timer for the Blackshields, it could have had little effect upon the tale. Instead, the ruler of the Forge is constantly witnessing events through data, updates and ongoing information, inserted between the negotiations and displays of the war engines being handed over to Horus' side. This is conveyed as much through MIU data as it is the sound effects of surface to orbit batteries activating, the quiet reactions of the characters and general data. While it might not be wholly obvious at first, the surprisingly subtlety and effectiveness of both the sound effects and vocal direction offers another layer of atmosphere and realism to the story which prior outings have usually lacked. This isn't to say that the previous ones were bad, simply that this new depiction definitely has an edge.

So, what are the problems then?

The Bad

While this might sound as if it is immediately going back on what was previously said, the Blackshields themselves unfortunately lack some depth as characters. Now, this isn't to say that they're badly written or even that they lack personality, but all too often it seems that they are an amalgamation of background ideas or in a few cases exist primarily to create conflict. Haar himself is the exception to this, but once you get beyond him there is little to truly work with. Many of the background Death Guard unfortunately end up being relatively interchangeable, and most of their lines serve to reflect upon Haar's character.

The same is true even of the main "villain" of the piece, as Gilim Raijan seems too much of a toady to be a real threat. He's excellently voice acted, and well written in his own right, but his role seems to be that of a secondary antagonist or a minion over a true villain. This unfortunately leaves parts of the story without some innate direction, and it does blunt some of the threat of the Blackshields being found out when the closest thing they have to a true foe is almost being played for a joke.

Another definite problem is how the story also seems to have trouble doing more than telling the audience of certain events. Many points here and there are conveyed only through dialogue between the characters or reflections, which is definitely a strength of audio dramas on the whole, but it rarely seems to pause to offer much in the way of direct descriptions. We get a few remarks upon certain war engines, a nice opening discussing the industrial nature or the world and Raijan's grossly mechanical features, but this falls away as it moves on. So, things like the bloody price the Blackshields will be paying or some of the threats they face lack impact because you simply have a character thinking back to them or saying "Oh, that's there as well."

However, the most pressing problem surrounds the battle itself. As mentioned previously, the actual space battle is little more than a backdrop to events and it works for the heist itself. However, the constant updates, details and twists always gives the impression it is building towards something. We eventually get that exact payoff, and see the surprise turn come into play as the tables are turned on the traitors. Then, quite abruptly, the story ends. This makes the tale seem like the first act of a bigger event, and it's stopping right before it gets to the meat of the action. As a result, the depiction can seem underwhelming in how it leads up to a conflict but fails to resolve it or even offer true closure for the Blackshields themselves in this endeavor. As a result, it seems as if it seriously needed another ten minutes to properly wrap things up.

The Verdict

Blackshields: The False War is decent overall, but definitely flawed in a few places. While it is strongly recommended to fans of this group or people looking for a few more side stories to the war, it needed a little more to work with in my opinion. As a result, we get parts of a great tale, but just not something which feels like a whole one.

With that being said, if the intent was for this to lead into an ongoing series of audio dramas, it would be a solid start for such an effort. Flawed to be sure, but the same could be said of the Garro tales before it delivered two excellent works after Oath of Moment. Perhaps we'll get lucky and see more of them as time goes by.
Profile Image for Andrew Ziegler.
308 reviews7 followers
March 1, 2018
Yup. These dudes deserve their own HH novel. I am even willing to say that in the face of the fact that at current HH count we are almost at fifty (yes, 5-0) novels.
Profile Image for RatGrrrl.
999 reviews25 followers
May 21, 2024
May 2024 Read using the Horus Heresy Omnibus Project Reading Order (https://www.heresyomnibus.com) as part of my Oath of Moment to complete the Horus Heresy series and extras - Now in Immaterium of everything outside the Horus Heresy Omnibus Project, before moving on to the last Omnibus XXI The Siege of Terra.

Well, at least I admitted I was tired and grumpy last time, because this time I loved this!

A very shaky alliance of Renegades consisting of majority Death Guard lead by a World Eater pose as Sons of Horus to pick up some nasty weapons from a Dark Mechanicus Forge World, where little is what it seems...

I can't belive I gave this a two and was so down on it!

I was absolutely engrossed, fascinated with the characters, their relationships with one another, their drive to kill the Warmaster, while fervently remaining outside of the Loyalist cause. The tension and conflict!

Admittedly, very little happens in terms of events, but interpersonally, it's a whole lot. This is more of a group/ character study and giving the list listener an insight into this unique and volatile group.

Honestly, I can't exactly put my finder on why I had such a great time, likely the depth of character and quality of the relationships and tension, but I found myself actually thinking to myself about how shocked I was by how much I was enjoying myself.

Wow. This really is an I'm very tired and I've listened to and reviewed a lot of audio dramas today kinda review.

Great audio drama is great!

Through the Horus Heresy Omnibus Project and my own additions, I have currently read* all 54 Horus Heresy main series novels (+1 repeat), 25 novellas (+2 repeats), as well as the Macragge's Honour graphic novel, all 17 Primarchs novels, 3 Characters novels, and 149 short stories/ audio dramas across the Horus Heresy (inc. 10+ repeats). Plus, 2 Warhammer 40K further reading novels and 1 short story...this run, as well as writing 1 short story myself.

