The world's first strategy guide for Tak, Mastering Level I introduces a structured approach to play, focusing on pattern recognition and board analysis.
140 pages of Tak-ness, including 2 complete game walkthroughs!
Elevate your game while building a foundation for future success!
**KINDLE OR EBOOK CUSTOMERS**
Because of the way Amazon re-formats the original document, the eBook is not of the same quality as the physical version. The eBook has odd page breaks and a loss of special fonts. So, while you get instant delivery, online backup, portability, and a lower price, you will have some unique issues not present with the paperback. I am not trying to influence your decision one way or another (my royalties are roughly the same between the two media), I only want to make you aware of the differences.
I liked this book, with a few caveats. Most 'strategy' texts for games such as go or chess spend far more time on opening and end-game patterns than this book does. While useful, I think it prepares you to beat 'Begginer' bots or people, and only starts on any intermediate knowledge. It was also rather jargon-y. I don't really care about 'highwaymen' and 'ladders', and felt that the jargon was often detrimental to the analogy being attempted.
This is a great little book to help you discover the beauty and complexity of the incredibly amazing abstract strategy game Tak that came out maybe in 2016 or 2017, but has a thousand year old feel to it. It can be played on different sized gridded boards (e.g., 4x4, 5x5, 6x6, etc.), but is mainly played on a 5x5 and 6x6 board. Elegant and very thinky. A serious competitor for Chess. A great family game, pub game, a game with friends.
This was a big help for me. Although I'll have to refer to it a little as I feel quite intimidated.
What the game does seem to be suffering from is a fruit salad glossary. As it's been, people are using very varied naming convention for stuff and the mixed metaphors are problematic, and off putting to new players.