I couldn't be more appreciative of the phenomenal work of the Horus Heresy Omnibus Project, which has made this ridiculous endeavour all the better and has inspired me to create and collate a collection of Horus Heresy and Warhammer 40,000 documents and checklists (http://tiny.cc/im00yz). There are now too many items to list here, but there is a contents and explainer document here (http://tiny.cc/nj00yz).

*My tracking consistently proves shoddy, but I'm doing my best

***

Initial Review: 2/5


I had heard such golf things about the Blackshields audio dramas, but listening to this as part of the Errant Knights collection after all the Garro and Co stuff, this was such a let down.

There are some from Legions who have turned traitor who have refused the Warmaster's heresy, as well as the call of fhe Shattered Legions and home, but taken up as renegades taking war to Horus and their former Primarchs by their own rules or lack thereof. This is such a good and rich premise for fascinating characters and captivating stories, but this just did not do it for me.

Renegades pretend to be traitors to steal a powerful arms shipment and the whole thing ends up falling apart and devolving into a omnishambles.

I will acknowledge that I am so very tired and grumpy today, but this went from the premise being really interesting to me, through very bland and boring for the majority, to just a bit of a mess. I didn't find any of the characters compelling and the bulk of the story seemed to be a relatively boring arms deal and weapon demonstration.

I know I'm in a bad mood and being unkind, but this felt like an edgelord funhouse mirror of the Garro stories with no edge or fun. Everything is competent and it's not offensive or horrifically bad, but this is in a collection with some absolutely cracking audio dramas, easily taking the bottom spot.

I need to be clear, I love the idea of and the various chapters and warbands on either or no real side of the long war and find the complications and trials of operating outside of Imperial law and/ or not adhering to any Darker Power or faction genuinely fascinating. Just not this.

I really hope the last two are better, but at least with my expectations now hitting the floor I might enjoy them more.
Profile Image for Michael Dodd.
988 reviews80 followers
October 6, 2017
Josh Reynolds’ first contribution to the Horus Heresy series, Blackshields: The False War is a 72-minute audio drama featuring ex-World Eater Endryd Haar…and lots of arguing.

This is the sort of story that’s for people who like to explore the edges of the Heresy, who don’t mind if a story doesn’t directly lead to us taking another step closer to Terra. The Blackshields are unlikely to be part of the main focus for the series, but in Haar we have a distillation of everything that’s interesting about them, and the first stirrings of what promises to be an intriguing arc.

Read the full review at https://www.trackofwords.com/2017/10/...
153 reviews21 followers
September 13, 2018
A true anti-hero, an enraged vagabond is born. A great new character in the Horus Heresy series. Looking forward to more of his (mis)adventures!
568 reviews
August 9, 2025
From the Dropsite Massacre came the Shattered Legions, characterised by Meduson and other bands of Raven Guard, Salamander, and Iron Hands survivors. The Knights Errant are specifically selected by Malcador for their talent and loyalty. But what of the loyalists among the traitors? Well of those not killed on Isstvan III or slaughtered in internal purges, they form roaming warbands known as "Blackshields". With no firm allegiance other than to themselves.

Endryd Harr the "Riven Hound" is formerly of the World Eaters and is the leader of the warband the story follows. He is a fueled by revenge and fury at the oath-breakers of his Legion, and seeks the death of the Warmaster.

The warband of Blackshields in this story are not "noble" or seeking to protect the people of the Imperium like Knight Errant Garro, rather they are motivated by a vague sense of distrust of the Warmaster, and not wanting to die for a pointless cause. The group are broadly characterised by a sense of pessimistic survival rather than any grad ambitions.

The story takes the form of a heist with the warband in disguise, tension growing throughout the story over whether their cover will be blown. They are seeking to steal weapons that were to be transferred to the Traitor Legions.

A tense story with a cast that felt well developed and some interesting world-buidling for the Heresy.
Profile Image for John Underhill.
6 reviews1 follower
January 18, 2018
I think I expected too much from this story, so the three stars reflects some of that. It is a wonderfully intriguing concept which gives some balance to the Meduson narrative, but - due to my own overly high expectations - it fell a little flatter than expected. So long as one has realistic expectations from this read, it provides a really fun time!
142 reviews2 followers
March 24, 2022
This was fun. An audio drama with barely any action but intriguing and engaging dialogue instead. This is very much an opening piece to be further explored in additional audios, but a solid one. It is definitely more a side story, than one, leading to the greater HH narrative but recommended for fans who want to explore as much as possible of the HH.
Profile Image for Michael.
442 reviews4 followers
November 12, 2023
Pretty cool. A little gritty even by Warhammer standards. Definitely above average fare. Haar wasn't the type of character I would expecting to meet as the central mover of a story like this. A pleasant surprise.
Profile Image for M O.
66 reviews1 follower
January 31, 2023
A solid intro to a completely unhinged character but the ending is not so much a cliff hanger as just an abrupt stop
Profile Image for Lanfear.
537 reviews
November 8, 2025
Esto es Warhammer, es exactamente lo que más me gusta de esta saga. Endryd Haar el perro loco de la guerra, RECUERDA SU NOMBRE 10/10
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